576

(52 replies, posted in Q & A)

Ville wrote:

Still think adding dynamic ore spawns that require 30 mins to find will KILL casual miners.  If I have 2 hours to player and it takes 30 mins to hunt down an ore spawn then it takes time to get there setup etc... I get 1 hour mining before i have to haul it back.  This doesn't seem logical to me just my two cents.

Yes.  This.  I spent hours carefully mapping and waypointing certain areas for the ores I want.  If all of that is gone they better be offering some serious compensation.

577

(89 replies, posted in General discussion)

BankOfEngland wrote:

Simply put because if you dont the price will be set by what the time is worth to a new player rather than an old player. Long term it wont need a floor but short term in order to redistribute wealth in a way that would encourage the market it is needed.

Anything that isn't in the 2 - 300 mil range wouldn't enable the kind of purchasing power that would clear the market out therefore driving production

20 mil for instance could be funded from current wallets for most end game players with an hour or twos work, hardly balance.

You need to force deflate at the beginning before the market works itself out when the market is in such a poor state as it is


I would love to know what you can do in an HOUR that nets 20 mil nic (assuming 1 account and not 10 mirror bots).

Arga wrote:

PVP players have Perp-kill, albeit a 3rd party site, to track and fluff epeen.

Having achievements and recognition for non-combat activities would motivate more activity and increase PVE/Indy player retention.

The negative side, the total lack of recognition and tracking doesn't give non-combat any credit for the role they play in supporting PVP.

This leads to PVP players, that do indy on the side to support themselves, instead of having a vibrant and appreciated industrial population.

I think that's a bit of a logic stretch (bolded above for emphasis).  I do indy on the side to support myself as a primarily PVP player, but suddenly having a bunch of "achievements" wouldn't change my focus to industrial at all -- and I still think that industry as it is is too grindy.  Even now, 9 months after I last played, it has changed very little; especially in regards to research.

Inspiration wrote:

Just an idea, partially ripped off DEV Zoom, problably.

How about the scoreboard motivation someone else mentioned? It sure should be possible to add those to cetrain classes of activities. One for PVP killing, one for NPC killing, one best syndicate agent (mission/event) related?

Every time some record is broken, have some sort of notification everyone knows. Likewise for NPC versus players, such as hardest HIT recorded, make them come alive a bit in this sense.

I am sure people will find gaping holes in what i just written, but try to plug those holes in your mind and picture if the outcome would be worth something to have please smile.

As for living on Nia in general, I never have the feeling I am in something that is a war zone. No aggressive NPCs anywhere, and warring NPC factions completely ignore each other when they do meet. Anything that can change this feel of the game would be a huge boost!

You mean like this kill board?  Yea, it's not in game, and AC has no STEAM style "achievements" (not that it needs them but some people do have hard ons for that type of thing) but there is one; and it's good.

580

(4 replies, posted in General discussion)

Thanks for the info. I read through the PBS blog posts and it looks complicated but cool.  Since I'm bored at work I'm going through old forum posts now to see what all happened.

Greetings P.  I haven't played for about 8 months or so.  I still have 3 active accounts (miner/production&research/combat). 

I enjoyed my time in game for the most part but as I recall I left because the population was falling rapidly, P's devs seemed to be fumbling their one chance at a real population with the influx of outraged Eve monocle haters, and the addition of features seemed to focus exclusively on the biggest corporations needs instead of new/solo/small corp players.

This whole time while not playing I have still kept a dual client install and occasionally gone back to check the population graphs only to be disappointed and return to whatever game I was playing at the time (MMO or otherwise).  The last time I went to check the graphs had been removed.

So, what's up with Perpetuum these days?  Amazing new things to do?  I see there are player built structures now and outposts can be not only owned but restrict access, how's that working out?  I see some dire looking economy/pop threads just giving General a cursory look, true story or hyperbole?

582

(13 replies, posted in General discussion)

Hollywood wrote:

I just noticed the PO ads on mmorpg.com. Not sure how they have been running, but I'm glad to see that PO is advertising more!

Months.

583

(51 replies, posted in General discussion)

Yellow.

584

(126 replies, posted in General discussion)

Monster wrote:

The adjustments to masking helped give assaults a unique role and reason to specialize in them.

And if you are complaining about t4 lwf mechs eeking out t1 assaults, well my suggestion would be learn to play. Buddy of mine told me this newb named thiole was making 10mil per hour mining & producing within a couple weeks.

MRE 3000 is like 1.5mil. L2P

your buddy got lied to or the guy has 6 accounts mining on beta ;P

Lupus Aurelius wrote:
Hjmlao wrote:
Lupus Aurelius wrote:

Same situation with the Seth as well, and the Mesmer, skills that increase reactor CPU, or reduce fitting costs for those attributes, need to be high to fit any heavy mech.

So the statement, also without supporting data, does not alter the analysis.

Just because the Seth isnt this flavour of the month in your perception does not mean you should moan about nerfing other heavy mechs with biased statistics to influence your end goal of making the Seth the SUPER OMG I CAN KILL EVERYTHING MECH.

F- for reading comprehesion, we as a species have spent about 6.5 million years to evolve a cognative mind, try actually using it.

cognitive.  you first.

EDIT: best thread summary goes to -->

sabre906 wrote:

tl;dr - Buff me, gimp you. big_smile

586

(50 replies, posted in Feature discussion and requests)

Arga wrote:

How can I change my words around to say that miners don't mind watching red lasers. You don't hate miners you just hate mining, but mining is what miners do.

I find PVP so frustrating that I don't do it, the problem is that I lose. I'm not being facitious, I'm a terrible loser and I tend to break keyboards when I die. This is my problem, I don't need the game to give me an "auto-player-killer" button so that I can enjoy PVP, I'll just avoid it. I don't mind watching red lasers, and my keyboard feels safer.

I think we can agree that we would both rather be doing what we enjoy, I can get behind making Mining more enjoyable (how about green lasers), just not something that replaces mining - even as a poor substitute.

Edit: Posted the same time as Rodger, sorry some of the points got repeated.


I think that's the whole point.  You *CAN* avoid PVP.  You *CAN'T* avoid MINING or KILLING NPCS unless you just want to run endless transport missions, which is worse, and once again, a *JOB* (or you're being carried by your corp on the backs of other people who ARE doing the grinding), at lower "pay" than the first two options (unless you're a newb).

I don't have the option to avoid the enormous insane grind ratio of like 10 hours to 1 of *** I don't like to do vs *** I do like to do if I want to do it. 

You don't afk mine epriton unless you want to die fast, you don't afk farm noralgis unless you want to die fast, there is no way to afk farm npcs.  Anything else is also mind numbingly inefficient (I used to mine the stuff I needed instead of the high end stuff to sell and buy what I needed) I'm speaking from the first hand experience of months of doing *** loads of industrial work so that I can pvp a little bit. 

My miner and production guy have VASTLY more time /played than my combat guy, even including npc farming stints.  I have posted multiple times that I don't think there should be no effort for obtaining stuff but the way it's set up now, as you said Arga, burns people out and just 'doing something else' for awhile doesn't really cut it.

587

(50 replies, posted in Feature discussion and requests)

i'm all for both the turrets and the auto miners. 

bring on the player built stuffs, have them be on beta and killable and have people have to come out and get the stuff as well as disable field teleporters on beta (that they work on beta is ridiculous and kills a ton of risk and foot traffic that would otherwise be necessary).

i'm sick of 8 hour mining shifts.  i'm sick of npc farming shifts.  *** both; i wanna pvp and that's the only reason i have a production account and a mining account to support my pvp.

mr nex (i've been up nearly 24 hours forgot your name sorry ;P), you have to understand you're arguing with an industrialist who has decided his personal mini game is filling the market and who doesn't pvp in a pvp game. 

he thinks it's perfectly reasonable that he should have to farm millions of npcs for kernels and countless hours in ore fields to have decent production.  that's fine.  not all of us want that. 

apparently he hasn't seen the part where he's forcing his vision on other people while you're just providing an alternative option to boredom.

the various nerfs to production make it more and more job-like with every step and less less fun to maintain (but you have no choice unless your corp is carrying you).

588

(7 replies, posted in News and information)

Annihilator wrote:

yeah, pretty silent recently - so whats going on atm?

-i know about intensive work on client and server stability (both got some serious memory leak issues afaik)
- DEV Calvins announcement about reverting assaults and eccm's back to its former shaddow presence was made two weeks ago, here and here
i wonder if the pvp guys still think that the assaults are overpowered, because i heard that they are easy targets if you dont get steamrolled by 15 of them.

-DEV Calvins comments about this topic in IRC made me also worry if i should stop running missions for standing, and start doing it for NIC again...
I'm in a state of lost intention to play my industrial agent due to that... (also the 2 month worth EP i got in relation extensions feel "wasted" now sad)

God I hope they don't take out ECCM's pvp trinket and leave ldemobs in.  That would be SO broken (and I manufacture ldemobs, so I'd lose big if they do). 

I think the new assaults are fine too *shrug* and I say that having been ganked by gangs of them and losing mechs 2x.

EDIT: And too late.  They already did everything I was afraid of ;/

yes, this belongs in bugs, and is almost certainly related to the way the game causes the screen to refresh which is known to break a bunch of other things too (it happens when you click/press a button at the instant it's doing it) aka there is nothing you can do about it.

I don't know who created this.  The domain has only been registered since yesterday but it's nicely done, fast, concise and has comments as well as the ability to submit mails for posting (which would be the major thing missing from all the other ones I've seen).

Nice job Mitix (nichovoid?) whoever you are smile

591

(3 replies, posted in Guides and Resources)

there is a pattern on the betas as well.  the old betas, domhalarn, hokkogaros and norhoop all have 4 terminals, each one has 2 lvl 3 facilities and the rest are lvl 2s. 

the new betas have 2 terminals each and 3 lvl 3 facilities with the rest being lvl 2 (and are split between refining/recycle/repair and factory/prototype/reverse engineer) aka material efficiency vs time to produce.

Gotta Zenith @ 25% but I'm guessing no one wants that one.. PM me or one of my alts (all have Crepitus as the first part of their name) in game with reasonable offers wink

848

After posting a sell or buy order you have to wait 10 minutes to make a change.  If you messed up the price on something this gives someone a window to screw you or forces you to wait for no reason to make your price lower. 

Please change the timer to only apply after the first change after a post or just remove it as it's pointless anyway.

Honestly, this is the longest the game has been basically inaccessible for most of us (haven't been able to get in at all for 3 days) in the entire time I've played. 

I still have faith they will fix it soon and I hope so, since this influx of people from EVE and their word of mouth is a windfall and probably had roughly the same chance of happening as me winning powerball without buying a ticket, so it would be a shame to see them leave just as quickly.

596

(16 replies, posted in Open discussion)

Asuri wrote:
Crepitus wrote:

yea, actually.

check the graph troll boy do you think that suddenly P more than doubled its pop overnight for nothing?

Is there anywhere that shows that graph chart over time (like the last 90 days?).  I would *LOVE* to see/be able to link that back into Eve's forums.....

lol
yarr
lol

i'm not aware of one that goes back further but it might exist

although, the devs were proud of being listed here like a week ago.  i'm 100% sure that this doesn't reflect the influx of EVE players at all.

597

(33 replies, posted in General discussion)

Jaik3 wrote:

i played eve too, just cancelled yesterday.

the fun of eve was my friends, and binging some isk to do something stupid. all our best stories came from "one day we decided to do something stupid." the story would often include wormhole space (beta islands) lowsec (beta islands) or nullsec (beta islands)

even when we just mined, we had a ball, chatting and carrying on, messing with passersby.

just remember the second M in MMO, and eve gets a lot funner. i assume perpetuum is the same.

i prefer to solo, i didn't come from eve and i came to the game alone.  the most fun i've had is leading newbie pvp groups in beta or going alone and getting a decent 1 v 1 (very very VERY rare).

598

(8 replies, posted in General discussion)

Vaneshi SnowCrash wrote:

I'm new here myself but I also get the impression that there isn't a strong industrial prescence here yet, so things can be a touch pricey as corps are apparently kitting themselves out as the priority (and fair enough) rather than filling the market.

Good excuse to explore the crafting system, might make some cash.

most production is done in private for corporations who don't need the market.  most of the independent indy people quit the game.  read the patch notes going back to live and you'll see why.

599

(33 replies, posted in General discussion)

I'm guessing you read nothing.  Another troll comes from EVE to Perp.  Awesome.

Freelancers needs to be able to see the intrusion calendar and events history like everyone else so we know who owns what.