Topic: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )
For awhile now I have seen discussion of the inadequacies of the Seth and Mesmer for large scale / intrusion pvp engagements, and a lot of what I have seen is opinion. Due to this, I decided to do the math ( and tbh, I am not versed in the mysteries of Hungarian Mathematics)
For the purpose of this analysis, I have used the following skill levels for my calculation:
Skill B/Lvl level bonus total
Advanced robotics 8
Navigation 3.00% 10 30.00%
Data processing 3.00% 9 27.00%
Reactor expansion 3.00% 9 27.00%
Accumulator expansion 3.00% 7 21.00%
Energy management 3.00% 7 21.00%
Advanced optics 3.00% 8 24.00%
General firing 1.00% 8 8.00%
Rapid-firing 3.00% 8 24.00%
Advanced ballistics 3.00% 8 24.00%
Missile launch 1.00% 8 8.00%
Complex missle Launch 3.00% 8 24.00%
Target analysis 1.00% 6 6.00%
Critical hit 1.00% 6 6.00%
Precision firing 3.00% 9 27.00%
Seismics 3.00% 9 27.00%
Improved falloff 3.00% 6 18.00%
Sharpshooting 3.00% 9 27.00%
Propellant mixing 3.00% 9 27.00%
Economical armor usage 3.00% 8 24.00%
Economical shield usage 3.00% 8 24.00%
Economical weapon usage 3.00% 8 24.00%
Optimized armor usage 3.00% 8 24.00%
Optimized engineering 3.00% 8 24.00%
Optimized shield usage 3.00% 8 24.00%
Optimized weapon usage 3.00% 8 24.00%
Based on the above, we see the following:
Seth:
Accumulator capacity 5747.50
Accumulator recharge time 561.60 (10.23 AP recharged/sec )
CPU performance 400.05
Reactor performance 1746.25
Top speed 46.80
Mass 30450
With 6 T4 HCL lasers:
Accumulator consumption 51.47 AP/sec
Cycle time 4.08 sec
Optimal range 514.5 m
Falloff 118 m
Crypto 134.59 DPS Thermal ( reload not part of calc )
Note: most significant item that stands out here is the AP usage and recharge, with an AP usage that is 5X GREATER than the AP recharge of all 6 weapons running.
The second item is the speed, the Seth is the slowest of all the heavy mechs. If you look at all the other bots, you’ll see that everything else is Nuimqol is faster than Thelodica is faster than Pelistal.
Combine that with the fact that the Gropho has a longer optimal range than the Seth, even after the medium ballistic missile range adjustment of 06/17/2011, even though Thelodica is suppose to be the sniper or long range faction, and that terrain has significant less effect on missiles than lasers, the Seth is unable to close to it’s optimal range, nor is it able to retreat outside the Gropho’s optimal range.
Mesmer
Accumulator capacity 4991.25
Accumulator recharge time 561.60 (8.89 AP recharged/sec)
CPU performance 463.55
Reactor performance 1365.25
Top speed 56.16
Mass 28050
With 6 T4 Medium EM Guns:
Accumulator consumption 35.29 AP / sec
Cycle time 6.8
Damage 348%
Falloff 94.8 m
Optimal range 393.7 m
Medium UDC 159.67 DPS Kinetic ( reload not part of calc )
Note: most significant item that stands out here is the AP usage and recharge, with an AP usage that is 3.96X GREATER than the AP recharge of all 6 weapons running.
The second item is is that there is no long range ammo for EM guns, such as Heat IX and Crypto, only short range damage bonus ammo, that has a 50% reduction in range, Whereas this greatly increases the damage output of the Mesmer, it reduces the optimal to under 200m. This effectively leaves the role of the Mesmer as a point defense, with sufficient speed to move out of other heavy mech ranges, but not enough speed to stay out of Artemis and Tyrannos optimal ranges.
However, it does have a base 150pts of seismic resist, which helps to offset the Gropho’s higher optimal range, but is extremely weak to thermal, thus making it extremely vulnerable to Thelodica.
Gropho:
Accumulator capacity 3932.50
Accumulator recharge time 561.60 (7.00 AP recharged/sec)
CPU performance 482.60
Reactor performance 1301.75
Top speed 52.00
Mass 31650
With 6 T4 launchers:
Accumulator consumption 1.429 AP/sec
Cycle time 7.14 sec
Optimal range 589.05 m
Heat IX Ballistic 81.17647059 DPS Seismic ( reload not part of calc )
Note: The most significant item that stands out here is the AP usage and recharge, with a recharge rate approx 4.89X GREATER than the AP usage of all 6 weapons running. This is unique to the 3 heavy mechs, in that the Gropho is the ONLY heavy mech that has a recharge rate in excess of the energy expended running weapons.
The second item is the optimal range, even after the 10% reduction in range that medium ballistic missiles received on 06/17/2011, the Gropho still has the longest optimal range of any heavy mech, and is also faster than the Seth by almost 6 kph.
Now lets look at the bonuses for these heavy mechs:
Seth:
Critical hit chance 1.00% x 8 = 8.00%
Medium laser damage 5.00% x 8 = 40.00%
Shield absorption 5.00% x 8 = 40.00%
Mesmer:
Turret falloff 5.00% x 8 = 40.00%
Medium magnetic weapon damage 5.00% x 8 = 40.00%
Armor repair amount 5.00% x 8 = 40.00%
Gropho:
Locking time 5.00% x 8 = 40.00%
Medium missile damage 5.00% x 8 = 40.00%
Shield absorption 5.00% x 8 = 40.00%
Each heavy mech receives the same bonus for damage.
Critical hit ( Seth), turret falloff (Mesmer), and locking time (Gropho) are relatively innocuous bonuses that have a minimal effective impact on the heavy mechs performance.
Now for the defensive bonuses, and this is where logic breaks down completely. The Gropho’s weapon 1.43AP sec usage, with a recharge of 7.00 AP/sec, leaves the Gropho with a recharge of 5.57AP/sec to apply to shield damage absorption, so the low AP usage of missile launches makes sense, since there is sufficient recharge to handle damage applied to shields.
But what the hell is going on with the Seth and the Mesmer?!?!?
The Seth ALSO gets a shield absorption bonus, but is has a weapon 51.47 AP/sec usage with a recharge of 8.89 AP / sec! Granted, when shields are up, weapon fire ceases, but until those shields go up, you are burning AP faster than the US government spends money it does not have. I have not gone to the extent of doing the math on fitting a shield Seth, but I have tried to fit one, and it is nigh onto impossible to do it, CPU being mostly the issue, and you will never be AP stable, no matter how high your skills, nor be able to fit recharges enough to handle the AP burn. The alternative is to fit firearms, WHICH REDUCES the Seth’s range even more.
Even without using a shield, in order to maintain near constant weapon fire, you have to remote energy transfer the Seth to keep it effective, which means one more person less per Seth, maybe per 2 or 3 Seths, that can be in a combat mech in your squad. . And, finally, no other Thelodica bot/mech has any shield bonus or usage, Thelodica is suppose to be armor, so you have to now spend EP on skills that are not consistant with the skill tree of a thelodica specialist.
The Mesmer, however, gets a armor repair amount bonus, but with an AP usage for it’s guns of 32.29AP / sec, and a recharge of 8.89AP / sec, you cannot run reps and guns together for long, so it’s ability to push in and handle damage to apply it’s high DPS is severely limited, without remote reps being applied, which means, again, that you have to have a dedicated remote rep to each Mesmer, maybe one for every 2 Mesmers, but that remote rep bot has to be close enough to actually repair the Mesmer, putting it right in the middle of the mess. The speed offsets this a bit, but Artemis, Tyrannos, Seths, and Grophos’ will still have a field day.
Possible Solutions:
In order to balance things a bit, these are my recommendations:
-Change the Seth’s defense bonuses to resist bonuses. All other mechs and bots for Thelodica have either a resist bonus, or an AP recharge bonus.
-Decrease the Gropho’s speed, or increase the Seth and Mesmer’s speeds, with the Gropho being the slowest.
-Reduce the range further on Grophos. Thelodica, as the “sniper” or long range specialists, should have the longest base ranges
-Increase the Seth and Mesmer’s AP recharge, or reduce the AP consumption, and increase the Gropho’s AP consumption, or reduce it’s recharge so it is comparable to AP usage of the Mesmer and Seth
Edit: I did not factor in Line of Sight issues in this analysis, but as a footnote, I'd like to point out, that the longer the range, the higher the probablity of something blocking LOS on lasers, vs. the Gropho, which does not have that issue to anywhere near the same effect. Due to this, the actual delivered DPS of missiles is probably higher than lasers, even though lasers have a higher inate DPS.
Coming Soon - Analysis and Criticism of Long Range Demobs as Unbalanced and Favoring Blob Warfare. ( due to Absolute Logical Fail)