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		<title><![CDATA[Perpetuum Forums]]></title>
		<link>http://forums.perpetuum-online.com/</link>
		<description><![CDATA[The most recent topics at Perpetuum Forums.]]></description>
		<lastBuildDate>Thu, 29 Jul 2010 18:34:20 +0000</lastBuildDate>
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			<title><![CDATA[M2S Backyard Sale]]></title>
			<link>http://forums.perpetuum-online.com/topic/2651/m2s-backyard-sale/new/posts/</link>
			<description><![CDATA[<p>On this glorious day Menace To Society aided by friends were able to rob ECorp&#039;s corporation storage levels 1, 2 &amp; 3. The heist was hugely successful netting thousands of units of raw materials, modules, commodities, and other miscellaneous items.</p><p>Here are the screen shots of the total haul:</p><p><a href="http://img709.imageshack.us/img709/4263/ecorpstoragerobberyatta.jpg">Attalica One</a><br /><a href="http://img294.imageshack.us/img294/4263/ecorpstoragerobberyatta.jpg">Attalica Two</a><br /><a href="http://img153.imageshack.us/img153/4263/ecorpstoragerobberyatta.jpg">Attalica Three</a><br /><a href="http://img829.imageshack.us/img829/1522/ecorpstoragerobberydaod.jpg">Daoden One</a><br /><a href="http://img28.imageshack.us/img28/7519/ecorpstoragerobberyhokk.jpg">Hokkogaros One</a><br /><a href="http://img248.imageshack.us/img248/7519/ecorpstoragerobberyhokk.jpg">Hokkogaros Two</a></p><p>And yes, I mean <a href="http://img802.imageshack.us/img802/2646/yeseventhetilescans.jpg">everything</a>.</p><p><a href="http://img137.imageshack.us/img137/3852/19878502.jpg">Storage &amp; Folders</a> after the heist.</p><p>Special thanks to Halsoy &amp; Alexander MK.II who made this possible.</p><p>P.S. - Thanks to the members of ECorp who kept on filling the corporation storages even after they had all been robbed, obviously we took what they added too.</p><p>P.P.S – You’re welcome Gargaj “&lt;@GargajCNS&gt; i wanna see a corp heist in beta already”</p><p>P.P.P.S – <a href="http://img51.imageshack.us/img51/1606/m2sys.jpg">M2S Yard Sale</a></p>]]></description>
			<author><![CDATA[dummy@example.com (LatscherX)]]></author>
			<pubDate>Thu, 29 Jul 2010 18:34:20 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2651/m2s-backyard-sale/new/posts/</guid>
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			<title><![CDATA[Shouldnt cargo add weight to your bot?]]></title>
			<link>http://forums.perpetuum-online.com/topic/2647/shouldnt-cargo-add-weight-to-your-bot/new/posts/</link>
			<description><![CDATA[<p>i mean it should be same when you equip it and when you just have in your cargo</p>]]></description>
			<author><![CDATA[dummy@example.com (Gaius Cavadus)]]></author>
			<pubDate>Thu, 29 Jul 2010 18:31:36 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2647/shouldnt-cargo-add-weight-to-your-bot/new/posts/</guid>
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			<title><![CDATA[selling heavy mechs 50mil]]></title>
			<link>http://forums.perpetuum-online.com/topic/2627/selling-heavy-mechs-50mil/new/posts/</link>
			<description><![CDATA[<p>selling all 3 types of military heavy mechs 50mil each,for those of you intrested in reproduction I can also provide all levels of decoders</p><p>as i supply mechs in corp and at a cheaper price then for the public, they will be made to order, a few days notice will be required&nbsp; as well as a deposit (that is if we have none readly available that are not ear marked for others)</p>]]></description>
			<author><![CDATA[dummy@example.com (Ganbit)]]></author>
			<pubDate>Thu, 29 Jul 2010 18:31:27 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2627/selling-heavy-mechs-50mil/new/posts/</guid>
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			<title><![CDATA[I'll never catch the early adopters - Solution?]]></title>
			<link>http://forums.perpetuum-online.com/topic/2580/ill-never-catch-the-early-adopters-solution/new/posts/</link>
			<description><![CDATA[<p>One of the major drawbacks of games such as these is the thought that even if i invest time and money I&#039;ll never catch the early adopters who signed up on day/week one.</p><p>So i was thinking lets say a new play joins eight months down the line as they join they are informed thet there EP per min is modified so they will equal the EP of the servers first day starters,&nbsp; 12 months after they join the game and then ther EP will revert to 1 per min as standard.</p><p>Many will say that takes the advantage from early adopters, no it does not they still have to earn the why up the ranking but the drag of Knowing you&#039;ll never ever eqaul an early player for EP which I know from experiance (no pun intended) just saps the fun after several months of playing.</p><p>And fun is the game you know <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Gaius Cavadus)]]></author>
			<pubDate>Thu, 29 Jul 2010 18:25:01 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2580/ill-never-catch-the-early-adopters-solution/new/posts/</guid>
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			<title><![CDATA[m2s goes live]]></title>
			<link>http://forums.perpetuum-online.com/topic/1097/m2s-goes-live/new/posts/</link>
			<description><![CDATA[<p>Hello,</p><br /><p>Menace to Society is now offering Mercenary Services. As of yet, we are able to provide general grieving, camping, disrupting any attemps to do the carebear stare or pretty much anything else you&#039;d require that involves killing a bot.</p><p>This however comes with a price tag, to be evaluated by Styx or Dreadnought (according to player availability).</p><p>So, if you are feeling annoyed and have the extra nic, drop a line.</p><p>Menace to Society - Nowhere&#039;s safe.</p><br /><p><span style="color: yellow">*edited* Please be civil. - DEV Zoom</span></p>]]></description>
			<author><![CDATA[dummy@example.com (Faxeir)]]></author>
			<pubDate>Thu, 29 Jul 2010 17:34:37 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/1097/m2s-goes-live/new/posts/</guid>
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			<title><![CDATA[BOUNTY : Faxeir]]></title>
			<link>http://forums.perpetuum-online.com/topic/2645/bounty-faxeir/new/posts/</link>
			<description><![CDATA[<p>Notice to all off-world agents working within syndicate parameters.</p><p>A bounty reward in the sum amount of <strong><span style="color: white">$1,500,000 Nia Interstellar Credits</span></strong> will be rewarded for the destruction of rogue agent <strong><span style="color: white">Faxeir</span></strong>. To prevent fraud, we will require data-sat up-link proof of his demise as our bot up-link to his vehicle has been severed on his end. (post a screenshot)</p><p>Lastly, to prevent possible fraud, the death must be recorded in a vessel worth more than 1,000,000 NIC. Happy Hunting.</p>]]></description>
			<author><![CDATA[dummy@example.com (Faxeir)]]></author>
			<pubDate>Thu, 29 Jul 2010 17:30:34 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2645/bounty-faxeir/new/posts/</guid>
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			<title><![CDATA[Slope Climbing]]></title>
			<link>http://forums.perpetuum-online.com/topic/2650/slope-climbing/new/posts/</link>
			<description><![CDATA[<p>Any way to improve this? My pal, in his Waspish, can climb up slopes I can&#039;t in my Arbalest - and they are both assault mechs.&nbsp; Very puzzling why one has a 56° slope capability and the other a 51° slope capability.</p>]]></description>
			<author><![CDATA[dummy@example.com (Darin Raltin)]]></author>
			<pubDate>Thu, 29 Jul 2010 17:24:45 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2650/slope-climbing/new/posts/</guid>
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			<title><![CDATA[Racial balance of the weapon.]]></title>
			<link>http://forums.perpetuum-online.com/topic/2634/racial-balance-of-the-weapon/new/posts/</link>
			<description><![CDATA[<p>I have request to DEVs.<br />You couldn&#039;t put three different mechs Tyranos, Artemis and Kain so they would beat each other T&gt; A&gt; K&gt; T the profile shells. And then to compare quantity of time demanded on destruction of the profile opponent.<br />After that to develop attack in the opposite direction specialised shells T &lt;K &lt;A &lt;T and too to compare time.</p><p>I have serious doubts about damages by rockets. That they don&#039;t beat that one type of damages and have very big radius of explosion. At present rockets have one +, they shoot through obstacles, but very nearby and very poorly.<br />Thus the test is desirable for spending with t1-t4 the weapon separately. With completely developed abilities. And with approximately identical modules.<br />This test should lead to balancing of damages. Simply and effectively. </p><p>As question: how much it is necessary to put amplifiers of radar effectively to use ballistic missiles received for missions. At me they fly further than I can see the opponent.</p>]]></description>
			<author><![CDATA[dummy@example.com (Darin Raltin)]]></author>
			<pubDate>Thu, 29 Jul 2010 17:22:52 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2634/racial-balance-of-the-weapon/new/posts/</guid>
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			<title><![CDATA[Russian localization: Post your comments here]]></title>
			<link>http://forums.perpetuum-online.com/topic/1575/russian-localization-post-your-comments-here/new/posts/</link>
			<description><![CDATA[<p>Please post any typos or mistranslations of the Russian client here.</p><p>You are allowed to write in Russian, but please try to keep discussions in English so we can follow if needed <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Steel Frost)]]></author>
			<pubDate>Thu, 29 Jul 2010 17:14:11 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/1575/russian-localization-post-your-comments-here/new/posts/</guid>
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			<title><![CDATA[Relogging - memory leak]]></title>
			<link>http://forums.perpetuum-online.com/topic/2652/relogging-memory-leak/new/posts/</link>
			<description><![CDATA[<p>Ok i just found out that perpetuum isnt releasing resources while i logout and log on on another agent.</p><p>I was loging out, loging in on another agent, deploying from station, then entering station and relooging on another agent. I did that few times in a row and i got 2,5GB memory used, and perpetuum was showing only 70-80mb (normally its using 400mb in station 800mb outside)</p><p>Looks like perpetuum is loading textures again and again after reloging onto diffrent agent without releasing old ones.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tigi)]]></author>
			<pubDate>Thu, 29 Jul 2010 17:06:24 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2652/relogging-memory-leak/new/posts/</guid>
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			<title><![CDATA[F2P, P2P, Micropay...]]></title>
			<link>http://forums.perpetuum-online.com/topic/967/f2p-p2p-micropay/new/posts/</link>
			<description><![CDATA[<p>I had some discussion with one of the Devs about upcoming plans for this game. Nothing is official yet as to what exactly it will be. </p><p>Their goal is to have F2P and P2P. However, I thought the Micropay might help the company with funds as well as allow F2P decide how much they willing to pay (below P2P rate) and for P2P for bonus stuff.</p><p>Now many already know that any games with Item-Shop Micropay-system will totally wreck the market. Here (I think) they are avoiding any &quot;tradeable&quot; items which could cripple the market.</p><p>So.. what will be on Micropay then? Well I came up with few things, maybe some of you have more ideas. Remember the key is that it cannot be items that can make the user over powered, invincible or any trade-able items. Just concept ideas.</p><p>1 - Greigo Bot Insurance - More insurance payout than standard if user dies.</p><p>2 - Professional Bot Paint Shop - Allows user to purchase dye/paint or paint pattern for their bot.</p><p>3 - Banner Shop - (Not sure if possible) Allows user to put Corp Banner on their bot, or just any symbols from the list.</p><p>4 - Charming Pilots - Bonus to mission rewards.</p><p>5 - Persuasive Pilots - Bonus to faction rewards/adjustments.</p><p>6 - Personal Teleport Transponder - Able to teleport back to home base from any location (as long as not in combat or within range of any mobs/player)</p><p>7 - Advance Geolocial Report - Automatically updates the &quot;scanned&quot; area for the user, if none scanned, nothing to update.</p><p>8 - Bot Fashion - Gives your bot a whole new look - Mohawk spikes (made from metal), horns, Sunglassse, micro guns (not usable), Satelites, Attenas, Bluetooth, etc.</p><p>9 - Personal Hauler - Something smaller than Sequer, follows the user around and loots on command. However it is not invulnerable, can be destroyed by any PvPer (new one can be requested at base), but not targetable by mob? Still playing with this idea.</p><p>10 - EP enhancer (for F2P users) - 1 week normal EP rate (just like P2P)</p><p>Some of these will have to be a time frame pay. Example:<br />Persuasive Pilot - Bonus to faction adjustment - 1 day, 1 week, 2 weeks, 1 month payment options.</p><p>Others are 1 time pay per request, such as Paint job/color.</p><p>And there is 1 time pay for life time - Such as Personal Hauler (think this better time frame limit), Bot Fashion, etc.</p><p>Aranoh</p>]]></description>
			<author><![CDATA[dummy@example.com (Osirus)]]></author>
			<pubDate>Thu, 29 Jul 2010 16:29:26 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/967/f2p-p2p-micropay/new/posts/</guid>
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			<title><![CDATA[Neoxx, Confirm/Deny?]]></title>
			<link>http://forums.perpetuum-online.com/topic/2649/neoxx-confirmdeny/new/posts/</link>
			<description><![CDATA[<p><a href="http://img153.imageshack.us/img153/4359/spank.jpg">http://img153.imageshack.us/img153/4359/spank.jpg</a></p><p>This is word on the street. confirm/deny?</p>]]></description>
			<author><![CDATA[dummy@example.com (Dreadnought)]]></author>
			<pubDate>Thu, 29 Jul 2010 16:13:20 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2649/neoxx-confirmdeny/new/posts/</guid>
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			<title><![CDATA[ECorp vs. M2S (with comic)]]></title>
			<link>http://forums.perpetuum-online.com/topic/2622/ecorp-vs-m2s-with-comic/new/posts/</link>
			<description><![CDATA[<p>We love new applicants, and welcome everyone...</p><p>That said, please use this handy guide before attempting to join the corp:</p><p><a href="http://img707.imageshack.us/img707/9660/ecorprecruitment.jpg">New Applicants, Click Here!</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Kwitch)]]></author>
			<pubDate>Thu, 29 Jul 2010 16:02:28 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2622/ecorp-vs-m2s-with-comic/new/posts/</guid>
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			<title><![CDATA[LOS Calculations]]></title>
			<link>http://forums.perpetuum-online.com/topic/2046/los-calculations/new/posts/</link>
			<description><![CDATA[<p>They&#039;re bugged, half the time an object blocks my shots when I have a clear LOS. It happens with other players too, most often when in assault bots.</p>]]></description>
			<author><![CDATA[dummy@example.com (Darin Raltin)]]></author>
			<pubDate>Thu, 29 Jul 2010 15:55:17 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2046/los-calculations/new/posts/</guid>
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			<title><![CDATA[Laser beams do not show on killing volley]]></title>
			<link>http://forums.perpetuum-online.com/topic/2145/laser-beams-do-not-show-on-killing-volley/new/posts/</link>
			<description><![CDATA[<p>If a volley of my lasers kills a target, it just explodes, no laser effect is seen. I&#039;m using standard light lasers on a Baphomet. I&#039;ve been using missiles up &#039;til now so not moticed if it happens on other bots / weapons.</p>]]></description>
			<author><![CDATA[dummy@example.com (Neural Jack)]]></author>
			<pubDate>Thu, 29 Jul 2010 14:09:36 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/topic/2145/laser-beams-do-not-show-on-killing-volley/new/posts/</guid>
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