Topic: Where are we going?
The most recent patch I am sure has surprised many people with the new balance changes being put in, I can agree with some but drastically disagree for others. Now as I am well aware you have a objective plan and a end goal picture for balance. For those of us who do not have access to your head it would be greatly appricated if we could be enlightened as to the direction we are going.
I am asking this question to hope that the answer will derail my need to write a nice wall of text about my ideas.
Highlight. Do you want players to have to use tactics to beat a enemy? Stress the importance of counter fitting? Or are we just going to eliminate any extreme fits because groups of players are unable to counter fit.
A perfect example of a good counter fit. My lemon toon has run a tank that the entire server knows. Lemon had not died in under 7mins when being engaged by any number of foes in any type fo bots. Yes 7 min minimum against 16 or more players on multiple occasions in mechs.
However just the other day I had chaos quiet litteraly took me to my knees and brutally *** me. A fit I used just the other day in a 2 hour engagement against 9 mechs 2 assaults 1 ewar was dropped by 15 chaos in 78 seconds from the first rocket hitting me. I was 500m off the outpost when they hit my radar.... Props to chaos. And I am only pleading we don't dumb this game down.
This is smaller than me breaking everything down but give us some sort of idea where your vision lies on balance?
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle