Topic: Where are we going?

The most recent patch I am sure has surprised many people with the new balance changes being put in, I can agree with some but drastically disagree for others. Now as I am well aware you have a objective plan and a end goal picture for balance. For those of us who do not have access to your head it would be greatly appricated if we could be enlightened as to the direction we are going.

I am asking this question to hope that the answer will derail my need to write a nice wall of text about my ideas.

Highlight. Do you want players to have to use tactics to beat a enemy? Stress the importance of counter fitting? Or are we just going to eliminate any extreme fits because groups of players are unable to counter fit.

A perfect example of a good counter fit. My lemon toon has run a tank that the entire server knows. Lemon had not died in under 7mins when being engaged by any number of foes in any type fo bots. Yes 7 min minimum against 16 or more players on multiple occasions in mechs.

However just the other day I had chaos quiet litteraly took me to my knees and brutally *** me. A fit I used just the other day in a 2 hour engagement against 9 mechs 2 assaults 1 ewar was dropped by 15 chaos in 78 seconds from the first rocket hitting me. I was 500m off the outpost when they hit my radar....  Props to chaos. And I am only pleading we don't dumb this game down.

This is smaller than me breaking everything down but give us some sort of idea where your vision lies on balance?

Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle

Re: Where are we going?

I suspect your talking about the change to neut and draining that allowed them to empty your acc to kill your sheild and take you down.

Um, 15 vs 1 though ... I don't know how your fit was, but that doesn't sound unbalanced; I mean its not like it was 3 light bots, right?

Re: Where are we going?

Arga wrote:

I suspect your talking about the change to neut and draining that allowed them to empty your acc to kill your sheild and take you down.

Um, 15 vs 1 though ... I don't know how your fit was, but that doesn't sound unbalanced; I mean its not like it was 3 light bots, right?

No ragging I am not. I agree with the erp change and the new ep.  The new assault changes and lights as we'll as the grophi change I would like some insight as to the reasons behind them and the direction they are going.  And the only way you get tanked like that is if you don't bring a counter for it.

Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle

Re: Where are we going?

I asked myself the same. I tried to understand whats in place but i dont get it.

Its not like if you could go blue, green or yellow and play the game how you want.
Whatever you choose it forces you to use your bot(s) in a certain way.
Its not the number of plates that determines if youre faster or not its the bot itself.

Re: Where are we going?

The balance changes are all knee jerk reactions that are untested and under developed. Any time a robot is used more than another it gets a nerf, any robot that doesn't do as a select few in the community want it to gets buffed. From this we see overpowered assaults and underpowered stealth mechs.

Assaults speed before tha changes was good. Mechs still have an Epriton requirement that no longer needs to be there due to their limited use. These changes are very badly thought out but the thought process was that the game needs to have more fast action and throw away robots that can do damage. While I like the idea the rest of the game was not balanced as such as now we're left with every patch change the game beyond recognition.

I wouldn't say the game is moving in the wrong direction but it's moving away from what I enjoyed about it at first. Before light robots killed light robots best and mechs killed mechs best. Now we see large groups of assaults able to kill everyone and any losses taken are very quickly if not instantly regained due to thier low build cost and the damage done to the enemy.

With the new demob changes I would have liked to see longer viewing rangers on all robots but maintain the current masking values. Lower the weight of maskers but in return balance it so they use a little more AP. Currently they're rather cheap to use and can be made cheaper with the use of the right modules. (Not tested, only calculated)

The game used to be level and that all robots could do every task but in a different way. Now factions and robots have become cookie cutter designs and it's almost heart breaking.

This is not what I wanted to see.

Re: Where are we going?

Lemon wrote:

However just the other day I had chaos quiet litteraly took me to my knees and brutally *** me. A fit I used just the other day in a 2 hour engagement against 9 mechs 2 assaults 1 ewar was dropped by 15 chaos in 78 seconds from the first rocket hitting me.

This roam was one of ours numerous experiments with fit tbh. This one was dedicated to build stealth squad for cap-tanked bots. http://www.youtube.com/watch?v=Bu_pj9Y6 … page#t=38s This experimental squad has neut power as 1 iktus (10+ small neuts). Can your erp tanked artemis fight 1 iktus? I think this situation showed us good game ballance: 1 well fitted artemis could be fight only with a 7+ assaults.

Re: Where are we going?

Alexander wrote:

The game used to be level and that all robots could do every task but in a different way. Now factions and robots have become cookie cutter designs and it's almost heart breaking.

I think thats because we have got too many layers of rock-paper-scissors:

range-speed-armor (the worst one as faction defines what your bots are good for)
thermal-kinetic-seismic-chemical (perfectly balanced)
bot-bonuses on attributes that are not comparable:
EW-Range vs ECM strength vs Drainer/Neut-Range
Locking time vs Critical hit vs Turret Falloff
Armor-Rep vs Shield absorbtion vs Resistance points (sounds intresting but .. how to balance that?)
And then we have different number of (generic) slots on some bots within the same class that build on top of that all.

I dont see the big picture. Where are we going?

8 (edited by Lemon 2011-06-18 16:53:48)

Re: Where are we going?

Guys, this is all great feed back but again the goal of this thread is to get the view of the debs so we may better understand where they are trying to take this game.

On the note of setting up good suggestions and changes that could be implanted I am sure we could get a group of veterans together to hammer out what we as a collective group think would best balance the game for BvB and AvB pvp. Before we can do that thou I think it is important to know were we are going first.

Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle

Re: Where are we going?

You have 2nd fastest robots in the game (besides light EW bots) with their masking value bigger then the light EW bots. With a Masking module, that masking value goes through the roof, up to the point where a light EW bot (the only thing that can catch them in the first place), has to go into assault's demob range to actually be able to see them in the first place?

I totally get it why this was brought in the game. But please understand, these pirate, alpha, new corporations you are buffing will not benefit from this at all. Established corporations will take this change; setup 10 lines of each assault, put their COMBATS, MINERS and every other character they can grab into an assault, and zergling-rush the living bejezzus out of them.

You pretty much kicked all variety out of the window, where before we had multiple tiers of fighting between vagabonds for the ECM fight, between zeniths for the demob fight, mechs for better positioning; now we pretty much have "cram alts into assaults & approach & R & space until theres nothing left".

*clap clap* I will enjoy this. yarr

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
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10 (edited by Mara Kaid 2011-06-19 04:15:20)

Re: Where are we going?

Now are starting to see a setting where newer players, and younger corporations can get in some kind of bot and be competitive in a raiding style/fighting without having to skill for a mech.

This change has added a variety to the gang mix that will allow more players to x up in alliances and pvp. With more people able to pvp, more will play the game and enjoy it on a level they may not have been able to before. More people playing without having to grind weeks/months for a competitive game brings in more people to have fun and try out pvp.

More targets on a similar playing level = more fun for all.

Clearly the assaults wont dominate the scene, old builds are still viable, lemon's tank is still doable, just not as powerful as it was before. Heck even the new skill should and will help, he still has the old build ( as if that wasn't good enough still ). All the gangs we had still exist.

Back on topic:

With this change it's my belief that pvp is heading in a direction that ALL members can enjoy. Newer and older. If the direction of the pvp is made so that only older people can fight, it's kind of not fun for newer players. Scaring off newer players, makes your game dry up. Why do only newer players go towards tacklers? Why can't they get in assaults and sneak/blow stuff up. Now they can. This change separates perpetuum from eve. We never saw guys getting in covert ops ships in day 4.. this is great!

11

Re: Where are we going?

Mara: If thats the goal then devs should remove the ep system or a large part of it.

Lemon wrote:

Guys, this is all great feed back but again the goal of this thread is to get the view of the debs so we may better understand where they are trying to take this game.

Lets stick to that. Lemon is taking the right approach. We need to know what they plan in order to help balancing stuff.

Lemon wrote:

On the note of setting up good suggestions and changes that could be implanted I am sure we could get a group of veterans together to hammer out what we as a collective group think would best balance the game for BvB and AvB pvp. Before we can do that thou I think it is important to know were we are going first.

Exactly. And until then its all guesswork.

12 (edited by Mara Kaid 2011-06-19 05:36:24)

Re: Where are we going?

AgY wrote:

Mara: If thats the goal then devs should remove the ep system or a large part of it.

Agy: your mechs are still a decent fighting force, and one person with more ep, can count for several people in assaults. Put a weapon stabilizer on and watch assaults one shot/two shot. I think you're not recalling how utilized a solid ep character can be in a better ship....

Lemon wrote:

On the note of setting up good suggestions and changes that could be implanted I am sure we could get a group of veterans together to hammer out what we as a collective group think would best balance the game....

Well I'm a veteran, and any changes that help newer players as well old ones have fun in a pvp environment is one I'll stand behind. I think in this discussion we should involve younger players as well. I really think that there's a bad assumption here and that's only "veteran" players can see direction. Which is untrue, many of us have years of pvp experience by now.

As you said agy, let's carry forward. I don't think only veterans should be privy to this.

More players = more fun.

Re: Where are we going?

Lemons "Tank" build is a Resist-build based on universal plates, repair, low-ap consuming firearms for DPS and a kinetic erp to get AP back fast.

weakness: no demob resist, and the attacking force had several neuts.

btw, we are back to the old balance: assaults can do what their name says, mechs are there to kill heavy mechs, and heavy mechs can kill assaults.

The game is missing only one thing regarding balancing: a mechanic that makes "more weak bots = better then one strong mech" -> topic incomming

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

14 (edited by AgY 2011-06-19 13:59:10)

Re: Where are we going?

Mara Kaid wrote:

I don't think only veterans should be privy to this.

You need experienced players with a real interest in balance to do the job.
Players with years of experience in online gaming (im not talking about the other game or po for that matter) player who already know what is balanced and what not from what they have seen in other games.

Besides that: I didnt say anything about assaults but yet again i see a lot of propaganda.

My comment was generic and not aimed at assaults or mechs.
EP matters. Someone with 300% damage bonus, 30% more speed and 50% more locking range vs someone without is ridiculous.
If you want new players to be competitive from day one then you should start with the EP system and not with buffs for certain bots that bring a imbalance into the landscape of PO.

Edit: typos sad

Re: Where are we going?

Assaults were fine and quite awesomely balanced little bots with the masking value.

With the speed-buff, they're now the ultimate roaming bot. Because they're fastest, they can engage/disengage when they want. Because they're so masked, they can engage from nearly point-blank range.

They should have either been fast, OR great stealth bots. Having the best of both makes them completely unbalanced considering how cheap they are to mass-produce. With no Epriton involved in their construction, its now a lot more easier to sit on Alpha and mass-produce the best roaming bot in-game.

I don't see how that's balanced, but I can't really complain. At least it makes my job a lot simpler since I can stop worrying about having enough Epriton to keep all factory lines burning 24/7 across all factory accounts.

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16 (edited by Lemon 2011-06-19 18:30:38)

Re: Where are we going?

Since it appears that a majority of you have taken some of the things i have said to the extreme, let's clear a few things up.

A. You have to know where you are going before you know how you are going to get there.
B. Tis thread has nothing to do with my bot. My bot was brought up simply as a example of how a group of players could not combat it and how another group destroyed it. Utilizing counter fits.
C. By veteran players i was aiming at players who have experienced all the levels of pvp within Po and are able to take them selves way from just looking at there own situation as a beta corp or a "pirate" and views the game as a whole.

I'm not going to comment on any of the changes as again my goal is to understand where we are going first. So I still await a official dev response.

Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle

Re: Where are we going?

We have given a lot of though to the recent changes and realized that we offset the direction of the game and confused you guys a bit. Our intention was to give more room to some neglected modules and robots, but we overshot our goal a bit. We realize that even though something is not the most popular item at the moment, it may gain importance at any time with the ever changing strategies and relevant fittings.

We are going to revert the assault stealth changes and introduce a new assault class robot specialized for stealth. We will also be reverting the ECCM module changes and introduce multi purpose tactical modules.

Thank you for your helpful input in spotting this misdirection. We'd rather take a small step back, than carry the results of a bad call though the evolution of the game.

18 (edited by Annihilator 2011-06-20 12:08:03)

Re: Where are we going?

DEV Calvin wrote:

....
We are going to revert the assault stealth changes and introduce a new assault class robot specialized for stealth. We will also be reverting the ECCM module changes and introduce multi purpose tactical modules.
....

agree - assault class should be split into "average speed, good tank, good dps" and "stealth, slow, average dps" and "fast, good burst damage, bad tank"

about the ECCM - to much counter for to short time for too much AP costs.

edit:
hope CIR is selling their masses of brand new assaults on player market then wink

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Where are we going?

GF Devs
EW assault XDDD
me wants scorpion porfavor.

Re: Where are we going?

DEV Calvin wrote:

We are going to revert the assault stealth changes and introduce a new assault class robot specialized for stealth.

Nice! I only want that nerfing assaults and introducing new stealth bot will be in the same patch.

Re: Where are we going?

If such splitting will be succesfull, maybe you'll take a look onto mechs / heavy mechs too then? smile

Have a productive day, runner!
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Re: Where are we going?

We will,  and on the industrial bot section as well.

"Rock is OP. Paper is okay." - Scissors

Re: Where are we going?

Devs thank you for your response and communication, I look forward to the upcoming changes and more bot sub class's they Lund pretty interesting.

Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle

Re: Where are we going?

I am glad this game is deciding the way it wants to go finally. More robots with each robots having a specialised role will be nice. As long as the balance of DPS output vs ewar strength is maintained I'll be happy.

It'd be nice to have Ewar assaults that are very stealthy but not extremely fast to bridge the gap between light ewar and ewar mechs.

The ECCM changes were just weird. I am very glad they're getting reverted and maybe a more senible change will come in. I like the passive and active effect but the active effect was just a GTFO module rather than a reinforcement module. I like the idea of burning AP to stop sensor blocking effects as this will be very useful in blob vs blob fights but I don't like the get out of jail free aspect of it.

Re: Where are we going?

Pfft, wish you guys posted a little sooner. Just started 30 lines of assaults last night, one whole factory account cockblocked now. sad

Will be interesting how you balance new bots tho, more toys is always good for sandbox. smile

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
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