This game provided the best and most memorable PvP experiences I've ever had in my 30 years of gaming. To echo what Ville said, great job guys, good luck in your future endeavors! o7



SPOILER: For anyone who might remember, I am, have been, and always was Hedonism Bot.

Crepitus/Hedonism Bot/Smaug/innocuous were combat and also many indy accounts (I have 7+, don't even remember them all) running mostly afk with macros in VMs lol not as good as Chemist's mission runners though big_smile.

Witcher 3: Blood and Wine expansion comes out on the 30th. The whole game was absolutely *** amazing from start to finish including the DLC which were totally worth it. CD Projekt is a national treasure I hope they never get bought by Activision/EA/Other corporate ***.

3

(18 replies, posted in General discussion)

Annihilator wrote:

t1 modules are crafting components.

what robot are you in? heavy mechs are more likely to be jammed then mechs. though, the most efficient way is still to kill the npcs before they lock you...

Good luck with that since you pull whole fields of npcs now the second you lock one.

After spending a couple hours looking at robot stats side by side the other night and seeing no reason to run anything but yellow, I agree. It's pretty clear the only pilots not running yellow are only doing so because they don't want to spend $200 on credits to respec. I made a comment when I first came back a couple months ago that whatever the balance changes were at least they affected everyone equally. I was wrong, and it's worse than I imagined at the time.

I also found the dev blog, the patch notes, and the spreadsheet and read through them. The comments from new players who no longer play the game decrying the patch, even pre-release, is pretty telling.

TL;DR - Yellow has 0 downsides and maximal versatility, why use anything else unless you have to? The patch did nothing to help new players, nor to make lights/assaults any more desirable, which were the stated goals. It did hurt everyone - especially dedicated enwar pilots. Also, given the logic of plates, heavies should be the ones with demob immunity not mechs.

/signed

5

(2 replies, posted in General discussion)

Thanks for going through the reimbursement tickets. big_smile

DEV Zoom wrote:
Ville wrote:

Anyone is is not in their alliance will get banned out of the channel for "speaking English".

The Russian channel is meant for those who speak Russian, so I don't see the problem.

I guess I'll stop helping newbies in that channel with Google translate then. This is what you're doing while ignoring tickets?

EDIT: No player would or should be considered neutral for something like this. Just change the topic yourself to their wiki or whatever and be done.

7

(3 replies, posted in Q & A)

Sooner the better. Pretty sure I read this in an old dev blog.

8

(102 replies, posted in General discussion)

Jita wrote:

No he is not a bad fella, just seems to be a bit obsessed.

Seems to have good reason. You were an ally more than once. Without Styx around you do fine as the cut rate *** doll cool.

9

(36 replies, posted in Q & A)

Jita wrote:
Crepitus wrote:
logicalNegation wrote:

I say make gen chat required so there is no illusion about it, but of course then the intel game of who is on and who isn't is eliminated. I know its a common pvp tactic but let's be honest, we all see them coming anyway, nothing is a surprise anymore.

If it helps new players find a community to be a part of, and stick around, then it should happen.
What do you guys think?

Do Not Want. Gives away spies far to easily smile

I also hate flashing windows. Call it OCD - I feel compelled to click on them.

You are so bad. Let's not do mechanics changes that might benefit the whole game because of spies when there are twenty people playing

You aren't one of them so wtf are you doing here?

10

(36 replies, posted in Q & A)

logicalNegation wrote:

I say make gen chat required so there is no illusion about it, but of course then the intel game of who is on and who isn't is eliminated. I know its a common pvp tactic but let's be honest, we all see them coming anyway, nothing is a surprise anymore.

If it helps new players find a community to be a part of, and stick around, then it should happen.
What do you guys think?

Do Not Want. Gives away spies far to easily smile

I also hate flashing windows. Call it OCD - I feel compelled to click on them.

11

(36 replies, posted in Q & A)

Annihilator wrote:

i could advertise the game a bit at this years GamesCom, cosplaying as Kain and a Ictus,
but then my wife would feel bad for advertising something that doesn't exist (a furry pink mech that is)

Take my slugs baby, let me penetrate that shield, I know you can't resist me cool.

12

(36 replies, posted in Q & A)

Annihilator wrote:

i wonder why they even log in to show up... to reset the EP timer, you just need to get to the character selection.

Because someone probably just told them "you have to log in" and they think that's what it means. There are too many and too many different names for it to just be gen chat spies prairie dogging.

13

(36 replies, posted in Q & A)

Pokuru wrote:

Thank you thats a nice find.

It used to prominently displayed like 4 years ago. I thought it had completely been removed but stumbled across it on accident a month or so ago looking through some of my own old posts for something.

Let me tell a quick story about this though, and I have to say it's really disappointing to me. I saw a new guy (or at least character) log in to gen chat last night ... he asked "on a scale of 1 to 10 how dead is this game?" Someone I know and like who happened to be on said "10" and the new guy immediately went offline. I was in the middle of trying to find that link to show the so they could make up their own mind and I wasn't quick enough.

There seems to be a sizable number of people who only want to know what the population is so they can not "waste their time" with a "dead game" and just move on without even giving it a chance. But if everyone did that it would never have even made it out of Beta (in some ways it arguably hasn't) and on to Steam in the first place.

It's probably true that anyone with that little interest, self sufficiency, attention span, and patience wouldn't have lasted long anyway but it's still sad. The devs have pretty systematically over a long period of time made it next to impossible to stay fully solo 100% of the time and still have any fun at all. It basically forces you to join a corp to thrive (survival is easy - don't go outside Alpha) and a lot of people who play MMOs, probably the majority, if not than a large minority, play solo.

Gekko wrote:

A couple of days ago i've seen 7-10 agents(alts) near the alpha terminal, they were not in gen chat.

Yes, it's scares some people off, not only the new ones.

I've seen a number that look scripted where 6+ similar names log in at the exact same time to the second. I see a lot of people log in and immediately out again just to keep the EP coming without actively playing at all. I wonder if the graphs count those or if they have to be logged in for a certain amount or time or what.

14

(36 replies, posted in Q & A)

Pokuru wrote:

So I've owned this game for maybe 2 years or more. The first time I played. I got through the  tutorial and I understand the type of game it was, similar to eve. It has grinding, marketing, player corporations, gamma islands where you control land and resources with bases, crafting system, bla bla bla.

But as a new player who is playing the game when its old. I see in general chat only 14~ people.  I browse the other chat channels and its maybe 10 in another, 5 in another, a few outlying 1's.   And I could assume some players are in multiple chat channels which would mean the sum of players is less. So the population on the game would appear to be less than 30.

So how many people are really online in this game?

And I feel if you want more people on, shouldn't you people not in general chat come join it?
My brother started playing this and that's why I'm back to check this game out again.
He says everyone is hiding.

Are you all hiding and not in general chat? 
Its a real turn away to new players looking for a healthy community in a game that is about player interaction.


this shows daily and monthly stats, shows accounts, not individuals players.

Yes, people hide because they don't want to give their enemies intel.

15

(26 replies, posted in General discussion)

Blocker wrote:
Ville wrote:

Disconnects are becoming more prevalent

For us it's been using private storage eg fitting bots etc.. Takes 20 seconds to fit a single module. Need to allow 5 minutes to fit a bot from scratch.  lol

I've seen a lot of both. There were rolling disconnects last night ~5 or 6 pm my time people dropping out of gen chat en masse.

Annihilator wrote:

my post is not about further specialisation like all those calls from ville about it. I am against vertical progression in bot choices.

I don't see how you can avoid that with what there is in game at the moment. I think maybe you all mean the same thing as well - just more choices that are more or less equal with maybe one bonus swapped for something else using existing models. That would be less about specialization and more about picking what topping you want on your ice cream, imo. I'm okay with that.

Annihilator wrote:

there is a fleet support bot, the termis... useless because a riveler has enough slots to not even do the RR better (one more repair arm + more tunings + more accumulator + more targets pre-locked), its also able to tank more and still runs faster then the termis.

You're right about that, the termis is pretty sad, although it's still a go to for newbie miners who don't have the DLC judging by my sales even just this last week. It's likely being used for missions though rather than real mining.

Annihilator wrote:

ictus - how many complaints have you see how worthless the ictus became because you could to better with a cheaper industrial heavy (not that i have seen any doing it). with industrials heavy beeing speed nerfed, the ictus got a new bonus - as it can now close in to those RR-heavies.

No. You'll still see most neuts on Yellow since they can dedicate all their accumulator to it and have more passive HP than an Ictus with a shield does with more slots. Ictuses are paper thin. There are a lot of Artemis MK2s with neuts, the only Ictus I've even seen in recent memory was a mk2 and that one had ECM support from his fleet.

Annihilator wrote:

now for the other speed differences - i disagree. the thing that has to be done, is to make lights beeing fast without having to rely on LWF, and with a review of how medium accumulators work.

Fine with me.

Jita wrote:

I would say its more a problem of content density. Compared with some more theme park MMOs where its 10 seconds walk between spawns it seems sparse. Faster walking doesn't change this, it just makes a game feel small.

Maybe you should start on alpha and then try roaming across to and around gammas. Real world travel times are a thing just like in EVE.

Jita wrote:
Crepitus wrote:
Jita wrote:

Maybe we do missions differently but when I do harvesting missions I'm moving maybe 30% of the time max which would be a 6% nerf. Combat missions you move more but now that they are very easy if your not doing squad missions (and who does) you can easily use a mk2 mech and not have any reduction in efficiency.

The sky isn't falling, dry your eyes.

You're wildly inconsistent. Even though we disagree about the magnitude here, you're saying a further mission nerf doesn't matter after asking for payouts to be increased for weeks. Even at the level you're talking about that effectively negates 3 levels of EP skill bonus for mission specific extensions. You also didn't answer the question. Nor have the devs.


Anni quite adequately answered your question so I don't think anyone else needs to - without it industrial mechs have no role. And its hardly a nerf, you talked about  20% industry nerf which is patently ridiculous. Most industrial stuff is done standing still such as mining and harvesting. You perhaps had harvesting missions in mind but 6 isn't 20 and that's one very small part of the wider picture.

Harvesting missions are actually better nic than any other mission for a one character player so arguably a nerf isn't a bad thing even if I believe mission income as a whole could do with a boost.

I'm not inconsistent, balance is a nuanced game aspect and this change had some great positives with some minor negatives. Yet here you are with your bolds and reds and long winded attack posts on the Devs for one of the few minor changes that makes total sense. That's why your post is bad, your statements about balance are idiotic and you don't have a clue - you should stop posting and listen to people like Syndic and Ville who actually post changes of value some of the time.

Anni's post is about further specialization - which I also disagree with - playing with fits is one of the few remaining entertainment aspects (this is supposed to be fun after all, right?). There is nothing nuanced about a flat nerf to multiple bot types. The rest are your opinions, you go on to defend your inconsistency. Nor does it show why buffing the underprivileged would have some how been worse for the game than nerfing the unintended.

The onus to prove why indy speeds needed to be nerfed too should have been on the devs who have given no explanation. Sweeping changes should be extensively tested, put to a vote restricted to active players before being blindly implemented.

Unlike you, I talk to the people you cite. Ville doesn't think the server can handle an assault/light bot speed increase. That might be, but balance changes shouldn't be made for hardware/bandwidth limitations, especially without real discussion. I guess it doesn't really matter since there are ~20 people playing. I'm bored at work so why not argue? QQ got the *** changes put in the game, maybe it can get them removed. cool

Jita wrote:
Crepitus wrote:
Jita wrote:

I haven't made a single personal insult in the thread. I said his post was bad, he doesn't have a clue about what he is talking about and his idea of a 20% nerf to industry is idiotic.

I mean honestly, can anyone think of a single industry task or mission where you travel 100% of the time? Of course not.

All missions are mostly travel time. All other activities have substantial travel time components. That you pretend this isn't a thing is *** pathetic and self serving; as always.

Buffing assault/light speed would have had the same effect as far as combat balance goes. Why is it always nerfs?

Tell me how nerfing industrial speed was needed *at all*?

Maybe we do missions differently but when I do harvesting missions I'm moving maybe 30% of the time max which would be a 6% nerf. Combat missions you move more but now that they are very easy if your not doing squad missions (and who does) you can easily use a mk2 mech and not have any reduction in efficiency.

The sky isn't falling, dry your eyes.

You're wildly inconsistent. Even though we disagree about the magnitude here, you're saying a further mission nerf doesn't matter after asking for payouts to be increased for weeks. Even at the level you're talking about that effectively negates 3 levels of EP skill bonus for mission specific extensions. You also didn't answer the question. Nor have the devs.

Jita wrote:

I haven't made a single personal insult in the thread. I said his post was bad, he doesn't have a clue about what he is talking about and his idea of a 20% nerf to industry is idiotic.

I mean honestly, can anyone think of a single industry task or mission where you travel 100% of the time? Of course not.

All missions are mostly travel time. All other activities have substantial travel time components. That you pretend this isn't a thing is *** pathetic and self serving; as always.

Buffing assault/light speed would have had the same effect as far as combat balance goes. Why is it always nerfs?

Tell me how nerfing industrial speed was needed *at all*?

Jita wrote:

That's even worse. I can provide the tissue for you to dry your eyes and wipe your nose but you will have to get a clue yourself.

That's twice. When you can't attack the argument attack the person...

Jita wrote:
Crepitus wrote:

So yea. I guess it affects *all* heavy mechs not just combat. So a further mission nerf and 20% more tedium for all industry. Thanks.

Your so bad

If you actually played the game instead of just logging in when there are devs around to try to ingratiate yourself with, you'd know that travel is like 90% of what you spend time doing in game.

Oh, wait, you already got your stack of phat loot from pre-nerfed harvesting missions amirite?

Wasn't it you who said they're the most money still because of the time it takes to do them (aka lower than anything else?) I wonder if that's still true since Gliders didn't get nerfed despite the word Heavy in the name. That means transport just got 20% faster by comparison.

Bug fixes are one thing. Knee jerk "balance" patches without testing because whining is another. Let's see devs walk around in nerfed heavy mechs for a few months first.

I know that most of what Ville was *** about were Mesmer MK2s with velocity 10 nexus on and t2p plates for demob immune because that's what he was using himself. How many people can field that? How many can do it regularly? Guess what the counter was, ECM, like it's always been because heavies that can't fight back aren't worth a *** no matter how fast they are. Don't like it? You lose most of your dps. Are assaults any less worthless against mechs because of this? Are lights? All this does is make mk2 mechs the new kings.

It also *** all over QoL which this game is and has always been sorely lacking.

So yea. I guess it affects *all* heavy mechs not just combat. So a further mission nerf and 20% more tedium for all industry. Thanks.

Ville re-confirmed for dev Zoom.

25

(44 replies, posted in Q & A)

Jita wrote:

We bent over backwards to include.

I agree with the first half.