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Perpetuum Forums → Posts by Alexander
Posts found: 1,201 to 1,225 of 1,268
1,201 2011-05-31 00:21:39
Re: Molecular destabilizer and stabilizer (3 replies, posted in Feature discussion and requests)
1,202 2011-05-27 15:14:42
Re: Graphical effect for successful Electronic Warfare attack. (4 replies, posted in Feature discussion and requests)
What effect are you suggesting? The ECMed character should have an effect hit them or your robot should give an effect for ECMing a target?
I like this idea but we'd need one for suppressing as well.
1,203 2011-05-27 13:29:13
Re: Looking for a different type of corp? Go FOOM! (37 replies, posted in Recruitment forum)
FOOM is still young but they're certainly trying and they're at least having fun..
People on Alsbale have forgotten how to have fun in Perpetuum. Maybe FOOM can show them the way.
1,204 2011-05-27 10:11:17
Re: Mission bug (10 replies, posted in Q & A)
If you take 4 assignments to asintec and then 2 assignments to truhold your ACTIVE assignment will be to go to truhold. (Last accepted assignment OR random client bug deciding to randomly make one active)
As Arga and I have said, you need to open the assignment window and select one of the assignments to go to Asintec to see the Asintec drop off point.
You can only have one assignment displayed at a time. 4 assignments going to the same place and 2 going somewhere else gives you a 1:3 chance of it going to the wrong place.
Phew.
1,205 2011-05-27 10:07:21
Re: Login Password (16 replies, posted in Resolved bugs and features)
The client currently doesn't return any error messages due to a bug. It's somewhere on their list of things to fix when they have time.
I suggest if you can't log in and your account credential are correct it's probably a password issue. Try changing your password on the site here and then log in.
1,206 2011-05-27 00:25:08
Re: [Mercenary outfit] Wylde Strike (15 replies, posted in Recruitment forum)
All the best to you. This looks like it could be very valuable for new and old players alike.
1,207 2011-05-26 22:17:21
Re: Siege Weapons (2 replies, posted in Feature discussion and requests)
Currently mechs are 10m+ tall and if you think about how large that then we already have epic sized weapons. The main issue is the entire game scale if off by at least half it not more.
I am sure we'll get larger weapons on day however as we've already seen concept art of the large weapons and larger robots.
1,208 2011-05-26 22:13:20
Re: Squad Window not updating HP levels (3 replies, posted in Resolved bugs and features)
This is related to the nexus bug and has been apparently recreated and fixed for the next patch.
So with any luck fixing the nexus big will fix the radar, view range and health meters.
1,209 2011-05-26 22:12:08
Re: Optimal Range E-WAR (3 replies, posted in Balancing)
Thelodica get the best range with any electronic warfare modules.
Energy warfare should be considered a separate section to electronic warfare.
A thelodica robot is usually suppressor or demob orientated where as the vagabond has a much more powerful ECM.
You got it. All you have to choose is which type you'd prefer to specialise in.
1,210 2011-05-26 22:05:31
Re: Frequently Asked Questions (12 replies, posted in Q & A)
Yay for legitimate distractions!
So is artillery in-game and I'm just blind? Or is that on the Soon(tm) list?
Soon™
It'll probably be around the time of build your own outposts or a new travel mechanic.
1,211 2011-05-26 22:04:32
Re: Trail account NIC sending (9 replies, posted in Feature discussion and requests)
For "fast start" for example.
You can do this now with Non-Trial accounts.
I see no reason why trials should be blocked from receiving NIC.
1,212 2011-05-26 03:37:51
Re: Portal 2 (8 replies, posted in Open discussion)
Portal 2 was exciting but limited at the same time.
The storyline was compelling but puzzles were the best.
A lot of really varied puzzles but once you'd done them once there was little to no point doing them again.
I had more fun watching other people fail and do puzzles differently than I did when I played it myself. I was one of the few people playing it early and by the time the scheduled release time has come around I'd completed both Single and CO-OP modes.
Portal 2 lacks any form of challenge. Seeing the amazing physics tricks some people came up with was impressive to watch but there wasn't enough time trials or hard mode.
1,213 2011-05-25 21:05:53
Re: Mission bug (10 replies, posted in Q & A)
Could you provide a screenshot with your assignment window open while on the terrain showing the assignment is active but the marker is now showing.
That would clear up a lot of confusion.
1,214 2011-05-25 20:57:15
Re: Hotkey Addittion (4 replies, posted in Feature discussion and requests)
I like this idea BUT the way I'd like to do it is:
Like free camera and stop landmark sorting hotkeys. We could have a hotkey we can assign for "Select target" which when pressed and held the number keys 1 to 9 will change to selecting items in the targeting window rather than turning on modules.
Bug:
Targets SHOULD appear in the targeting window in order but they don't.. They randomly start sorting themselves.
1,215 2011-05-25 20:52:07
Re: Mission bug (10 replies, posted in Q & A)
While on the terrain, open your assignments window. You can select the 'active' assignment, which will then correctly display the destination on your radar.
Edit: The Sequar, which is an Assault cargo robot, can carry all (8) level 1 assignment packages from any single outpost. You need to upgrade to this if you are going to run transport missions in volume.
I said this in Help but was apparently wrong as he's managed to get multiple assignment markets to be displayed on his radar at once, apparently.
But as Arga said make sure you're selecting the correct assignment else you will not see the markets on the radar or landmark list.
1,216 2011-05-25 01:44:53
Re: farewell everyone (34 replies, posted in General discussion)
Too much ewar, not enough pvp, too much gear, not enough content.
People just can't make up their minds what is wrong with the game. I am glad we all agree something is wrong on the balance side of life however.
1,217 2011-05-24 17:09:56
Re: Roaming mechanics (comments on light ewar and stealth) (45 replies, posted in Balancing)
And fixed about them.
Current focus is on making assaults and mechs different.
1,218 2011-05-24 12:19:27
Re: Mech roles - Thelodica disadvantage (58 replies, posted in Balancing)
Line wrote:i just wonder what robot you will ask to balance after artillery will be implemented.
Assault, and
Assault, and not to forgetAssault
i mean, have you seen an "assault" with that class of robot (which is slower and weaker then all of its possible targets)
Why drive Assault when you can drive Mech. That's the issue. Weapon stabilisers was a bad move IMO.
Mechs and Assaults should be classes of their own. Rushing to mech should not be how to win the game.
1,219 2011-05-24 08:13:32
Re: farewell everyone (34 replies, posted in General discussion)
just wanted to say goodbye to all the friends I have made here this game just isn't for me.
its just not very well thought out and to much of a struggle more like a job just to stay ahead.
to the dev's think you are doing great and trying to comunicate with the players but the game is to flawed 30 sec spawn timers and ew on every single encounter outside of noob area is just ***.
EW is a special form of warfare that is used by less then 1 percent of a milatary force it is not a standard weapon carried by all.
I would sugest that the developers go create new chars on eve and see the diffrence on how its should be done vs how its done here yes there two diffrent games but come on 90% of the stuff in this game came from eve just twisted around at least copy it right so as the game is fun to play not another job.
either way to all thos who i got to meet and hang out with have great one come look me up in eve sometime.
Bye bye. I hope you had fun.
You must have died to spawns or something.
1,220 2011-05-24 01:09:18
Re: Perpetuum Fitting Tool - Work in Progress (34 replies, posted in Guides and Resources)
This looks to be a very nice tool but the ability is really holding it back from being usable.
Possibly my local machine but I've heard other reporting the issue.
If stability increases then this could be a very valuable tool for the community.
I also have an issue with how it installs but then again I am always wary of new products.
Nice work.
1,221 2011-05-24 01:03:11
Re: Low Ep/New player tournament 5/22/11 (SUN) 200k entry 2v2 teams @20:00 (13 replies, posted in Events)
Sorry for missing the event Mara. I heard it was as ever, awesome!
This is the perfect place to come along to guys and have fun if you ever want some very cheap PVP experience.
1,222 2011-05-24 00:56:54
Re: some Event notifications that could be added (4 replies, posted in Feature discussion and requests)
I know this might be a bit outside the original post but including broadcasts like "I need Remote Rep" or "I need Accumulator" along with a right clickable target option on the person who is causing the event to be broadcast would be cool.
Thanks
I think a new area needs developing for that. Not what I'd call an event. Unless we call them "Squad events" and each player is limited to one request every 30 seconds.
Overall Anni you get my +1.
More events, more control over the events and more power to the players to organise things.
1,223 2011-05-24 00:12:55
Re: To CIR and whom else it may concern...hope to return this weekend! (31 replies, posted in General discussion)
Really sorry to hear about what happened.
I hope you can get back up and sorted out swiftly.
1,224 2011-05-23 20:38:39
Re: Mech roles - Thelodica disadvantage (58 replies, posted in Balancing)
The real question would be are we playing a FPS game where everyone changes classes every now and then, or a sandbox MMO.
I asked the Devs the same question months ago. I am still awaiting an answer.
1,225 2011-05-23 15:05:20
Re: Mech roles - Thelodica disadvantage (58 replies, posted in Balancing)
Keep the resets, balance faster. I like that a different faction is better than another every week but this is due to PLAYER choices. NOT balance..
Less resetting and more people playing when you're over the best counter to the current flavour of the month.
If we choose rock and you choose rock is an interesting fight of who has more rocks.
If we choose paper and you choose rock then we get a nice easy fight no matter how many rocks you've brought.
What's the saying? Know thy enemy?
Posts found: 1,201 to 1,225 of 1,268
Perpetuum Forums → Posts by Alexander
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