The balance changes are all knee jerk reactions that are untested and under developed. Any time a robot is used more than another it gets a nerf, any robot that doesn't do as a select few in the community want it to gets buffed. From this we see overpowered assaults and underpowered stealth mechs.
Assaults speed before tha changes was good. Mechs still have an Epriton requirement that no longer needs to be there due to their limited use. These changes are very badly thought out but the thought process was that the game needs to have more fast action and throw away robots that can do damage. While I like the idea the rest of the game was not balanced as such as now we're left with every patch change the game beyond recognition.
I wouldn't say the game is moving in the wrong direction but it's moving away from what I enjoyed about it at first. Before light robots killed light robots best and mechs killed mechs best. Now we see large groups of assaults able to kill everyone and any losses taken are very quickly if not instantly regained due to thier low build cost and the damage done to the enemy.
With the new demob changes I would have liked to see longer viewing rangers on all robots but maintain the current masking values. Lower the weight of maskers but in return balance it so they use a little more AP. Currently they're rather cheap to use and can be made cheaper with the use of the right modules. (Not tested, only calculated)
The game used to be level and that all robots could do every task but in a different way. Now factions and robots have become cookie cutter designs and it's almost heart breaking.
This is not what I wanted to see.