26

(41 replies, posted in Services and Discussion)

I shall point out this thread was started when we had no chance to change our buy/sell orders. Nowadays you dont need anymore to sit arround in terminal cheking if someone outbids your offer since the offer can be modified in real time.
It was not a competition hate, was broken mechanic that got fixed.
so y necrothread ftl.:P

27

(49 replies, posted in Balancing)

Bankir wrote:

3) About removing espitium from t1. I suggest to remove the high-grade recycling skill from the game or reset this skill after that patch. I think I am not the only one who doesn't recycle t2-t3-t4. And without espitium in t1, I think that this skill will be pretty useless.
P.S. BTW relation changes make it attractive for anyone to become single-guy-corp middleman. Alpha islands ftw...

Totally agree "High grade recycling" aint a cheap skill so a reimburse would be very welcome if it becomes uselss as Bankir pointed, same as diplo or parallel assign extensions if u ask me; imo keep it as it is now, as i doubt these fixes will help much younger players, as T1 modules are mostlly feeded by loots and artifacts and farming them for recyling or as produciton step would become pointles.

In order to ease the new producers way, i would bend more towards manufacturing assignements; the required product can be easier/cheaper to produce than the non assigned one, maby provide 1 use CT, or old one (more expensive then), where once produced the required item it would get buyed by syndicate for a "x" amount of cash or simply let the manufacturer sell it on market.

28

(1 replies, posted in Feature discussion and requests)

Hello,
Most features and tools for corp management are awesome, but surelly some polishing its still possible. Let me drop some suggestions:

  • Relations should be visible for all members alike the intrusion tab, atm if you are not oficer cant see relations unless you meet that specific corp. No possible to make changes only see current relations.

  • Wallet at some lvl should be also visible, and with the possibility to make instant NIC donations.

  • Hability to see Remote corporation storage?, meaning ,. other than the current one, like how personal storage evolved.

  • Remember reading too something about the possibility to set relations to your own corporation so no need to set to each member. Also quite easier than how its now, and would meake the use of filter in landmark window more effective.

These seem pretty easy to implement and surelly u have some to add in ur mind...

Nic aint worthless, ,. it worthless to stack 600M.
T4 items i produce for market ie. are still very expensive as big cops dont put these items on public market, why should i keep crafting them if have all nic i wish.
More researchers are needed, let market overflow with more tiered items, price drop and more use of them as intended. Mayb slow down the research for medium items, but this kernel drop killed the research for all non player-megacorps, and i would dare to say the whoole market with the internal corp orders.

30

(43 replies, posted in Balancing)

Annihilator wrote:

after refining and production the capacity of the haulers is just fine.

I agree with this very much, mayb need to work on raw material volumes or refining rates (no that good as this would have influence over minery too as less mats would be needed).
Going bit further, i also think most of modules should have their weight reduced; increasing final speed and fitting possibilities. Leaving some free slots should be a option, not a must.

Imho the 50% drop was the worst change in Perp since launch.
Could be good in Alphas only, or drop only to +/- 75%,
K´s are pretty much out of market now and selling them beacame a sin roll .

I can see very well how those assaults gangs are not anymore happy; srry to hear that many respeced into the assaults hoping to get some kind of benefice form the evident OPness. Now you may actually have to risk a signal masker or some important module and no just ride a 500k bot and jump with your friends over tirered mechs.
Working as intended, ty for change.

I agree with OP, as telodica rider ofc; most ppl complaining about topic dont drive lasers. It a metter of each one im afraid.
-I rlly wanted someone to post a thread like this one, no meant to be all bots the same, but imo Seths have a serious issue with acc consuption, without having any significant advantage over others HM.
-On top of all the LOS issue just gets bigger with each mech, being almost impossible to find the player that wont know that a simple small field of flowers can work as shield for the lasers shoot, so long range sniper lol.
-Again, telodica sensor supresor bonus for ew´s ?¿¿?

Rlly think telodicas need a boost, atm only ppl that dont read forums or have a strong laser love choose Laser bots, the rest are waiting for new weapons to see if lasers keep broken and have to respec to into pelistal. FOOTM its as bad as Useless faction.

Production assignements should be implemented; there its a point in not forcing manufacturers to do transport nor mining to improve their ratios on production.
In the other hand, relation its still a valid way for me to make excelence in manufacturing a long term goal, as it should be.

1250
great raffle too
gogogo

36

(12 replies, posted in General discussion)

as Nordec said, area scanning should be enough; get fastest robot u can and do a geoscan of the area you will be living. Spamming universal geoscan charges in places where you think there would be a good spot for mining normally gets good results too and way faster imo (good thing with universal its they will tell you if there are more than one material in same tile).

\/\/elcome to Nia.

38

(106 replies, posted in Balancing)

+ for Loco and his suggestions for beta;
specially rise kernel drop rates and artifact rewards  as this last one drags lots of ppl to beta (artifact its one of the things new players can do with low ep cost).
The time required for producing might be shorted a bit too ffs.

39

(106 replies, posted in Balancing)

Imo drag ppl out of alphas,
Make them only for newb assignements and nerf yields like was done on old alphas; no sure if removing titanium form Betas had the effect that was pretended, as Alexander pointed we have undepopulated game or over productive planet.
New materials only in beta could help also, but production its alrdy quite complex so no sure if that would be best choice.
Other way, and might be the one Dev´s have choosen; its to allow Alpha Corps to make their cash and wealth there, to a point they wont fear any more the dangers of Beta and will venture there without risking all their wealth, at their own pace. And that will bring more competence over Beta territories at some point too; why? obviuslly its much more proffitable; less eforts to have same result = more time to burn some lasers.

false,
u can play, enjoy and compete from day one; efficientlly lets say from day 60.
What you wont do its overcome older players EP. period. You can use them more effiecientlly and as i said you will eventually have the same extensions installed if you wish.
Ofc, what needs to be noted here its that many other factors play into the game besides EP.
So you can "catch up" into the game, thinking you will win older players without having to put more efforts into it its naïve at least.

im with reducing modules weight too;
no fun riding nude bots, nor good for esentia flow either.
more variability on fits, more versatile bots, more use for modules, more use for fitting extensions; and some real utility to mk2 extra slots.

42

(111 replies, posted in Q & A)

GF Devs
EW assault XDDD
me wants scorpion porfavor.

We could tallk long about parties and drinks;
Catching up its impossible; always its.
But what this game system offers, its the possibility to eventually have the same extensions that another agent that started long time before you; more than enough imo.
Ofc no from day one, and never will have the same amount of EP or nic, or wealth than another person that played same way as you more time, but you can play more efficientlly or intensivelly than older players and beating them in the field you wish; no from day one again (that would rather be insta-gratification more than balance).
All players had to wait a week or two to ride the mech of their choice.
What i, and surelly the rest of us has noticed, its the imposibility to new players to do many things at game; no rare to see newcomers happy after subscribing with no real chances to play untill they got navigation ie to lvl 8, this its rlly bad as they will have to tune down their hype and pray that it will still be there next week when can actually start enjoying the game.
I will make a suggestion here, make somekind of a EP bank for newcomers, give the chance to spend all the ep from 2 o3 first months to newplayers at the begining of each payement. Only for the first 3 months ie, we dont want ppl buying 1 year subscription to be over from day one.

44

(13 replies, posted in Balancing)

all plants should have their cap rised then?
i can agree., x2 it

The one i agree the most, and happilly its the ability to see others factorys windows; from own and coprplayers its ok, very useful.
Spicy minery no ty, advanced minery its not the same as mining in a roughlly stable Temis and alrdy quite atention demanding as pointed before.
More harvesting sure, iirc there was a new plant incoming too. What it will be used for?

Edit: oh oh ,. i forgot cause i was at work, one thing i would rlly like its the hability to change the place of the diferent lines in the factory window and arrange them as i like better ,. , ty

46

(6 replies, posted in Feature discussion and requests)

omg 1 per month?,
this aint team fortress, u get tired of medic and jump to spy. Makes no sense in a persistent mmo. Make decisions live with consecuences, whine less.

Hi ,. ill post my experiences to see if can help to any,
Played solo since launch and have fighter and industrial acount. On my Fighter character i dont  have more than 15days online and i would say 80% of kernels i have eated where hunted by my fighter and not buyed, means i spended time hunting kernels but has not been my main activity at all.
I focused on red kernels as i wanted t4 light weapons, i would say i focused and started to understand kenels mechanic 2 months after launch and getting T3 was pretty easy and progressive; T4 had a problem wich its the imposibility to find good spawns on Alpha islands; playing solo does not mean you hate other players or have antisocial feelings, at that point any solo player has made somekind of relations with rest of players and corps; i used mines to buy a pass to farm those kernels i wanted in Beta. Still, the ammount of kernels i had to eat was huge, so i think it was a fair time sink.
Since then, the drop kernel rate has decreased 50% and now i think its way more difficult to a lone player to complete any t4 module, i have showed my unconformity with that meassure in many threads (imbalance with those who completed with half the effort, and kernel market death).
Althou, the research system its nice for me , i think its ok that its random as makes progression harder but also more rewarding as you might be getting some modules you didnt wanted particulary but these might be usefull for you too in the future.
With the implementation of briochit making T4 crafting became even more hard, so u also have to provide yourself with enough of it to keep with produciton of T4 modules for the market. Also when i buyed my 1st t4 ligh laser they costed me 3M each, now im producing and selling them for arround 900K, so new corps and solo players can afford these pretty easilly, as it should be.
hf

48

(6 replies, posted in Feature discussion and requests)

respec should never exist,
once implemented, one for fixing gimped chars its imo enough.
This is diferent from having ereased or changed drastically a extension andhaving the EP refound back so you could make your deserved choice.
the "-"´s Line pointed clearlly outcome the "+"´s

that would stop identifying you as Nexus buffer, so i cant agree srry.
big_smile

better 4 sure
l\/light take time to recover, doing nothing would have made the worst publicity a mmo needs, we have seen that lots of times. Devs had no chance, the cheaters took their´s.