Topic: Catching up is hard to do
Warning, wall of text!
I've been playing for about a month now and I'm enjoying the game quite a bit. I've played some stEVE and enjoyed the sandbox aspect of it, but it was daunting knowing that I had little chance at defeating someone who had subbed 3 years earlier, even if equipment and player skill was equal. I hopped into PO because I like the setting better and the EP model better.
Point is, (read title).
I know, I know, that's the nature of the game, but it made knowing that I could never really catch up a bit depressing. In more traditional MMO's you hit level cap and then you at least have a chance in a 1vs1 setting (discounting the gear and experience of the older player). In a traditional MMO you are rewarded for playing the game; you don't kill stuff (or quest), you don't level up. I don't want a traditional MMO, that's why I play PO.
In PO, I enjoy the fact that I no longer need to train a skill to progress and in the event of being offline for a few days, there's no penalty like missing another skill in your queue.
But the problem I see with that is as the game gets older and older, the gap between new subscribers and the existing playerbase is going to keep growing, eventually causing the original players to be practically unbeatable, due to the vast amount of EP they will have and depth of skillset. This was mitigated a bit in EVE, when players took time off, there was the potential that they weren't skilling up, but as long as they left with a long skill in the queue and popped back in occasionally, they're still skilling up.
So in PO, I feel that there is a pretty decent gap between an original subscriber from when the game began and now, making things that much more daunting to the newbie player. I'm not advocating eliminating this gap at all; those who got in on the beginning should be rewarded for doing so. But after finding out that players initially got a 40k EP start and now it's a 20k start, I feel that that is a counter-productive strategy when fresh subscribers realize that.
I believe it's also causing a bit of an issue with new subscribers initially feeling like they "matter" in PVP. Yes, I know, "specialize" and all is good. Except it's not. Many new players are not going to know to specialize and aren't necessarily going to like that they need to use their only free reset to fix their account. They could get another trial, but then they are that much further behind, EP-wise. I know others are addressing the new player experience in other threads, so I won't go further on that.
On to possible solutions for this "gap", one or more of these could be implemented:
1. Bonus EP for SUBSCRIBING. I understand that you get a starting amount, but that 20k is essential to even kill anything within 1k of the starting outposts. This amount could change for a promotion period or maybe as the gap between new and old gets bigger. I'm not advocating an equal amount of the difference between the old and the new players here (or maybe I am , j/k)
2. Bonus EP for time spent IN GAME. Not for subscription length, but for hours played. Not necessarily a large amount, but hours played EP bonus milestones might keep more peeps playing, and reward those that do with a little "thank you". This would be trackable, of course. The problem with this is that the older players would get this too, but maybe have a monthly cap on how much could be attained.
3. Bonus EP for milestones, kind've like achievements, e.g. 1 bijillion ore mined, 10,000 successful ECM's, 10, 20, 50, 100 kills, etc. Again, same issue as above, but at least you're rewarding those who PLAY.
As it is, it's tempting to do as a few already have admitted, sub and log in occasionally, spend EP, wait; until they hit that magic EP threshold where they feel they can compete, or they're wating for changes regarding player population, quality of life, etc.
TL:DR I'm having fun in game, but I feel a new player may not sub, especially from another more traditional MMO, if there's the perception that they can't catch up.
I await the dissection of my post and the trolls.
Edited: Grammer and spelling.