Ville wrote:2 Months. 5 guys, and billions of nic later, to be "relatively" safe and even then it's never 100% safe. You really need to experience the content and enjoy it before you appreciate things. I never thought in my entire game development I would enjoy building/terraforming as much as I do now. Honestly, I was hardcore against this expansion because I thought it would be the lamest thing ever. But now, seeing some of the empires and their designs and base structures and even creating my own, it is an awesome and spectcular thing. I am so proud of the the guys in pretty hate machine for building what we have now. It is a feeling of great accomplishment when you undock, look around and go, "We built this gentlemen."
Quoting something I actually think is well written, by Ville none the less (of course removed trolling )
I agree, there is a certain reward in the accomplishment on base design. They just need to be less difficult to crack so more people will show up and try and kick your castle down.
Currently for beacons there is the "500m" placement rule .. Someone said this was done to not grief alpha players by dropping 6 beacons on his ***, even though they wont aggro or AoE his bot.
Beta and Gamma currently have no restrictions. You can terraform a box on Gamma that will keep multiple beacons in a small area and use AoE to help run these more efficiently.
On Beta you can also drop multiple beacons but the last changes to NPC AI meant that they will pathfind a way out of any "natural" beacon pit and also remove themselves from a potential AoE death .. Much harder to farm these Beacons on Beta.
That about right? Terraforming on Gamma is what make beacons too easy. If you must limit placement, do it on Gamma, NOT BETA. This may actually give a reason to hang out on Beta, and would promote co-operative game play, simply because you will need more than a few player to try and successfully chain 4-5 beacons. This also will increase more opportunities for PVP on Beta, isn't that what Beta is for?
I am not sure missions should be nerfed before the assignment rework is done, seems a waste of resources. Anni explained how missions work but neglected the important part, you need access to Beta outposts to run the missions and you're not always friends with the owners. The flipside is it IS Beta, and there already is a mechanic called SAPS that allow you to get ownership... Players could "nerf" their enemies missions if they so choose.
Quit calling it an exploit Jas, its an imbalance. And it will be corrected soon. Just some of my thought on what to do about it...