576

(52 replies, posted in Testing server)

Althought the principle of being on Gamma fulltime in order to defend your base is nice, I think some degree of "absent defence" is needed.  The turrets should be powerful enough for them to hold off a moderate force for at least a few hours. Even in EVE with 30-40k players online you still have attacks that take place during your timezone on an enemy who is largely not online because it's not his. In Perp we had/have the same thing, and I never see this changing no matter what the population is. It should require a great investment to build and maintain a Gamma island base, and it should require a decent investment to tear it down (provided it's built intelligently)

577

(6 replies, posted in Testing server)

Basically brought 3 accounts into the test server, they all worked fine. My accounts expired for about 3 days then resubbed them. They work fine on the game server, but I get a "wrong name/password" message for each when I try to log into the test server. I just redownloaded and installed the test server again and still get the same problem.

Alexander wrote:

15 seconds was acceptable. 30 second is too long.

That's what my wife said!

579

(102 replies, posted in General discussion)

I'm not sure why F-Navy is surrendering without a shot before I2.0 goes live. You should at least give it a chance. Fought with you guys a few weeks ago at a Ft Douglas Intrusion vs Nova and you guys were great and had balls. Sorry to see you evacuate Alsbale. I2.0 should give Beta PvP a boost which is what everyone seemed to want, not sure why its a big deal now. You seem more upset about the size of CIR rather than the patch. But I am pretty sure there are enough pilots on the server to match most of Nova's strength, if not more pilots. This is far more important than lots of bots in stockpile, inventory never hurt anyone. Its what's in the field that's important, and will to fight. Most nights I see equal or greater numbers than Nova on. Think about it.

Also I will say congrats to CiR on their 3rd place finish in the tourney, gj, that's awesome epeen! And a great job to Chaos for winning and Morte for second. Chaos had a wicked strong team.

I prefer a difficult challenge in PVP even though I'm just a noob at it, and I'm quite happy to have a strong enemy like Chaos and the rest of Nova.

Cyas on the battlefields .....

1) If Lemon dies during tournament play, will he be allowed to petition his killmail as fake?

2). ... Umm, really, there are no other relevant questions.
fuuu

A one week old player can compete with a vet in the area of artifact scanning.
(Well, 95% of all sites anyways) both on Alpha and Beta.

And speaking of which, Alpha and Beta already represent natural "teirs".  The sandbox aspect allows a noob player like myself to jump into content way above my head and die (both PvE and PvP). But that's how you learn. And its how I am learning and having fun. Your teired suggestion would take away the absolute rush the fresh noob gets the first time he sets foot on Beta, finds a 75% CT, and escapes thru the tele with a quarter health while being shot by veteran locals. You cannot get that adrenaline rush from a scripted or easy area. My son is currently playing the campaign for MW3 on easy level and blitzing the missions. Then he likes to play it on hard. But how much fun or challenge can that be?

TL:DR - No to teirs, keep sandbox open and exploreable.

582

(43 replies, posted in General discussion)

Celebro wrote:
Waswat wrote:
Cassius wrote:

Perhaps along with 2.0 we will get a bigger sandbox, ie 3 or 6 more islands. I have not heard any info on this, just hoping.  Might be enough to keep the game rolling until PoS.

Why? Why would you want more islands? That would actually spread the players thinner and you'll have less action that way. I don't think that's a good idea.


I don't agree. More land mass is needed to in order for players to feel safer in beta. More space will mean more areas where players can potentially ninja mine or farm kernals and most importantly more smaller corps will have a chance on creating there own home in beta, which in turn will bring more players in game.

Longer travel distances is also needed to create different markets, this can even promote the market. If beta corps need to travel too long to mine titan in alpha they might buy from the market instead of mining it themselves.

We need a larger game world.

Someone gets it smile. Exactly my thoughts

583

(43 replies, posted in General discussion)

Perhaps along with 2.0 we will get a bigger sandbox, ie 3 or 6 more islands. I have not heard any info on this, just hoping.  Might be enough to keep the game rolling until PoS.

Just a thought, "instant Self-Destruct" with no loot means never having an enemy with your name on a killmail nor earning your T4 gear.

There was a lot of this "denying killmail" in EvE and it wasn't good there. (The self destruct, not the no loot)
And I'm still a carebear (but not for long) looking for his first PVP kill so I'm no killmail ***.

Got an assault and a mech cortex in the last 3 days, if that helps. And only from a few sites.

Research Station.

Corps collect kernels and throw them into station (where they are consumed)
Let's say for every 500 4th level Mech kernels installed the station gives out a 1% bonus towards T4 item research. When the corp researcher is in the PoS and the bonus gives him enough to have 100%, he can make his prototype.
Should the researcher leave the PoS or the corp for the matter, he loses the bonus, but retains his personal level. This bonus should be capped to a maximum of 6%, or whatever figures allows it to be a valuable module and enhancment to a Corps' assets, but not make it too easy for higher teir production.

Plus making it a Beta stucture and destroyable makes it a very worthwhile building and a great reason to either attack or defend it, because of the potential massive amounts of kernel bonus that could be lost.  Have the same structure in an Alpha PoS but with slightly lower % bonus, and it still makes a Nic sink like a PoS a worthwhile investment.

And corps don't lose 100% of their research investment when their prototyper decides to quit the corp.

587

(6 replies, posted in General discussion)

DEV Zoom wrote:

Can't, I got everything on level 10 tongue

Clearly, you need to turn them up to Eleven smile

Khader Khan wrote:
Annihilator wrote:

yeah, parallel 4! but not parallel 7, as there are no more then 4 missions per type.

the extension is kinda useless as there is:
- a time limit on all missions
- a limited number of missions avialiable
- most missions are limited by a second factor (eg. production mission need free factory/reverse lines)
- missions that need you to kill something an bring it back are limited by your cargo hold (ammo)

So - which reason is there to limit the ammount of missions you can take at once with one agent at a time?

It appears that an extension is broke devs please note this and fix it... Either refund the EP and let us figured out why we did it in the first place(triangle missions were lucrative) Or make the Extention a % Relation and nic bonus. But as of now any one who spent the extra on 3-4 more levels to go over 5 to capatalize on the triangle feel like we have EP locked to a worthless cause.


I can understand why you would want the EP back that was spent on lvls 5,6, and 7 but you also would return the 200 mil Nic you got from having them and running the triangle 24/7, right?

As Arga pointed out, the news here is the system is changing permanently and for the better. To worry about 4 days wasted EP is something to be concerned about if your entire game career is 6 days, but if you put 6 months into it and only waste 4 days EP that's pretty good.  The changes seem well thought out and designed to be fair and effective accross the board. Who cares if in the 30 days implementaion phase there are very few strange things, no transition is silky smooth.

Looking forward to this smile

So was bored and looking at the screenshots on the homepage and noticed Dev Zoom has 125 billion NiC and 2.063 million ep ......

...... funny thing is he's still fitting T1 Medium guns on his Kain.

I'd spend some of that ep, Zoom.

fuuu

590

(69 replies, posted in Balancing)

Sundial wrote:

Well we took down a bunch of observers last night on beta.

We did lose 1 person who got too close, but with a large squad with enough ewar and dps, it was not a problem really though we had a couple close calls.

Anything, including Lemon and Pit Fiend, can die to the right amount of bots/ ewar.
I am curious what type of observers they were, Superior or Supreme? I had a friend pop an Observer III site on Beta, get instalock and die to the 3 Observers that spawned. Since Alpha Observer III sites spawn a Grand Mech and Assualt, I was curious what the Beta site spawned?

591

(54 replies, posted in General discussion)

Syndic wrote:

Spawns should be done in tiers.

T1/T3 spawns should only be on Alpha.
T4/T5 spawns should only be on Beta.

Tiers should only spawn mobs of their spawn's tier. That way new players don't get b*tchslapped by a 4-5th star, and vet players don't waste time and ammo on 1-2nd star mobs.

This would also limit research for carebears, correct?

As a new player who missed out on the Observer farming on Beta and increased kernel drop rates before my time I say .... leave it the way it is. As mentioned .. you have general specialization with rank and colour of kernel giving you a base idea of the research you will get.  This should not be simple, it should require a huge NiC or gameplay effort to increase your knowledge base. The advantage of older corps is what it is.  I am a solo player ... to gather the higher level rarer kernels, I have 2 options .... find/kill for them, or buy them.  This encourages me to play nice with others to get those kernels quicker ... nothing wrong with that.  If a corp works together, they will get kernels and knowledge faster... makes sense.

Other than possible minor tweaks/balancing I think its a decent, workable system.

The only possible suggestion is in regards to corp research when the corp researcher leaves he takes his knowledge with him ...

... perhaps "x" numbers of kernels can be invested in to a new type of POS structure that adds a value to research in the owner corp ... say build a "Research Center" and throw (consume) 1000 Green lvl 4 Mech Kernels into it and any corp researcher working inside the POS radius gets an additional 10% bonus to his personal knowledge base for what those kernels would normally give him .... making some items 100% for him and prototypeable .... guy leaves and he loses that bonus.  Think of it operating somewhat in the way that different levels of facilities operate now. And cap the modifier bonus at something like 10-15%.  This way both corps have a "research pool" they keep and individuals still have their own.  And both still need to consume kernels keeping it a commodity.

I just dont want things to be made easy in the game ... there is something to feel good about investing 4-6 months into and achieving a result rather than simply having it handed to you.  My research/indy toon is already starting some research on some t3 items after 3 months ... this seems about the right grind for me, and is refocusing some of my gameplay on aquiring kernels I need to get the research I want.  If it take a year - 18 months to pretty much have all research that is fine.

Tweak it maybe, but dont change the base system of research.

593

(26 replies, posted in General discussion)

Jack Jombardo wrote:
Cassius wrote:

Well with level 8 Recycling, at Hersh terminal one small missle launcher will yeild the following :

Titanium Qty.:       78     Wastage: 122
Plasteosine Qty.:   39     Wastage: 61
Isopropentol Qty.: 19     Wastage: 31
Vitricyl Qty.:         39     Wastage: 61

My Relation Ratio  0%
My Material Ratio 39%

Titan: 86/112
Plas: 43/57
Iso: 21/29
Vit: 43/57

Dyrep pl-10: 1293/1707

yea sad
Sorry, don't know where I saw the 78%.
Relation Ratio 41%
Material Ratio 43%

But hey, at last I'm man enough to except my mistake.


smile and kudos for responding. On the brightside I won't bother grinding my indy relations for a month or 2 for the extra 4% that you have .... Probably better just to get recycling 9 and the extra 3% just by spending 6 days EP.

Thanks again Jack for clarifying your results.

594

(26 replies, posted in General discussion)

Well with level 8 Recycling, at Hersh terminal one small missle launcher will yeild the following :

Titanium Qty.:       78     Wastage: 122
Plasteosine Qty.:   39     Wastage: 61
Isopropentol Qty.: 19     Wastage: 31
Vitricyl Qty.:         39     Wastage: 61

My Relation Ratio  0%
My Material Ratio 39%

595

(9 replies, posted in General discussion)

Probably the first time in the history of the 'net that this meme isn't sarcastic but .....

Cool story, bro.

596

(26 replies, posted in General discussion)

Jack Jombardo wrote:

All I can tell you is, that I get ~75-78% from what is listed unter Materials at Hersh when I reCYCLE this rare ore.

With 79% from my formular .... it sounds right wink.

If I recycle red damaged stuff ... well
Let's say it's 85% damaged
-> there is just 15% material left
from this 15% I get again the ~77%

But yea, the result is very low then ^^.

Hmm ..... Jack could you do a test for me? Can you recycle one small undamaged misslle launcher at Hersh and tell me the minerals, amounts, and wastage?

I will do the same, at Hersh, and post the results ..... If you are indeed getting about a 75% recovery rate then I am definetly running assignments on my indy toon.  Btw its not that I doubt you. I would like to understand the mechanics of this better and before I spend a month on grinding assignments I would like to be really sure.

Contracts? As in some other game, the ability to put an item in a hangar on a contract for another player who can then pick that item up at their lesuire within the contract time frame.

A one time thing .... Have Jasdemi make just one non troll forum post .... (Oh wait this is it!) tongue

Son, it appears you are addicted to Norgalis. Time for an interventionm

Some good ideas, though.
Btw, squad up with me so I can follow you to your secret gard..... Err because you seem like a really cool guy to play with.
yarr
tongue

599

(26 replies, posted in General discussion)

I don't think Jack confused refining and recycling .... Its too big of a difference. I get 103% refining at Hersh with no relations bonus (Refining is at 7)

But I think you are correct Annihilator with the factory bouns for recycling .... As I currently get 39% yeild with level 8 Recycling at Hersh (15% + (3%x8=24%) = 39%)

Thanks both for the answers. My opinion its worth it for me .... I repair any mod that can done for half the average market value and I get a ton of flawed mods that give me quite a bit of minerals like Esp., etc.

I should add its a good thing you can't really recover more than about half the materials because it would affect the mining career and drive mineral prices down.

600

(26 replies, posted in General discussion)

@ Jack ...

By standing of 4 do you mean relations from assignments?

If so, which assignments do you have to grind to increase the standings for a industry toon? Mining? Logistics? (Bleh!) Or Combat (doesn't seem likely)?

Just curious, my indy toon has recycling 8 and does it at Hersh but is only getting 40%. Relations is 0 because he hasn't done any assignments at all ....
Looks like he may have to start.