Just reading this now.

First time reading the forums themselves in a long time, actually.

Just wanted to say to Zoom and Gargaj thanks for the 4 years of entertainment, I enjoyed it when I was quite active

To Ville and company, thanks for being ***, you made great enemies

To my game friends, thanks for the chats and good times

Peace.

I found wormholes in EVE an excellent way to get pixel risk-adverse treasure hunting players into nullspace. I don't see any reason why it wouldn't work here.

My thinking on that is more players in Gamma/Beta = more pvp opportunity.

3

(155 replies, posted in Bugs)

I thought using terrain as cover was one of the basic tenets of gameplay, and part of what made this game different and great.

I just don't understand how turret AI wasn't coded for Los.

4

(155 replies, posted in Bugs)

SunnyJester wrote:
Ville wrote:
Jita wrote:

People will argue white is black and black is white all the while doing something they quite openly say they know is wrong just because they can. Idiocy.

Oh calm down.  Have some wits about you.  I haven't seen this level of butt hurt since Black Horn stole all of RAWRS assets on Blumon.

Strange thing is Blackhorn did this again but he did it to Cons after most of them left to NSE in January.....

Duncan might be mildly upset you're not giving him proper credit, Ville.

5

(41 replies, posted in Open discussion)

Ville, yours I assume. Congrats man

6

(27 replies, posted in Feature discussion and requests)

Altera wrote:
Celebro wrote:

Ok mine what you want and get all resources and buy Epri from Beta players GG. Tbfh Alpha is just a second public server, with no risks involved.

Altera: You guys know why Beta is empty? Because alpha players have 100% security , not risk, just a bland game in a bland empty world with a few players collecting pixels, then placing them in storage.

This what is left of this game , players scaremongering the Devs not to change their sandbox for the better, whilst the rest walks out to door bored of same old game play. Get your illusive rewards on alpha because in reality there is no reward without risk, however way you wish to see it.

Edit: Meet me halfway at the least, or please explain your position other than ' you will scare indy players away' or 'The Scarab has no tank'


2. Create a decay mechanism for stored items/material (or tax).  Without this too many people will never have to do a days work again.  An ecomony can not live and grow if everyone already has everything they will ever want/need.

*** no to the decay mechanics. I earned the crap I have in storage and it shouldn't matter if it ever sees the light of day again. Like the real world if I mothball the crap for years and pull it out I shouldn't expect my vintage '73 AMC Pacer, which I mass produced, to keep up with a '15 Camaro. Hell, it shouldn't be able to keep up with a '15 Safeway shopping cart.

I agree with your other points but this decay suggestion is horrible.

7

(1,455 replies, posted in General discussion)

What's this thread about?

8

(10 replies, posted in Open discussion)

Dorianna

Perpetuum wrote:
Phantomburn wrote:

I guess ammo prototypes take 2 hours but the protos I got cooking take 6~8 hours w/ some in the 2 to 4 day range.


I like this statement.

All it is, nothing more.  Adds nothing to the current discussion, and zero political statement either.

Good job.

I see what you didn't there.

Perpetuum wrote:
Cassius wrote:

The game needs to cater to all play styles.

Alpha needs to be profitable enough for new players to join (spend $) and learn basics and get resources
But not easy. Or bottable. Needs red spawns, roaming observers.

Beta needs to be far more profitable, and far more dangerous. Enough for a newb to want to risk bots for reward, die in PvP, and still want to come back and risk it again. And Beta needs to be open, the only way corps should be able to shut it down is by presence, not lockout mechanics.

Gamma needs to be the be all end all. Highest investment cost, best rewards, resources, industry. It needs to be defendable, but not unbreakable.

These guidelines cater to all players at all levels. It's what the game needs to survive. Currently Alpha is too easy, Beta is too risky for rewards, and Gamma is not defendable.*

*based on an actual decent playing population which the game does not currently have.

It does?

Wow, this is really insightful information.  This is probably the missing piece that would take this game over the top.

Good work Cass.  I cannot believe no one has ever thought of this before.

Wait, are you talking about my post, or every post you've ever made?

The game needs to cater to all play styles.

Alpha needs to be profitable enough for new players to join (spend $) and learn basics and get resources
But not easy. Or bottable. Needs red spawns, roaming observers.

Beta needs to be far more profitable, and far more dangerous. Enough for a newb to want to risk bots for reward, die in PvP, and still want to come back and risk it again. And Beta needs to be open, the only way corps should be able to shut it down is by presence, not lockout mechanics.

Gamma needs to be the be all end all. Highest investment cost, best rewards, resources, industry. It needs to be defendable, but not unbreakable.

These guidelines cater to all players at all levels. It's what the game needs to survive. Currently Alpha is too easy, Beta is too risky for rewards, and Gamma is not defendable.*

*based on an actual decent playing population which the game does not currently have.

12

(48 replies, posted in Balancing)

Blocker wrote:
Celebro wrote:

I am sure you guys heard of the domino effect from the beacon pits, well its bad game play a few go down get too close bam all over , lost, it just sucks. New Players are not coming over until we start accepting this game is a niche of a niche that is already hardcore to the bone.

If you like it they way it is then fine, enjoy 4vs4 fights.

Yes, beacon pits were an issue but not one that could not be solved. Just add a database int value that removes explosion damage from / by NPC's that spawn from beacons, simples. They already introduced the teleport mechanic back in gamma v1.0 so beacon pits that did not allow NPC's to navigate a way out simply teleported out, usually to right beside you..lol

I just don't see the sense in throwing out a mechanic that differentiates this game from all the others out there. We have already seen way too many heavy handed "patches" in response to players "taking advantage" of an unintended mechanic.

If you remove explosion damage then we are that one step closer to mech fairyland where we all run around seeing who can pick the most flowers to throw at each other..

Ahem, beacon terraforming.

Blocker wrote:

When Lectron and I first started playing all NPC's were red and there were roaming observers on both alpha 1 and 2. On alpha 1 they were grand observers and no larger than assault class. On Alpha 2 they were grand observers and were both assault and mech. They roamed around and there was no such thing as afk mining.

I remember the incredible feeling of achievement when I solo killed my first Baphie observer after 10 minutes of using cover and kiting him. It was that sort of experience that kept us in the game, the threat of losing your bot. You needed to be paying attention. I don't know what the answer is for NPC AI, but what we have now is dull and boring compared to those first encounters all those years ago.

I believe the static and roaming red spawns were removed to cater for the new dynamic mineral system. So it's more than likely that any change in NPC AI would need to be tied into a rethink of the mineral system maybe ?

This. Pve that was fun and challenging.

14

(40 replies, posted in General discussion)

Perpetuum wrote:

Let me understand.

This has nothing to do with money.  Ok Got it. 

Has to do with zero customer support?  They buy that with hookers and blow?

Serious question.  I really do wish to understand how you think so that I might be enlightened.


You're not being clear enough in what you are referencing.

The answer you want is that the Devs don't want to advertise until the game is ready. I'm not saying this is actually the case, just that it's the logic behind the statements you're questioning.

It makes no sense to me either.

The gem of the old terraforming was the creativity it had. The problem was no rules. Who doesn't want the ability to build their own base in their own style? There were some fantastic creations in Gamma 1.0 that allowed for different styles (UltraMarine, Come at me Bro) some worked and some didn't. Instead of creating rules that prevented the largest complaints; walling off islands and 1km high vertical walls, the Devs threw the entire system out and neutered everything with a much more cumbersome and limited system, with the predicted bland results.

What a waste of something that set this game apart from others.

Supremacy wrote:

1337


hey STC why dont you just decon exploit everything

Such an excellent example of why you need your own "special" forums.
C'mon Zoom, give them what they want.

17

(47 replies, posted in General discussion)

Celebro wrote:
Annihilator wrote:

Ville doesn't get the difference, because he doesn't need to care about assets that he has been building for years now.
He is the typical "endgame" player that complains about no "engame content" in a game that was about the progress that he skipped with exploiting holes in game logic while they existed.

Anni- The devs were complacent and never patched the holes in time, even though most players and Devs knew about: Turtle islands, Beacon farming on gamma ..etc...

+1 ... The 9 month gap between announced assignment changes and sparks allowed for massive token farming
The 3 month gap for Epri move to Beta only allowed for myself to personally mine 500 mil Epri on gamma.

To be fair, at the time others "weren't playing" allowing us our Beta station control and unmolested turtle islands. But the point is the gap between announcement and implementation is far too long generally and allows for exploitation for those in position. A 2 week window on changes would be better AFTER whatever change has been fully tested.

Actually, now that I think about, Gunner has an excellent idea. Please create this elite forum for the players who own territory, and give them free reign to post there. Naturally, since they are elite, simply limit them to posting in the elite section only, that way us non playing or noob poster don't  sullen their forum posting experience.

Of course, an unintended side effect would be the rest of the forums would be virtually free of troll topics and spam replies, and maybe normal forum traffic, although decidedly less elite, could occur.

Might actually cut down your forum moderating:actually working the game ratio from 90:10 to 10:90, Zoom.

+1 for Gunners idea.

Stranger Danger wrote:
Rolafen Azec wrote:

If your diplomacy is driven to the ground by Jitas combo breakers I have bad news about your diplomacy skills...

It renders the forums useless in creating a conversation regarding land ownership and diplomacy.  You have a few toxic members who cant be bothered to log in, have very loud opinions on the game they don't play, and junk up others threads with toxic name calling.


Its not just jita, though he is by far the most toxic and frequent root of the issue, you have a few other people who just don't play at all, but feel the need to get in on the action, which makes simple things regarding diplomacy between players in different time zones all the more difficult.

You also have new players who were told were the guys to hate, and do nothing but try to jump on a bandwagon they don't understand, and often get their corps into situations they later regret.

You will appreciate our efforts on making this happen Rola, should you ever find a group of people willing to assist your active efforts in game.  I wish you the best of luck in this, the game needs more active players who try...as you do.

The forums were rendered useless a long time ago. You guys are as organized in game as you are at trolling the forums.

The game is based on control, but not acting like ***.

Careful what you ask for Stranger, the only forum posting criteria you could pass is volume, not quality, or relevance, or useful, elite, or even fun. Just volume.

Posting in another of a long line of CIR/77 "look at me being an ***" thread.

And please, I will quote Cindy in lieu of the inevitable stock replies, "I have a lifetime account, I can play or post whenever I want"

Please don't close this thread, it concentrates all comments of a certain type in one location for me to read quickly while at work.

Looking from the outside isn't this patch newb friendly? And makes assaults and lights viable... Newer players should be very happy with this patch, other than the indy nerf.

For once Gunner was actually right in running around screaming the sky is falling. May log in to see how buffed the assaults are now though.

22

(73 replies, posted in Feature discussion and requests)

C'mon Stranger, keep posting, you make yourself look smart and are a shining example for your corp.

Let me simplify it further.

Do you think its a good idea to promote larger scale conflicts at the expense of small scale or solo PvP?
Do you think by forcing PvP to a certain style this will increase PvP?
Do you think you can force people to PvP?
Do you understand the difference between "blob" and "players available"?

4 questions, free of political spin. Care to answer?
Whether I play, or quit, or read forums is irrelevant. I can still want to see this game succeed. And my accounts are lifetime and I can post anytime.

I already told you I thought you may have some decent ideas with this, but you're too busy spinning to even stop and think and discuss. Not that that is a bad thing, it makes for entertaining reading.

23

(73 replies, posted in Feature discussion and requests)

Such a fool Stranger. 90% of what you say is political BS. My accounts, like your use of words in posts, are free and unlimited. As such I can post when I wish.

Now perhaps you wish to address my point of the difference between "blob" and "players available"?
My point with your thread was to show what you proposed cater towards your current strengths while eliminating other playstyles.

Perhaps a constructive comment from you on your own thread? Or just more "wall o' text" making yourself look like a fool? Either way doesn't matter to me.

24

(73 replies, posted in Feature discussion and requests)

Stranger, quit using buzzwords like blob and hiding the facts. The only real blob left in the game are the amount of words you post on forums.

Everyone knows what matters in PvP is the number of bots and players on the battlefield and available reserves.

Not players in corp. Not players in Gen Chat. Not players in alliance.

Your side (and nothing wrong with this btw) currently has more players available or close by for most battles than any other entity currently in game. This is why you own the world. It's really that simple.

Attempting to change mechanics to cater to your current Alliance strengths and playstyles will not promote larger scale PvP. Only when another entity has the same available numbers and pilots will you get more fights.

You started this topic with some ideas for improving the game. Not bad. But you're ending it with the same old political crap you post on every thread. Think about it.

25

(73 replies, posted in Feature discussion and requests)

If you haven't figured it out by now let me explain.

You cannot force people to PvP.
Changing game mechanics to promote larger scale engagements will only result in further eliminating small scale engagements. People will only engage in larger scale conflicts when they have the numbers.

When we had the numbers, we ruled the server. You have the numbers and organization now. You rule now. And numbers mean capable and available pilots, not total subs.

If you had your current numbers, even double it, and the server had 1000 concurrent online users minimum at any time, you would own a much smaller chunk of the world and PvP would abound. But it's not the case right now.

Your ideas aren't bad, Stranger, just forget about the premise of changing game mechanics to promote larger fights. It won't happen.


On a separate note, Ninja Saps only work when the Station owner isn't around. If you are active and living around the station you own chances are it wouldn't be ninja'd. If you own too many stations and don't have enough players active in game to cover them, losing a sap to a ninja is your problem, not the mechanic.