Celebro wrote:Stranger Danger wrote:Of course you didn't bother to read the suggestion you are so against, you looked at the corp tag of the Op then posted accordingly, nothing new with that.
My suggestion would see more vets on the sideline come back, which is what the Rest of the Server Alliance needs right now.
It would be the case where you could look at whats getting seiged in the next 48 hours, see when it goes live, and people could log in just for that event...since the rest of the game might bore a lot of long term players.
Making the current pvp motives more than ninja sapping, setting traps to force people to pvp, and rolling the dice on activity might give the new players more motives if they know they can set a siege and have a lot of vets log on and help them.
Its a small change, imo, and will have big results. My experience with this siege system was playing Darkfall on a server just as dead as this games server....and with sieges you get near complete server involvement....it made the game feel very alive and was motive to keep playing through siege downtime so you could at least prepare for the inevitable siege....on top of that it created a market for neutral mercenary clans...since you had a schedule you could hire people to fight for you.
Its easy to just disagree with something you didn't read just because you assume its a suggestion made to only benefit one party....based on corp tags...however im not the only player on my side who wishes we got our sht pushed in more often....and im not talking on paper wins where everyone on your side gets wiped but you kill syndic or whatever....real loss. ROTS has the numbers, just can never get them all on during the right times since SAP activity is a crap shoot.
Look past the politics for once....
This sounds like going back to SAP 1.0 and it was changed, due to 'the blob' issue.
I know you wont understand this, but the blob right now, and for the last several months, has been the rest of the server alliance against us.
The issue is, we can easily get a small number of people on within a few minuets for a sap, that advantage goes away once you get a 48hr heads up for an all or nothing SAP Seige. As you guys will be able to get a hold of all the forum vets, and at least a few people with the 10 or whatever corps are allied together.
You say we blob, everyone does, because we are able to get 5-15 (maybe 20) people on and deployed within a few minuets to handle a few players and possibly a log on trap or whatever. Truth is, the current sap system is incredibly advantageous to us, since we are a close gaming community and very organized.
The system I suggest gives the unorganized some time to prepare and plan, meaning you can have that big siege during your peak time, with the ability to give a heads up before dropping as well as a 48-ish hour window to secure your plan.
I know most the forum vets assume this is some masterful plot to secure dominance, truth is, we are already dominant because the current system you think ninja sapping is the only hope, but hasn't worked.
Anyone who played darkfall 1.0 towards the end knows exactly what a siege system like this does, it brings the server together to fight, it causes higher activity, and increased participation. That is exactly what the current system lacks.
Since inactivity as a weapon no longer works against us, lets get a siege system in place that creates the opportunity for people to properly prepare and plan for a large fight...lets give rise to mercenary corps who exist to provide numbers to the highest bidders...lets get rid of the old "bore them out the game" tactics employed by ninja sappers.
By all means keep the sap loot and saps on a timer for small scale loot and scoot or fights...just make taking a sation a preplanned and public event...and make it all or nothing.
This current sap system...it works when you get 10k players pvping and holding one station becomes a full time and difficult job. I want a system that works for the smaller community we have, and one that encourages people to get involved with pvp.
Stranger Danger / Capital Punishment / Cyberdown
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