Syndic wrote:Make the trial-period the part where you can delete & recreate character for 0 EP loss, problem solved.
actually, thats doesn't solve it. Thats the most convinient and least DEV work Bandaid-fix solution that is similar to the new character creation screen - scratching on the surface.
a better, but still not the ideal way, would be making each agent you crate on the same account having its own EP counter. That way, new player could play all three factions without the need for multiple accounts to not slowing down their time based progression.
-> i know, the flipside of the coin here is that it would play into the hand of all the metagaming, griefing, spying and whatever player if they not make all three agents having an "easy-to-see" connection with each other. For that i would move the title "agent" to accountlevel, and the three slots are "Sparks" of the same agent.
another better way, would be playing much longer for the Syndicate, pushing the faction/weapon choice out into the actual game progression. This would mean more syndicate robots, radical rebalancing between robot classes necessary, and well, scraping the whole character creation process again.
This version already fails at the "Syndicate Robot" part...
About instances:
As far as i understand the Server structure atm, each island is an Instance of the Serverside client of the game running as Task on Host servers, with the item database, the chat and the loginserver centralised (thats why you open up a second server connection when you deploy).
I really hope that the work on Instances also involves an improvement of this rather inefficient system, that needs them to patch and restart ALL islands if they want to hotfix an error on a single island, or they would desynch.
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear