451

(1,455 replies, posted in General discussion)

Ville wrote:

Two saps same time Kentagura And Novastrov.  I was able to hit both and had time to swing by FD on alsbale.  Then make it to Hokko to help in a fight.  ONE PERSON with access only to just NPC terminals and alpha terms.  Now imagine 100 people doing the same.  Imagine strategically placed 'neutral' outposts on gamma the next island over.  It's a huge problem.

Lol, just lol.

You have spent the entire thread claiming what a huge advantage SpT has given our single corp an advantage in holding the entire world.

And then, with this one single post, you explain why we wouldn't be able to if more people played.

Ville you killed your entire argument better than any of could. Congrats.


Gunner, I want to play in your magic world of instant SpT to anywhere ...
I envision it like being 6000 m from an outpost and word comes that there's an attack at random Location. Since I'm in my mission running Argano, or mining Riv, I simply press the SpT button, while on terrain, select from the menu of every single Outpost in Game, be it Alpha, Beta, Gamma, Pleyer built or NPC, hell, even enemy terminal, and poof I end up in the new location, instantly.

I know you're a reasonable dude sometimes. Quit exaggerating.

And I'd like to take this time to point out only players who own ouposts should be allowed to post on the forums, and Limitied by the number of outpost owned = number of daily allowed posts. I really should start a thread on this exact subject because clearly its as important and as unpolitically motivated as the SpT thread has been.

452

(1,455 replies, posted in General discussion)

Lemon, I understand why you and others don't actively play. I was unsubbed, all 5 of my accounts, for a month. Thats my longest break. I choose to sub 5 accounts now simply to play a little and give the devs that one extra beer with their pizza.

My point wasn't to get you to return to the game now. It's that the mechanic you think is broken is only overpowered now because of the CURRENT game politics. Under NORMAL game conditions it wouldn't be (and wasn't) an issue. Yes the nature of PvP CHANGED when it was introduced, but it didn't die because of it.

Unfortunately, it seems most from your "side" tend to post these threadnaughts pushing for a change of a mechanic AFTER it no longer affects you. And you all mainly seem to simply repeat, ad nausem, change it, it's broken, change it, and ignore or simply scream politics when someone else has a dissenting opinion. The gamma base ewar mechanics and Jita come to mind, he repeated endlessly in that thread how he lost his base due to a broken mechanic while continuously ignoring the fact that he simply didn't understand the mechanic.

Apparently Gamma Bases are impregnable. In reality they are not. Even ours can be breached if someone puts the effort in. We put the effort into breaching others. Your "side" doesn't feel like putting the in game effort in to breaching ours so a forum campaign to change mechanics is mounted instead.

Your "side" ran a "what happens in June?" Forum campaign. Other than losing your gamma, nothing happened.
Your "side" ran a "gifting accounts" campaign, long after "shared accounts" were used.

All these forum campaigns run after conditions changed for your "side" in game. Never while your "side" was taking advantage of them.

Funny thing is my personal opinion is close to yours on the account gifting, but differs on all the others.
And individually, I take most of what you (Lemon), Mongolia, and some of what Gunner says as free of politics. I just don't agree with it. Thats all.

You guys would probably have a lot more credibility if you did not raise these issues after they do not affect you and if you were still actively playing. Just saying. It's your choice and for your reasons you don't play.

For the most part I'm sorta done with this thread now, it's starting to go in circles.

453

(1,455 replies, posted in General discussion)

You guys go on and on about how we didn't "win" these Beta stations. We only have them because you stopped playing the game.

The implication here is if PHM, CIR , Dom Alliance were still active we would own roughly what we did before you quit.
And you would be correct.

Then you are going on and on about how we can defend every Beta terminal now with SpT because it allows our relatively small force to rapidly deploy anywhere to counter an even smaller attacking force, because no one is playing the game.
And you would be correct.

Gee, whats the solution?

PLAY THE *** GAME!!!!

If you were playing in equal or greater numbers than us, you would have your Betas, we would fall back and hold the ones we could.

MUCH LIKE IT WAS FOR THE LAST YEAR AND A HALF WHEN SpT WAS IN THE GAME AND NO ONE ***, RATHER THAN THE LAST 3 MONTHS WHEN NO ONE IS PLAYING.

Seriously, if whining on the forums to change a mechanic while not playing a game because you dont like the current political landscape, is not easy mode I don't know what is.

When SpT was introduced it was one of the greatest advancements to this game because of the tedium of travel. Everyone forgets that it seems.

Also, all those who now want it changed because "we make millions of nic with missions on easy mode" ... How many of you have your 6.0 standings? Pretty much all of you, right? Because when you owned the Betas, you took advantage of the broken system. Now that you don't, to the forums! We have to change this great injustice! What a joke.

I spent all my gametime last night mining Titanium. What the hell!?! Shouldn't I be running missions for every single second of my gameplay?!??!??

I comment on stuff for the good of the game. I thought SpT was good for the game when it was introduced.
The limit of sparks means you have to choose which ones you have.
The mission system was designed pre-spark, its getting revamped and the advantage will disappear.
You have your opinion, I have mine. I respect yours. Stop telling me why I have mine. And I will do the same.

454

(1,455 replies, posted in General discussion)

Gunner wrote:

19-24 hours for Clone jumping and you are talking about a 5 minute timer.

That is how far we are separated on the subject.


Merkle wrote:

All of a sudden we dont have a PVP flag timer...

We sure are skipping quite a bit of what is already in the game just to make a small point.

Why do you continually bring up EvE? The type of pvp you long for in perp doesnt exist there either. .. And it has a one day cooldown. You are not making your point.

And can someone please tell me how after our mass blob fleet is lured outta Karapayth by a fake attack by a few blobs and we chase them halfway across Hoop ... Oh no, the real attack starts on Hokk ... How the *** are we gonna instant spark over there with our blob? Even without PvP cooldown timers its a MINIMUM of 5-10 minutes to get those in the fleet with sparks at the real location ... And not everyone has them at that location .... Seriously you are building it up to make it seem OP.... Also, Arga,the same applies with my point about mobile teles ... Their charging time, depending where you are in the field is probably faster than "instant unlimited SpT"

C'mon you guys can do better ....

455

(1,455 replies, posted in General discussion)

Gunner ... if it was up to me this game would have

... no orange bots anywhere whatsoever
... roaming observers on Alpha (one of the best early game moments for me was getting destroyed almost instantly by a Kain observer right outside ICS Alpha.)
... neuting and demobbing lvl2 npcs
... a cloaking nexus

I don't like games on easy mode.
SpT is not easy mode .... even now you have to carefully choose which sparks you set up and have the equipment there to use.

I suppose the same thoughts behind SpT should also be applied to mobile teles? because clearly they should not be used either, correct?

You are not really thinking ahead about this ... as long as players do not get more than the current 10 possible sparks plus their death spark, they will never have enough sparks to do what you all are suggesting. and if/when the game gets bigger and has more pop, the sparks will be even less of this "overwhelming broken mechanic" everyone is trying to make it out to be.

Regardless you guys have your opinion, I have mine ... It's not changing unless I see a reason it should ... and so far all I've heard is the same jack *** argument repeated endlessly on your side, as if repeating it makes it ... true.

I don't care if you agree with my opinion, but I do take exception to the idea I want things easy. That is not the case. Don't confuse the ability to do things easier because of time and effort invested into the game, and wanting the game to be easy.

456

(1,455 replies, posted in General discussion)

I wish the game had the problem of a 30 man noob fleet attacking a Beta.

457

(1,455 replies, posted in General discussion)

Gunner, you are correct that with spark Teleport 20 people are able to control 10 outposts

So change the spark system because of that? Lol no. As you yourself point out, player population in the future will change the control. Your posts are bringing up far more basic issues with the game, and really they all point to the #1 issue. Population. All decent points. None of the decay in the game has its root causes in SpT, though. The population was shrinking long before it and Gamma were introduced.

Do you guys really think we at STC don't understand the factors that have lead to the current power structure within the game?

Lots of us love the game Gunner, not just you. On serious gameplay rules and balance, I never post politics I post with what I think will allow the game to grow.

Arga, I'm quoting EvE's system because other (not you) suggest it as an example (clone jump timers) why there should be a longer cooldown. EvE has the same issues, just on a larger scale.

458

(1,455 replies, posted in General discussion)

EvE has a 24 cooldown, soon to be modified to 19.
Perp has no cooldown for resparking, other than your PvP flag.

Small Gang PvP is dead in both games. Its not caused by sparks or clone jumping.
Its caused by 2 things ... The size of the playing area relative to the players ... Both Games have a HUGE playing area relative to their persistent online population.
And its full loot drop. Most people are afraid to engage unless they have overwhelming odds (blob) because they pay for and love their pixels.

So lets get off the SpT kills pvp train now?

Homie I am stealing that quote. smile

460

(5 replies, posted in General discussion)

Celebro, I looked on the market and there are not T2 BPO's available. I'd love to by a T2 Vagabond BPO. wink


Research system applies to all players.
When Observer spawns were broken on Beta long ago the advantage went to the Beta powers who farmed them relentlessly. New  players didn't have this chance.
When kernel drop rates were halved on roaming Observers, and in general loot drops, it made it harder for new players to catch up.
When the new research system was announced, those who hoarded their kernels and EP had no issues when the patch rolled in. New players have a grind.

Please don't look at the research system in regards how easy its for an existing player. Please look at it from a new player perspective .... It's still a long grind, and a new player can actually spend less time achieving techs than older players who consumed kernels with a random chance of it being applied somewhere.

If I had to guess, a new solo player will need 2-3 years minimim to get most tech. And I think that would be with the help of a secondary combat account to farm kernels. In no way is this a simple task to get all tech. Nor is it impossible. Its probably a longer time frame. And this IMO is a reasonable time.

461

(1,455 replies, posted in General discussion)

Again using the EvE "standard" Beta irrelevance has its equivalent in Low Sec space, and for muchly the same reasons .... Better resources and sov mechanics in 0.0 or Gamma. Better security elsewhere. etc.

I do not understand why Epi is not made a Beta only resource. This would solve 90% of the empty Beta problem. (And I have endorsed this long before everyone stopped playing and STC assimulated empty Beta outposts)
The only argument against this I heard was the disdain for artificial chokepoints, games a sandbox, etc. Well the game already has tonnes of artificial chokepoints, no Epi on Alpha, MPC only on Gamma, etc.

I have never had enough sparks ... I currently have lvl 7, and even before STC owned every Gamma, Beta, and Alpha terminal... As long as the amount of personal sparks do NOT increase, and lets pretend eventually this game survives and population and playing area increase, Spark Tele becomes no advantage whatsoever.

Currently, SpT favours Beta Outpost Defense, as a Outpost owner can spark in reinforcements if attacked where the attacker without access to the terminal cannot. In all other aspects of the game all sides have equal access to use of SpT. So the only possible negative is the advantage of Outpost owners. But Beta station ownership battles were never meant to be easy to change, or something that a small gang could simply hit and run and take over in one shot. Saps and sap loot can be hit and run by a trial account in a light bot, this is awesome. A new player can do something. Beta owneship is indeed worth something, if only as a safe teleport point.

Edit: a bit rambling but trying to make points in a thread that without politics, is a pretty good topic.
My basic points are some of the problems raised in game are not caused by the introduction of SpT

462

(1,455 replies, posted in General discussion)

Ville, I'll expand a bit here in the proper thread rather than Khader's corp dialogue thread.

Small gang pvp died upon the introduction of Gamma. Why? Because Beta's became secondary and the game playing area became huge, in relation to the population. Even with a small population while I was in WarDec Beta roams were possible but slowly faded, as the population faded. Right now, the playing area could easily support 500-1000 persistent players. If the game had this population most problems would disappear ... Markets would flourish, all forms of pvp would occur, mining for resale rather than personal use, trade, all would flourish. Spark teleporting did not cause issues for small gang pvp.

Look at EvE, since its been brought up. Read their forums, for years now there is the lament of no small gang pvp. And their supposed golden system is one clone jump per day.

You asked Zoom what MMO allows instant unlimited teleportation?  Perp doesn't. Make a character today. How many places can you teleport to? None, right off the bat. You are ignoring the set up time and EP required to use sparks effectively.

A 5 minute cooldown would be sufficient to nerf the mission riches somewhat. There are almost no players who haven't taken advantage of this. You yourself once told me Ville that the Dom war allowed you access to the missions and you got your 6.0 standings on all your characters. Did you want the sparks nerfed then?

So the advantage the owner of the outpost has, the ability to step outside a locked station and get the time and return to safety, is not enough? Sorry Beast I have to disagree. If you can't afford a half mill, then you shouldn't own an outpost. I also think the loot drops are fine.

I think Martha nailed it. The EP requirements for a solo account to be multi use are simply too high. If all extensions cost a 1/3 of their current costs I could certainly make a multi use well skilled player. But even a million skill points, and 2 years time invested, is not enough to max out a Heavy Pilot.

As far as making other bots self sufficient, bots need weaknesses. I have played my Heavy Mes solo and it's good enough for most situations and can be a repping *** if fit properly.  Not saying I'm the authority on Mesmers, just saying they can do ok solo.

465

(16 replies, posted in General discussion)

Never been butt hurt. Best of luck wherevrr you go Ville.

466

(16 replies, posted in General discussion)

Finally the question of what happens in June has been answered.

Clearly now with your full retreat from Gamma almost done, its time to que the CIR/PHM "Server Reset" Forum Campaign.

3, 2, 1 ... Go.

467

(153 replies, posted in Feature discussion and requests)

Lemon wrote:
Merkle wrote:

Lets just restate this again...the unlimited fields you speak of, are on beta and alpha as well...


Just dont complain when heavy's triple in price and the mods to fit them do just the same.

Its laughable to compare mining to m2s right clicking and insta 100 heavy mechs.

Been giving you far to much credit this whole time apparently.

I dont care about limited or unlimted fields, my point has to do with the stock-piles and the EP difference between us and new players. I am stating that the game cannot handle the population needed to offset the advantages we have over them. In order for them to even have a fighting chance.

In the event that a population rise does happen and it is not at the proper level they will have the same experiences and results as many of the corps in our past have. They will face enemy's who appear to be unbeatable and never ending assets. Being low on EP and lack of experience there ability to combat the vets will be almost not existent. It will be like running on beta 4x4 box on beta with a arkhe with no guns, except they

We had to face a group at launch that only had 2-4 months EP advantage on us with resources and knowledge. You know what that perception did for the moral of the players during that time.

Do you see what I am getting at or should I finger paint it for you guys? limited or unlimted resource, If they arn't worth gathering then it wont matter which they are.

I suppose if Ludlow the stats guy in NeBs was bored we could ask him to complie a list of the 10 highest EP Veterans who have killed the most noobs. You know, Lemon, the very imbalance you are referring to.

I wonder who would top the list?

468

(153 replies, posted in Feature discussion and requests)

The ore certainly has run out in this thread.

Burial, If I understand this, Ville used plasma bombs to destroy structures that were in reinforcement. You are trying to damage a terminal that is not in reinforcement. Also, could be that the bombs were broken when the Devs adjusted the killboard data so their effects are now properly shown, but thats a guess.

470

(23 replies, posted in Feature discussion and requests)

Having a place for PVP is every bit as important as a reason.  Epri only on Beta does both.

471

(153 replies, posted in Feature discussion and requests)

Making Epi a Beta only ore would force all mining of this mineral on to an open and accessible PVP area.

This means if you don't want to risk a bot you would have to buy it on market at a premium.
It means haulers and logistics for the impregnable Gamma bases need to traverse to open and accessible PVP areas more often than currently.

Ore prices increase and PVP opportunity increases, I fail to see the problem here.


Edit: This has nothing to do with current Beta ownership. That could change in an instant if people so chose.
I want to see the Game flourish so as such I suggest things that I think are good for the game, not me personally. The current politics don't mean anything in this regard.

472

(32 replies, posted in Q & A)

I can make $70/hr hanging drywall. Just Sayin'

I guess to answer your question Ville I think the Devs are introducing the "new tech" kernels and these are used for any new mod that would be introduced in the future. So there's your simple way to expand. There are also many available "spots" on the tech trees for level 8,9, 10 extension level techs, so I'm sure that also allows for simple expansion in the future.

The research system is being completely redone, not recycled, as most would agree the old system needed to be changed.

I've been busy and haven't paid much attention lately but is there an EP patch or reset announced? Or is it the continual Gooma "Reset my EP!" posting campaign? I am curious if I missed something. For the record I see both sides of that argument but lean more to an ep "adjustment" rather than full reset.

There's no point to comment on trolling or dead game or no pvp or us owning the server currently as we all know what the reasons are there. This game will need a marketing budget in the future if the expansions and patches get finished.

Name one corp we have "ground out of the game".
Don't confuse it with corps who gave up on the game and went elsewhere.

The only time I've been in STC and felt like I've shot (or STC has) someone we shouldn't have was when we shot AIC when they were neutral. We ended up pushing them to your side, and they did and do pretty good at PVP now.

The game is about conflict.
The game needs conflict. Take 10 corps, at any time one will be the strongest, one will be the weakest. Its just the way things are.

Our Alliance is solid. We had a great run. We wiped whatever you had and in the process took Kara, took Hoop.
You guys brought CIR back, and turned the tables, won fights against us.

Did we take Dohm despite our best efforts? Nope. You guys defended well. We went there for pvp and we got it and our *** handed to us. Thanks for that and gf smile

Now people are drifting away and playing other things.  The islands are empty. Should I leave too, because you did? No, I do what I want because its my choice. If no one is here and bases are available we will take them. We take them because we can, we are not spewing crap about how leet our alliance is. We choose to keep playing. Thats it.

This is the state of the game now. 12 and 62nd and friends are great opponents and were great fun to fight. Even phm/cir/ chaos/ aic fights, both the ones we won and lost, we fun.

This is the truth of the politics now and the state of the game. Prove me wrong.

474

(135 replies, posted in General discussion)

Gharl Incognito wrote:

Cassius, I dispute your claim.  A combination of work commitments and in-game factors mean I'm packing it in. 

I have little spare time and I'm not spending it playing an MMO with a Mordor Complex.  Terraforming makes PvP and intercorp fighting/trade pointless... ergo nothing survives unless it's behind an iron curtain; not very social and ultimatly dull.

To put this in perspective; I may renew subs at some point... I may even appear in game; but I no longer care about Perpetuum as a player because I feel I've accomplished all I can... and it wasn't that interesting.  It's like they say, 'this i smy blog that no ne reads'.

My comment was directed at Annihaltor, not you Gnarl. I really don't fault anyone for leaving. Or returning for that matter. It's just some should stay away. Especially when they leave with huge fanfare. You did not.

475

(34 replies, posted in Feature discussion and requests)

Annihilator wrote:
Zortarg Calltar wrote:

well on second thought:
you can already shoot platns on alpha. you just need a second bot behind the plant, flag up and shoot it. so as long as shooting plants will flag you for pvp it will basicly the same as we have atm just a bit more easy then you can do it with one instead of 2 bots.

so i cant see any problems as long as the pvp flag is triggered, and with some adjustments to the wall system.

oh man, this one should win the award for the best suggestion ever...

"Player vs. Plant" flag!

look at those noobs in arkhes, they are shooting drones - now suddenly one accidentally hit a plant and got PvP flagged. Try to explain someone seriously why he loses protection from beeing ***, docking and teleport-access... just because he shot at a plant!

Next thing is that you should pvp flag when shooting NPCs that someone els has already locked, but not loot-flagged yet.
Or everytime you misstype a field-container code!

Maybe you should get a one hour PvP flag, the next time you log in, for every dumb forum post. I'd be the first one with said flag, but mine sure as hell wouldn't last as long as some peoples would.