I'm against the relocation of minerals.
Theres a Huge Flaw right now:
The original Beta design did not take into accoount the "Lock out/Access control" Mechanic we have now. So in the old days, a 1 time intrusion came up on an alliance island they lost the terminal the enemy gained all the income of the structure that the other alliance used it for, but people theoritically didn't lose their Home. Now if a server side blob shows up to flip an outpost, they can lock people out of their stuff. This has a negative impact on the player base. People will just stop logging in.
If you do this: Two things will happen. You will force A fight over 6 Islands. Ok we get some cool pvp for a while between the TWO same sides, and it will force the population to once again Ally with the SAME TWO *** SIDES. Because any third defecto alliance will be too small to counter either's side without a loose knit "coalition/Nap" and we all know what that leads too... The smaller alliance won't ever fight their bigger political counter part and only attack the other... kinda forcing an alliance... Ok so any idea of getting a multiple sided war is out the window with this. Now I know their is a dynamic SAP system in place that can help stabilize this, but honestly, with the amounts of gifted/traded W/E accounts hanging out there its not hard for 3 dudes to wake up at 2 AM log in 15 accounts, in an attempt to just scare off the 3 people who own the station just hanging out trying to defend their station.
The second part that will happen is once someone trys to get a foot hold theres going to be 1000000 pvp hungry hounds pounding their *** in nightly. Noone will have time to do *** on these islands. It will be a huge magnet and the people living their will just simple stop. Just like flipping Gammas, people just stop playing once they've been defeated.
For this idea two things needs to happen:
Access controls need to be removed on NPC outposts and Epi needs to become a solid, I will admit mistake when I was for liquid epi, but it needs to happen.
I don't like the "locking out" mechanic one bit. It restricts the game play and looses its illusiveness for the players. Players can only "Hide out" on Gammas at the moment. Beta's are too restrictive and I don't like that. It makes me feel as a player we are being forced to play only one way and thats not what a sandbox is about.
Overall Burial -1.
I would rather there be gamma improves to prevent islands from being completely terraformed off from one another.
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