426

(1,455 replies, posted in General discussion)

Ville wrote:

You need to get *** together.  Martha Stuart suggested epi to Beta only.  I don't need to continuously remind the forums why power projection is bad or why only two sides in a sandbox game is dumb or why being able to scout EVERY island in under 4 hours in one day by one person is bad.  Or why it's fully possible to own every beta station easily.  See the only retort that keeps getting posted is "I'm *** lazy and want easy mode".  But keep at it Cassius!  I'm at the I told you so point.  I'm waiting to see the world burn.  It's a snow ball effect Cassius and its to a point were a *** avalanche is going to slam into ANY force that attempts to stand up to it.

Because insults work better than no facts. You forget I want the game to succeed. I don't give a rats *** about changing things for the good of STC, I suggest things for the game and I give reasons for it. When all
You post is "4 hour cooldown is fair" then switch it to "8 hour cooldown is fair", with no reason. You're just trolling for pages.

And for the record Epi to Beta only is not my idea exclusively, you're right in that Martha and other have suggested it. i was simply pointing out to you specifically when you post something with actual reasons you have a better chance of getting results.

My point is SpT with no cooldown is not the cause of the game's problems.

427

(1,455 replies, posted in General discussion)

Celebro, even the game lore promotes SpT ... Remember, no "humans" are actually on Nia. Its a spark that remote controls a robot. So of course sparks should move instantly between points. But no physical instant spark. Bots dont move.

What you cannot do, with SpT:

You cannot move items and commodities. Sure, for PvP a Scarab into a terminal supplies all your PvP needs for months. But what about a indy manufacturing or mining operation on Gamma? You are constantly producing aomething that needs to be hauled, you constantly need to haul hauling bots back to the indy site. Much travel is involved. SpT only removes at best half of it.

Ie: I have 5 scarabs of minerals to move
From Imi to Hersh. Travel to Hersh, SpT back, repeat 4 more times, travel back to Imi with a Scarab full of .. Scarabs.

Power projection, of course SpT is an advantage to the defend with moving active players to a controlled Beta outpost in case of a disturbance.  But to do this you first need enough active players with SpT at that exact outpost, and once they are on terrain they cannot SpT elsewhere until they return to station.

So SpT only travels between owned outposts.

THERE IS NO INSTANT TRAVEL WHILE YOU ARE ON TERRAIN
YOU CANNOT TRAVEL TO A STATION YOU ARE LOCKED OUT OF

These are the limitations to SpT and they are quite important.
Using the CURRENT political landscape, our enemies can only SpT to 3 of 18 Beta stations. Therefore our power projection advantage is HUGE over our enemies. Because of SpT? No, because we OWN the stations.
If the enemy played in more numbers we wouldn't own as many and our power projection would be substantially less.

SpT helps, but we don't have what we have BECAUSE of SpT.
This is exactly why your argument to nerf SpT is flawed. You are confusing cause and effect.

428

(1,455 replies, posted in General discussion)

All I know is hauling *** to Imidero yesterday, from Hersh, took 45 minutes. And there were several opportunities to gank me along the way. Of course people need to play the game. SpT instant anywhere, my ***.

Ville you are just trolling to get as many pages as possible. Maybe if you listed some reasons for your cooldown people might listen. I listed in this thread several reasons in one or 2 posts why Epi to Beta only was good .. Lo and behold ...
I wonder if I spammed "Epi to Beta only!!!" 74 times if it would have the same result.

And Celebro, Arga, Lemon, and any other non-trolling intelligent person who is trying to make a case for SpT cooldown, some food for thought ...

Epi to Beta only should accomplish more of what you are hoping a SpT cooldown would bring.
And why do you ignore the fact that Gamma introduction was far more responsible for the decines in game rather than SpT? Almost every factor you argue caused by SpT can be equally argued to have been caused by the introduction of Gamma. And in fact Gamma was the cause.  Please by all means, give me a counter argument that these issues are SpT related and not Gamma related.

You are guessing how we use SpT for power projection currently. Can 5 guys control all of Beta with SpT. Sure. But not because of SpT but because there are only 2 guys opposing us. 6 guys would render our 5's control useless very quickly. Don't guess, use facts. Any cooldown beyond a nominal 5 minutes or so (like what we currenty have for mobile teleports) is not needed. If anything oncrease the coat to SpT to 10 000 nic per jump, not enough to kill a noobs financially but enough to discourage 75 jumps in 10 monutes out of boredom.

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(95 replies, posted in General discussion)

What no one seems to realize is after we exhaust our stockpiles of Epi, having to get it from Beta will effectively hamper unlimited expansion by one corp. Anyone building MPC know the amount of Epi needed for structures and terraforming, moving the mineral to Beta only does an excellent job of limiting Gamma growth, while making Beta valuable.

And please, warfare on gamma is not limited to siege only. There's plenty of PvP when there are actually defenders. No base is safe. As intended. It just takes time to wipe out something that players put a ton of effort into. This is also as intended.

There is nothing wrong with Gamma as is, especially when the Epi change becomes fully understood.
Merkle you are now shoot on sight.

430

(1,455 replies, posted in General discussion)

Arga wrote:

30 pages just shows how passionate both sides are, if it was just a troll, it would not have made 20; and certainly not a fair balance of pages between differing view points.

When you take out the 100 comments by Ville that state "x cooldown is fair" with nothing to back it up, you realize its just a troll thread. Why do you think he's now pushing 4 hour cooldown? Because that's guaranteed to cause more replies than the "one hour cooldown" comments that people simply skip over in order to read actual comments.

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(1,455 replies, posted in General discussion)

Ville wrote:

Successful troll is success.

The reason why this thread was started. Has nothing to do with the actual game.
Commence next forum campaign in 3, 2, 1 ....

432

(1,455 replies, posted in General discussion)

Ville wrote:

I'm online every day ***.

I don't play on Alpha, sorry.

433

(1,455 replies, posted in General discussion)

Ville wrote:
Arga wrote:
Shadowmine wrote:

Spark teleport needs no cooldown. I don't play perpetuum to sit in a station waiting...

Then press the 'undock' button.

+1

Maybe both you and Arga should try the "login" button.

Edit: lol didn't get to the end before I saw Martha used the burn already.  STC wins the forums!

Lets even go a little farther with this. Currently the mist active and largest corp controls most of the game territory. Within one month of a wipe, the largest and most active corp, with the most perp experience, will control the most territory.

I can trash talk my enemies all I want. It does not change the fact that CIR is probably the most organized group if gamers that have played. They would quickly and efficiently mine and farm their way to the top of the food chain, along with the help of their allies. Numbers win in Perp. Its the case right now, it would be the case after a wipe.

To expect anything else to occur is unrealistic.
The only reason why STC currently holds most of the gameworld is the opposition stopped playing. They could have the same effect on the political landscape if they returned to play now. A wipe will do nothing.

Arga wrote:
Cassius wrote:

Also its not just about filthy lucre ... How do you compensate for all the work someone puts into something like terraforming or building structures? None of those items are owned by an individual, but both consumed a large chunk of someones playtime and resources to build.

You're confused.

A wipe is about clearing out the current 38 players so that the next wave of 1000's of players will enjoy the game.

Arga. I really like you. You are articulate and generally come across as a smart guy. However even the smartest can be completely stupid. This would be that time.

Please consider.
Does a wipe remove experience?
Does a wipe remove corp structure?
10 minutes after a full wipe and reset, would you bet against Lemon or Merkle against anyone in pvp with their arkhes?

All the current corps will simply reform, and quickly dominate the virgin landscape, as before. A new player with no prior knowledge or experience of the game will be left far behind, quickly.

The only thing a wipe does is remove the assets of those currently playing. It's easy mode for those disgruntled with the game and cant be assed to re-establish themselves via gameplay.

Who is confused?

Whorum Post Alt wrote:

Y'know... everyone's terrified about a wipe-all or other changes that will impact all the filthy lucre they've amassed during the slow months of peace... but other people have grave concerns about attracting and keeping nuubs...

How about this suggestion:  Pay to Compete
In other words:  EP packages; 1, 6, and 12 month.  To a maximum EP available on a given account of no more than 75% of the current maximum EP.

So, let's say that a character that started, day 1, and has kept active has 2 million EP  (I don't know the total, so that's just an example number).  Any current or new account can buy EP in packages up to 1.5m after which no further EP can be applied and they'll have to progress based on time as normal.

The EP package would be exactly the same as it would cost for a 1, 6, or 12 month subscription, but all applied immediately.  No other benefits are given (thus standings and goods have to be worked for).  They would, of course, need to purchase subscriptions thereafter as normal (or not, if they go the free-to-play route).

It's certainly not 'pay to win' or even 'get ahead', but can buff them enough to feel a little more competitive than a nuub in his arkhebot.  Since nothing other than EP is provided there is no direct 'I win' correlation from premium purchase items or such.

This will very possibly attract new players, give them a means to become more established than a 0-EP nuub and give them an incentive to stay with just a bit more money up front which will fatten the developer's pockets perhaps enough to allow for some expansion?

So I pay twice for the same EP I already paid for?
No.

Also its not just about filthy lucre ... How do you compensate for all the work someone puts into something like terraforming or building structures? None of those items are owned by an individual, but both consumed a large chunk of someones playtime and resources to build.

Gunner wrote:

reroll

STC wins first round


Do you think EvE should reroll too? I mean, to give the noobs a fair shot at 0.0 sov?

So we can all agree, in absence of any logical argument of for.... That a server reset is a stupid idea.

@ Beast ... Try and leave the smack out ..
And do you and Gunner actually think that a second server will have any other effect different from the total wipe you are suggesting?

@ Gunner ... Is this the new forum campaign now?
You make a post about us in denial, we are alone in a dead game, then a few posts later on congrats you won, lets re-roll. Holy sarcasm much?

Judging from the SpT topic is it your intention to spam this topic with the same message in every post, written in different ways? People may be on to you. You say no easy mode, yet you want everything on easy mode. The arguement that a newbie can't own a Gamma is bullshit. Not because this is not true but because this is the way the game is meant to be. Why don't you delete your EvE accounts and start a few new players and sail off into lowsec and 0.0 and be the leet PvPer you are. Both games require a time based progression of your character's abilities. The game needs these timesinks in order to have a reason for players to extend their subs.

Maybe I will try and get on topic.

I support a server wipe. With conditions. And for good reasons, not simply because it may get new players.

Wipe the server if the mechanics that cause lag and memory consumption cannot be fixed any other way.  Basically if the code can be fixed only by a reset then do it. Use it to make a better running game, not an even political landscape.
And if wiped, compensate the player base with their assets and time in the new server.  Bring a percentage of a players nic, EP, and even Gamma structures into the new server. I could live with a third of my assets and EP on a new server if the game itself was recoded to be rock solid, hardware resource savy, and solid gameplay mechanics.

This is the only way I could see a wipe considered. I don't play EvE anymore. What would the reaction on the EvE forums be if I posted the game needs to be wiped because the estabilshed power block are too strong and have too much advantages compared to the new player. You'd be the first to post bullshit on that thread Gunner to preserve your 120 mil SP pilot.

Yet its perfectly fine to post here about a wipe because you no longer have any assets and own any structures or terminals. Makes perfect sense.

Gunner wrote:

bugs are one thing, but changing vital game mechanics or introducing off-the-wall game mechanics, then fixing them after people have invested time in to them is awesome.


EvE would never do this. Right?

441

(1,455 replies, posted in General discussion)

Gunner wrote:

   

... some stuff ...

99% of the perp players arent playing.  Its just you.  I speak for the majority of players and the majority are just waiting for Steam.

... more stuff ...

So you are saying the players who don't play are the ones who the Devs listen to? You spend $10 to have one account so you can post on the forums to attempt to influence a game you don't play. I spend $50 on my 5 accounts but also only have one voice on the forums, and find myself put into a position to defend a game I play against people who don't play.

You are completely stupid if for some reason you think I voice my opinion here simply for my own advantage. I am well aware, as is most of those I play with that the game is at a critical junction. If the game is not attractive to new players and cannot retain and drastically increase its population, it's done. Do you think I want a faulty mechaninc in a game just because of my own benefit?

***, all we have is a difference of opinion.

442

(1,455 replies, posted in General discussion)

I guess my rationalization is basically a spark cooldown affects people who play the game, not people who post on the forums.

Please tell me what would accomplish more, instantly.

A spark cooldown beyond 5 minutes.
Epi a Beta mineral only.

Since I happen to play the game, and I happen to afk mine in Scarab Mk2 with T4+ gear on Gamma, surely it's not my advantage to suggest Epi Beta only. Do I have a billion units of Epi in my hanger? Nope, only roughly 85 million. Not enough to suggest a game changing mechanic and not be affected by it.

My interest he is for the good of the game, only.

Epi Beta only forces activity on Beta.
It increases the value of owning a Beta (sure we currently own all Beta, but again, not my secret political motivation to suggest this)
It will increase the value of the mineral, making Alpha miners more likely to risk for the reward.
It would increase the number of opportunities of many types of PvP, from the solo miner small gang roaming gank to the large mining logoffski bait trap to even a simple show up and disrupt your enemy for an hour or 2.
It would increase the risk of hauling and therefore provide even more PvP opportunities.

Epi on Beta would do far more to improve the game than any type of spark cooldown greater than 5 minutes ever will.

Prove me wrong. Not by repetitive posting, by actual logic.
Posted by someone who cares about the game surviving and flourishing rather than current game political landscape.

443

(1,455 replies, posted in General discussion)

DEV Zoom wrote:

Ok this might have been already suggested and if so I'm sorry, but how about individual cooldowns PER spark teleport target? Jump to a target, cooldown starts for that one only.

This would make it possible to use the system to jump around all your targets exactly once within a given time, which is still ok for marketeers to modify/add their orders, but rules out jumping back and forth quickly between two targets.

This could even have a substantially longer cooldown too, like 12 or 24 hours.

Hmm. Let's say I'm a disgruntled bitter ex player. Let's say I may even have a few corpies that fall into the same category. Let's say I criticize the devs continually. Let's say I am only subbed to essentially post on the forums, I'm not actively playing the game, I can't be bothered to put the effort required to hold a Beta Station, much less a Gamma. I spend most of my gaming time playing other games which I'm happy to brag about here, constantly.

My enemies hold everything. They are the only ones still actively playing, actively subbing all their accounts, not just one for forum trolli.... Err posting.

You implement this long cooldown system.

My and my corpies go on a roam, and cause my enemies to spark around to various locations in a short time.
Then I do what I say I'm doing and play other games.

Who gets *** here? The guy that plays the game and now has to travel everywhere because some idiot who doesn't play takes advantage of a system thats implemented because of a forum campaign.

Be careful of what you do Devs.

444

(1,455 replies, posted in General discussion)

Gunner wrote:

With the current system, Beastmodeguns could bounce between each beta station (Main beta) about 14,000 times per day.

Each time in an instant with no cost or penalty.

That is broken.



You could bounce 9 or 10 stations about 1000 times, undock, do a detector scan, redock again and leave to another station at a completely different place with not cost or penalty.    with one account


That is broken.

You can do the same if you wanted.  Wait, you can't, because you don't own ***. So it's inbalanced, but not broken. And only inbalanced because you can't be assed to own a station. Not because of SpT.

Isn't that what this thread is all about?
Changing things on the forums because you cannot thru gameplay, that's easy mode Gunner.

And you spend far more time posting than playing. I wonder who is due for burnout, Gunner.

I'd like to point out no cooldown is fair.

445

(1,455 replies, posted in General discussion)

Ville wrote:

I'm at the point where I am just waiting for the I told you so spam.

This point will occur if your politcally motivated campaign to change SpT beyond 5 minutes succeeds and in the game future when you are actually playing in an active corp with assets and bases and you need to move between them. Then you will remember and understand why we told you so, not to change it.

Lemon whether you killed the miner pre or post SpT, your location becomes known. The nature of roaming PvP generally means a smaller mobile force, that gets in, kills, and escapes or finds another target. The one thing this force DOES NOT DO is sit and hang around for a response fron the territory owner. This is the same in ANY game. The only way you combat a large force is with a larger force. SpT changes the dynamics of this PvP but hasn't killed it.

Make Epi a Beta only resource. This would solve so many issues and arguments in this game including this SpT thread, I really don't understand why this doesnt get implimented right away.

Whorum Post Alt wrote:

Then they need to go with option B - unaccessed artifact signals disappear after 24 to 48 hours and refresh elsewhere on the same island.

Also, unaccessable to you because you are not a member of the corp that built the base and therefore cannot pass the defenses without dying? How is the server supposed to determine what corp you are blue and red to? Right now I believe the Artifact sites do not spawn on inaccessable terrain ... And most bases have an entrance, so theoretically the site inside the base is not enclosed by impassable terrain, just defenses.

Way too much concern when you simply can artifact on a different unused Gamma.

Umm, OP, how about artifact on another Island? Wouldn't this solve everything without wasting time and resources on coding?

As it is now, the artifact sites are reset with every server restart ... That usually happens at least once a month for a variety of reasons .... No need for any new coding when there are 36 islands to Artifact on.

448

(1,455 replies, posted in General discussion)

I'd like to say no cooldown is more fair.

449

(1,455 replies, posted in General discussion)

Arga wrote:

@merkle, I see what you did there

@Cassius - Well, Population and the spark is allowing you to control the world. Which is where the real problem comes in. Any corp that has the greatest firepower (People and EP) will be the ones that control the world. That's what is broken.

I've bolded and underlined the important part here. Perp is a game of conflict. Of course the largest and strongest corp is king of the hill. It's not broken, It's exactly the way it's meant to be.


Arga wrote:

Even if the tables turn, it won't even be 'fun' pvp to try and fight, because you'll always be faced with a huge number of opponents.

The M2S alliance was able to take over all the outposts because they had unlimited resources.

STC is holding all the outposts because you have unlimited mobility and the largest force.

The 'largest force' is only important because of the unlimited mobility. STC can apply everyone anywhere, that's what is broken.

I understand you don't want to give up your advantage. All 1000 of my posts aren't going to get STC to agree with me, contray to Merkle's post, I'm not done playing-dumb yet.

The only thing that really matters, is that the devs do see the problem, what they didn't see was a solution.

If they want to make it a 15 min PVP timer, that's fine by me. But it won't solve the problem, and time will prove that out.

I can't speak for Ville, but I would hazard that he doesn't care about holding a station, he just wants good PVP. Having 4 or 5 times your number defend every SAP on is not fun PVP, for either side.


When there was a force to oppose us of equal or greater numbers there was balance in the game, and PvP. The less overall population, the less PvP.

A change in SpT will not change the current political control landscape, Our simple 10 man corp controls everything simply because there isn't a equal 10 man corp to oppose us. That is what will change the landscape of the game.
The majority of you posting in this thread about changing SpT voluntarily stopped playing the game, continually preached how Beta's were dead and worthless. So you stopped actively playing the game, Beta's are worthless ... but the most important thing now is to change SpT because we are the dominant power in the game and control .. wait for it, .. all the Betas?

Seriously, you can do better than this.  This is exactly why this is a troll Ville. You never said a peep when you had a gamma or when you were running missions.

The funny thing is I think Khader said it best what I thought ... that when SpT was first introduced the fact that it had no cooldown seemed crazy, and even I thought, at that time, that it would be changed quickly. But it didn't. And now after playing I no longer see a reason why it should ... It promoted quick movement to gammas, and caused many players to increase the number of bots they needed to have on hand, a boon for the economy and the game.  I have stated several times in this thread if a cooldown was implemented, a simple 5 minute cooldown would suffice to kill the mission imbalance, and even the dreaded "power projection" I don't think a cooldown is needed but could live with a 5 minute one.

Ville before you troll another "I'd like to point out a 1 hour cooldown is fair" perhaps explain WHY 1 hour is fair?


I'd like to point out that forum posting should be limited to outpost owners and that the number of outposts = the number of daily allowable posts. Ville I will go a step further and state this is fair because outpost ownership shows a commited effort in playing the game, therefore players committed to the game should be heard.  Clearly as you have stated "The monthly fee of $10 I spend to troll the forums is the best investment ever" type of player is not good for the game.  And not to punish new players all NPC corp players should also be allowed to post on the forums. I type this with the straightest possible face and with absolutely no political motivation whatsoever. And I'm not trolling.

Arga, for the record, SpT and my opinion has absolutely nothing to do with me not wanting to give up an "advantage".
I could care less if we lose our Beta's ... I clearly remember the drag that travel was before SpT and the difference it has made. I think it's good for the game ... the number of SpT should never be increased beyond 10 ...

450

(1,455 replies, posted in General discussion)

Arga wrote:

I'm not following your arguement, hows does Ville's post 'kill' the need for a timer?

Considering Ville started this topic, with the purpose of 50% trolling (this is a mandatory minimum on all Ville forum posts/threads) and 50% change the advantage an enemy has through any means possible except actual gameplay, I will simplify it.

Ville's argument:

Our small, 10 player active corp controls all Beta and some Gammas because we can spark anywhere and project power if needed, with no penalty. Therefore SpT needs a cooldown because this allows the simple few to control the vast majority. Its OP.

Ville's post states how one single player, himself, is able to hit 3 different areas without access to lockable stations, and muses how with more players, there would be no way possible our corp would hold anything.

Result: SpT is not allowing us to control the world. Population is.
Ville shoots himself in the foot, again.