Arga wrote: @merkle, I see what you did there
@Cassius - Well, Population and the spark is allowing you to control the world. Which is where the real problem comes in. Any corp that has the greatest firepower (People and EP) will be the ones that control the world. That's what is broken.
I've bolded and underlined the important part here. Perp is a game of conflict. Of course the largest and strongest corp is king of the hill. It's not broken, It's exactly the way it's meant to be.
Arga wrote:Even if the tables turn, it won't even be 'fun' pvp to try and fight, because you'll always be faced with a huge number of opponents.
The M2S alliance was able to take over all the outposts because they had unlimited resources.
STC is holding all the outposts because you have unlimited mobility and the largest force.
The 'largest force' is only important because of the unlimited mobility. STC can apply everyone anywhere, that's what is broken.
I understand you don't want to give up your advantage. All 1000 of my posts aren't going to get STC to agree with me, contray to Merkle's post, I'm not done playing-dumb yet.
The only thing that really matters, is that the devs do see the problem, what they didn't see was a solution.
If they want to make it a 15 min PVP timer, that's fine by me. But it won't solve the problem, and time will prove that out.
I can't speak for Ville, but I would hazard that he doesn't care about holding a station, he just wants good PVP. Having 4 or 5 times your number defend every SAP on is not fun PVP, for either side.
When there was a force to oppose us of equal or greater numbers there was balance in the game, and PvP. The less overall population, the less PvP.
A change in SpT will not change the current political control landscape, Our simple 10 man corp controls everything simply because there isn't a equal 10 man corp to oppose us. That is what will change the landscape of the game.
The majority of you posting in this thread about changing SpT voluntarily stopped playing the game, continually preached how Beta's were dead and worthless. So you stopped actively playing the game, Beta's are worthless ... but the most important thing now is to change SpT because we are the dominant power in the game and control .. wait for it, .. all the Betas?
Seriously, you can do better than this. This is exactly why this is a troll Ville. You never said a peep when you had a gamma or when you were running missions.
The funny thing is I think Khader said it best what I thought ... that when SpT was first introduced the fact that it had no cooldown seemed crazy, and even I thought, at that time, that it would be changed quickly. But it didn't. And now after playing I no longer see a reason why it should ... It promoted quick movement to gammas, and caused many players to increase the number of bots they needed to have on hand, a boon for the economy and the game. I have stated several times in this thread if a cooldown was implemented, a simple 5 minute cooldown would suffice to kill the mission imbalance, and even the dreaded "power projection" I don't think a cooldown is needed but could live with a 5 minute one.
Ville before you troll another "I'd like to point out a 1 hour cooldown is fair" perhaps explain WHY 1 hour is fair?
I'd like to point out that forum posting should be limited to outpost owners and that the number of outposts = the number of daily allowable posts. Ville I will go a step further and state this is fair because outpost ownership shows a commited effort in playing the game, therefore players committed to the game should be heard. Clearly as you have stated "The monthly fee of $10 I spend to troll the forums is the best investment ever" type of player is not good for the game. And not to punish new players all NPC corp players should also be allowed to post on the forums. I type this with the straightest possible face and with absolutely no political motivation whatsoever. And I'm not trolling.
Arga, for the record, SpT and my opinion has absolutely nothing to do with me not wanting to give up an "advantage".
I could care less if we lose our Beta's ... I clearly remember the drag that travel was before SpT and the difference it has made. I think it's good for the game ... the number of SpT should never be increased beyond 10 ...