I doubt that the people who complain about light electronic warfare bots being « OP » have ever being in an offensive ewar roaming gang. What they perceive as an unstoppable menace is in fact the fruit of an expertly fitted and managed gang using extremely unforgiving tactics.
The failure of one in the ewar roaming gang often leads to the death of all.
All it takes is a failed ECM attempt, followed by a single retaliatory spike from the Kain, and any resemblance of protection the gang had is shattered.
The firepower of EWAR bots is vastly overexagerated. These robots that can be vaporized in a single salvo must plink away one by one the chips of armor of the target for a prolonged period before destroying it. On the other hand the armor of wisely fitted PVE mech is simply impenetrable to an EWAR gang.
The selection of armament for an EWAR is a dilemma on its own. It’s a choice between; the missiles that deal little damage without bonuses, the heavy auto-cannons that deprive you of speed your savior, and the energy weapons that will drain the little accumulator available for your countermeasures.
How would you fit an EWAR thread starter? That’s easy, not so? For an Intakt or a Cameleon for example.
EWAR stufz™ in the head
Guns, guns, guns; lots of them, like … 2 (“light” ones at that too).
An energy vampire, in case you actually think it’s wise to stand toe to toe with a mech. You’ll also need reactor expansion level 12 to squeeze it in.
A frame for speed
An evasion module to stand two salvos instead of one
A repair module to activate ten times for every shot your target takes at you
A recharger for cap stability. Because unlike your poor vulnerable mech that has at least 2000 base accumulator the overpowered EWARS has at most 425.
As you’ll notice you’re two leg slots short. One slot short if you’re using an overpriced MKII. You’re also twice above your reactor limit. Additionally, with all this gear on, you’ll find that you’re as fast as an Arkhe with two medium plates. Bear in mind that it’s best if it’s all T4, like you said roaming is exciting, and nothing is more exhilarating that going around with a 10mil robot that can pop with a single press of the trigger.
The work around, is to take out some of these vital components and compensate with shrewd leadership and unswaying cooperation.
From experience I can say that it is the latter two that are cruelly missing in the players that fall to EWAR gangs.
No amount of nerf, will make you better, but I guess there’s no harm in trying.