Topic: « Eased » travelling.
Make purely decorative plants traversable or implement a sort of “auto-go-around” system.
Additionally; “iron out” the map. By that second part I mean remove the micro patches and single tiles of non traversable land which are scattered around.
I don’t find traveling fun, and I’m not the only one. To kill time while I travel; I chat, I sift through the market to find that good deal, I read through the various extensions etc…
When I close the market window or the character sheet, frustratingly, I sometimes find that I’ve only crossed a fraction of the distance I set out to do because my robot is stuck in a three tile funnel of non traversable land that seems somewhat out of the place in the open plain I set out to cross in “run lock” mode. It’s even more annoying when I stuck in something that is there to make the area pretty.
While it is theoretically possible to steer and sift through market or chat or read the character sheet, practically it’s not. Every couple of seconds, having to minimize the window or interrupt typing or reading then resuming after having made that 5° turn is an exercise in patience.
In a nut shell, if my robot could avoid by itself the tiny obstacles scattered around, in my opinion, it would already go a long way to reducing traveling boredom.