I want to hear just neutral review of political and economical news in PO sever, without any corporation of the week, best veterans, worst trolls etc. Just neutral review for history record. I'm even ready to write news-tellers in English, btw what i'm constantly doing for Chaos clan community.
Forum
You are not logged in. Please login or register.
Search options (Page 32 of 36)
Perpetuum Forums → Posts by Alexadar
Posts found: 776 to 800 of 892
776 2011-03-09 10:48:14
Re: Questions the community want asked on my podcasts (27 replies, posted in General discussion)
777 2011-03-08 18:02:13
Re: I am thinking about starting a PO podcast. (58 replies, posted in General discussion)
Grem, anyway each your answer and question in the podcast will be influent by your participation in your alliance.
For example (not good example, but i hope you will get it) journalist from Iran and Journalist form Ukraine have not similar "neutrality" to the many of the actions what happening in world, so i think your work will be hard if you want to make really neutral podcast.
What can i say...good luck
778 2011-03-07 23:13:54
Re: I am thinking about starting a PO podcast. (58 replies, posted in General discussion)
Nice idea. I hope your podcasts will be politically neutral xD)
779 2011-03-07 11:53:36
Re: Pin Radar / include Alt+ key for Keybindings (1 replies, posted in Feature discussion and requests)
/Signed for rotation stop option
780 2011-03-04 20:14:40
Re: March Content Release (15 replies, posted in General discussion)
I hope new beta islands will be main battleground for the beta alliances.
781 2011-03-01 14:47:42
Re: the market is dead? (30 replies, posted in General discussion)
I think if there will be 1k+ online players, market will resurrect from ashes.
782 2011-03-01 11:53:06
Re: Deployable Turrets. (36 replies, posted in Feature discussion and requests)
Hehe - where is turrets on landmark, there is tasty stuff nearby=)
I like idea about deployable cannons, /signed.
783 2011-02-28 15:44:18
Re: PvP balance. (again and again) (189 replies, posted in Balancing)
I want to hear the Devs all say what type of game they want to make and how they want the end game to be.
I suppose it is PvPvE
784 2011-02-26 13:57:52
Re: Running out of content? (26 replies, posted in General discussion)
Yes, i have same thoughts about lack of content. First of all about PvP:
This game have awesome PvP mechanics and this game positioning itself like open PvP game, but the main problem is: players often don't want PvP because they don't know for what they should fight.
PvP for ... fun? Yes nice! Roamings are always fun, but people afraid to loose t+ fit, give frag to the enemy, loose a bot, "oh no! insurance nerfed!". The pragmatic point of roaming is to loot valuable loot from defenders\miners, no more IMO. Unscheduled PvP events like active territorial hacking, teleport capturing, hacking mine, or else can give roamers more pragmatic goals.
PvP for ... resources?
It is only about epriton and noralgis. And this resources can be mined without PvP. Game mechanics allow miners to avoid PvP even on beta: (detector modules, dock-in tactics, rich resource fields on different locations), so they are avoiding combat, or loose battle because they mined alot and can buy\craft another termis xD). Active PvPers get bored while killing miners: no challenge, just duck-shooting. If one of resource will be so rare, that miners will need to be defended, we will see awesome fights for resources.
PvP for ... strategic points?
I mean outpost, because we have no more strategic points for now. But what OP gives to holder? Only NIC income. So now intrusions more like... reason to have sheduled PvP and hate each other. The incoming patch will give EC flow from outpost, and i think this can add really valuable reason to have awesome PvPs for OPs.
I hope this game will be extended)
785 2011-02-22 23:07:29
Re: suggestions on keeping old players and gaining new ones. (17 replies, posted in Feature discussion and requests)
I wonder if corps and/or players would allow 'combat reporters' to fraps battles; like a News Corp that was set to blue by all sides. Could be a good strategy, if you are losing, to blow up the Arhke MKII fraps bot!
With high probability, one of the FC will be in this bots
786 2011-02-22 13:04:57
Re: suggestions on keeping old players and gaining new ones. (17 replies, posted in Feature discussion and requests)
4. If game community is interested, we can setup a first "perpetuum times" magazine with neutral (!!!!!) look into polytics, economy, warfare op's and other PO news. If you interested - contact me.
787 2011-02-21 11:36:18
Re: Dome of York recruiting / Набор в корпорацию Дом Йорков (66 replies, posted in Recruitment forum)
Требуются опытные тролли для морального подавления Хаосов много еды не обещаю - они последнее время удурчены...
*рукалицо*
788 2011-02-17 23:20:54
Re: suggestions on keeping old players and gaining new ones. (17 replies, posted in Feature discussion and requests)
I can give few suggestions, as slavonic player:
1. Give webmoney option, to buy subscription keys. It is really not comfortable to use paypal here for us, but in UA-RU timezone really many people who want's to pew-pew some bots and pay for this.
2. More high-end content. Many people who obtained mech\heavy mechs are bored, because there is no serious reason to play for them. Farm, deadly pvp, lack of pve ("***, this is boring" they thought) causing dropping the game. This is far not my problem tbh, just want to describe problem that comunity have. (According to a devblog announcement, we hopefully will have a lot of toys in this year=) )
3. Fix and improve graphics please. LOD, nise particle effects, awesome detailed bots, rich planet surface: SCI-FI fans want this features, i'm sure. Same about sounds. People want not just to play, they want to WATCH nice sci-fi movie.
789 2011-02-17 17:15:55
Re: Accumulator Cap Stability Spreadsheet (17 replies, posted in Guides and Resources)
Nice work! Can you deploy and support g-docs version? Thanks.
790 2011-02-17 16:22:38
Re: Post your Perpetuum videos! (141 replies, posted in General discussion)
Art farm filming
http://www.youtube.com/watch?v=cRi0u3jX7WA
Large battle on Beta Test
http://www.youtube.com/watch?v=6_9DtcjNNZw
Norhoop defence:
http://www.youtube.com/watch?v=zWQDF0i1gUw
Norhoop alliance roaming
http://www.youtube.com/watch?v=hS_v_ZGQ8Rw
Specialised videoChannel
http://www.youtube.com/user/alexadarius
791 2011-02-16 10:16:02
Re: Developer blog - "Corporation Recruitment" (4 replies, posted in Feature discussion and requests)
Please, no billboards xD)
792 2011-02-15 20:01:02
Re: Artifacts (6 replies, posted in Feature discussion and requests)
Forgot: i like DEVs efforts to make PvE tied with PvP. This is something like PvPvE
793 2011-02-15 19:37:55
Re: Artifacts (6 replies, posted in Feature discussion and requests)
Geo-scanning skills will be much more valuable than now, miners will have lot of work to search valuable items for corporation (new role for indy players), community will have new rare bots and modules. Awesome.
Arga, i think artefacts will be spawning each times in random positions, if else - this will be disbalancing and im sure devs will not allow it.
794 2011-02-15 15:56:43
Re: Update blog (19 replies, posted in General discussion)
Nice! Especially i <3 artifacts and EC idea.
At last we will have a one BIG reason to fight for outposts: no just for pew-pew, but for new and valuable currency.
Awaiting announces about next patch with bigbigbig interest.
795 2011-02-15 13:37:10
Re: I have bad feeling about future success of this game... :-( (149 replies, posted in General discussion)
those already left thats the 25% - standard playerbase offset
This is natural selection)
796 2011-02-15 11:48:13
Re: I have bad feeling about future success of this game... :-( (149 replies, posted in General discussion)
All will be fine, if core players will continue to play. DEVs are awesome guys. Im sure that in next year they will create awesome cookies: player created structures, new types of bots, destructible modules and so on.
For steve-side holy-warriors: go play your space) we have nice game here.
797 2011-02-15 09:30:59
Re: PvP balance. (again and again) (189 replies, posted in Balancing)
Hunter trying to show 1 mech vs 10 ewars, and by his calculations, mech is just staying and regenerating. thats a little...incorrect. just keep in mind that usualy mech is able to kill 1 intakt in about 10-15 seconds - that means it will be 10, then 9, then 8 etc so time will be raised. another thing - Hunter thinks that mech is using 1 middle armor-repair only. thats incorrect too cuz they can be fitted with 2 small or 1 small and 1 medium etc. also nuimquols have a bonus to armor repair that can't be ignored.
oh and in his maths ap doesn't count in any ways. so its very very single situation that can't be used as base to balance.
Лайн, это слова. Опиши математикой где ошибка.
798 2011-02-14 22:05:25
Re: Insurance action (268 replies, posted in General discussion)
Too colorfull. Hard to read.
799 2011-02-14 15:34:32
Re: PvP balance. (again and again) (189 replies, posted in Balancing)
I want to read devcomments. Disbalancing is obvious
800 2011-02-14 12:14:20
Re: PvP balance. (again and again) (189 replies, posted in Balancing)
such idea leads to "beginners comes to game, wait till he is able to sit on mech and then go". what will be lights/ew purpose then? shouldn't we just remove them out of the game?
No. Hunter means that EW must be more Support than DPS battle unit. I'm agree with him.
Posts found: 776 to 800 of 892
Perpetuum Forums → Posts by Alexadar
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.095 seconds (80% PHP - 20% DB) with 6 queries