801

(15 replies, posted in Resolved bugs and features)

IMO PO should have some probability of case when you could do nothing against cruel death.

802

(15 replies, posted in Resolved bugs and features)

Yep. Life is a cruel thing.
The main idea of npc roaming group that is random spawning point. Also you can have PvP on beta island in any time. PO world now designed in a way of random ingame activity, so you can loose your bot when you really dont want it. Its awesome IMO, because with this stuff PO much closer to real world than WoW-o-Clones with resurecting and static mob positioning.
To fight with your sadness just think in the next way: "Each my undocked bot is dead. It will dead in distant or non-distant future".

803

(35 replies, posted in Feature discussion and requests)

How arena will fit in the background story?

TBH: Last month i'm feeling playing OBT,....but with payment.

805

(17 replies, posted in General discussion)

Alexander wrote:
Alexadar wrote:

Noralgis incubators must have more armor. This must increase safety of the farm , when defence forces not able to defend it. Now noralgis is extra rare material, and players must put lot of work to get it, much more than epriton mining. This difference between efforts spending to get epriton and to get noralgis must be fixed.

I like it how it is.
They're very easy to farm.
We have 10 people on Norhoop killing your plants while you have 90 online in your channel and we didn't see a SINGLE person.

If you want plants you have to hide them and defence them. Simple. Plant decoy plants. It's expensive but it works.

Alex, you described a certain case what must be reviewed on another topic or chat. Now i'm trying to describe situation in a whole and propose solution. I dont want to have troll wars here, but i want to share thoughts. For now i see some disbalance in noralgis lifecycle: long refresh period, and easy to kill farm. I'm not talking about +100500 armor bonus, i'm talking about small armor bonus what will help to earn some time for defenders. Just a balance fix, not big change.

806

(17 replies, posted in General discussion)

Noralgis incubators must have more armor. This must increase safety of the farm , when defence forces not able to defend it. Now noralgis is extra rare material, and players must put lot of work to get it, much more than epriton mining. This difference between efforts spending to get epriton and to get noralgis must be fixed.

3km? Hell nice) I foreseen new scouting era)

Annihilator wrote:

its only the beginning - artillery will make it even worse wink

Lol Anni, i wonder what they will say when player owned structures will be implemented smile

Guys, if you will use your brain skills: this modules can bring much fun and PvP advantage.

809

(3 replies, posted in Q & A)

Ливай...

810

(10 replies, posted in General discussion)

Patch is nice! Wanna t4? Grow or steal a weed!

Tbh, this patch solves important problems:
1. Static radar, what tactically weird for smaller and larger bots: radar modules.
2. Large money amount in big corporation wallet: new and wallet-heavy plant.
Other changes imo less important.
My general concern: nice patch. Everyone in this gaming community must be grateful for Devs hard work.

811

(6 replies, posted in Balancing)

I like roaming NPC groups. They brings dynamic in stupid life of NPCs. Agreed that they need some fixes.

Got keys too.

I want to see much more from PvE system in PO. First of all: in sandbox world PvE environment must be sandboxed too.

Mostly i don't like farming current farming style. Now farming is boring, because it is stupid: you take your *** and maybe few your friends and move to the farming spot. In the best traditions of rambo you killing endless waves of the mobs on farming spot. Wait... nians have  much more advantage in technological knowlege base and war equipment. Why they periodically sending their troops to the same spots in large numbers? What nians doing at this spots, except of stupid walk from one point to another? This is nians, they have advanced AI. The can do what agents can, even much more. Instead they teleporting to our claimed insland in suicide style. Observers are awesome npc, but they are looks like rare exceptions of standard mmo mob system. We are playing non standard game now, so we can expect non standard approaches to almost dogmatic mmo traditions.
Im expect next:

  • Absolutelly new approach to farm, like smart mobs groups and random spots. Sandboxed environment deciding ammount and location of the next location, to teleport nians squad

  • PvE events: nians can easily teleport large number of troops to random location, to capture outpost, to gather resources or to disrupt daily player operations. For example sandbox AI aproximated that at 01:22 there will be no miners at domhalarn epriton field, so at this time large group of builders and warriors teleporting to that spot to gather valuable ore. They gathering ore for few hours and teleporting out. Players can disrupt their operation, and gather something valuable from them.

  • Also i have thoughts about complicated AI, what have resourse base, production and important goal like disrupt human operations in NIA. But i think this is really complicated *** to develop, because this idea require tonns of human hours for developing.

  • And at last im expecting much more interesting mission system, like dynamic missions (you need to destroy nian base, what they are built yesterday) and global mission context, what assuming that each mission, even smallest t1, somehow changing syndicate business. For example: if players done 100500 recon task on Nuimquol forces, Nuimquol union will send their troops more often. Or when players will deliver 1024 cosole from tma to tmb, then syndicate will set up something juicy on the market. We can expect wonderfull corporation actions, like planned NIAns op attack, or increased defence around stermonit because of disrupting telodica manufacturing operations

  • No instances. This is sandbox.

So the main idea of my TLRD is: each agent move changing world: each kill, each mission, each buy order somehow changing state of the game. Players will know that their action changing PO world. And players must feel that NIAns are much organised that stupid mobs what we can see now. This will be really awesome and fantasic.

Steeldragonz wrote:
Tiller wrote:
HereticZero wrote:

I don't get how it's the highest alpha when 1 missile does half the damage that 1 mag or laser does. Only good thing about missiles is they hit a bit more often then guns do. However because rate of fire, guns still deal more damage overall.

With basic robotics lvl 8. 5x T4launchers and an waspish still gets out damage By red and blue with lvl 4-5robotics and standard guns

Waspish is the ONLY good missile bot/mec atm, cuse its range bonus. ''in pve'' oh i forgot u have to have alt if you want to loot, cuse you are in an green!

In pvp they are so slow so mecs will catch you behind the LOS
And just becouse it can kill intakts easy doesent make it Invincible

this is totally true... and this is probably the last time i will bother saying anything on this matter because ALF doesnt care, as according to his numbers and spreadsheets the missiles and pels are OP and will continue to nerf us as he sees fit. So its pretty pointless arguing this anymore

I hope ALF will give explanation to his next balance changes.

815

(10 replies, posted in Feature discussion and requests)

L1fe3looD wrote:
Alexadar wrote:

Go back to your trollCapital, drink cofee, and think how blogs will help to keep clean PO forums from garbage  like "coyote weekly rumors" or "perpetuum guide #123" or else.

you know you instantly read coyote's rumors, don't lie wink

Yes im reading it. I can say more, im support "Coyote rumors" because of dramma, popcorn and else wink I think it someway support life in PO community. Thats why i took it as an example. But... I think for readers it will be more comfortable when rumors will be in blog format with rss subscription for instance. "Rumors" in forum format is something hard to read. For example its dont comfortable to use forum search each time when i want to read old post or see the list of "rumor" topics. Or i want to see all rumors tagged with "trolling" for example.

816

(10 replies, posted in Feature discussion and requests)

Alexander wrote:

Start your own blog. It's easy enough.

Then you can put all the trolls and banned content on the blog.

Read again my posts here please.
If you cant get my posts, because of my bad english, i put here other variant of it:

The main idea of PO blogs, is to keep forums clean. When PO agents will create and support their own content, like news, rumors, video reports, graphical works, forums will be less loaded with topics.

Yes, now forums is not overloaded but if trolls will keep to put garbage into the forums...who will read this forums?

817

(10 replies, posted in Feature discussion and requests)

Alexander wrote:
GLiMPSE wrote:

Requesting more content on the blog. Daily updates are necessary. Hire a poor child off of the streets to blog about what you guys are doing so development time isn't waisted.

Isn't that what Alexadar is suggesting? Just replace poor child with Russian.

Go back to your trollCapital, drink cofee, and think how blogs will help to keep clean PO forums from garbage  like "coyote weekly rumors" or "perpetuum guide #123" or else.

818

(10 replies, posted in Feature discussion and requests)

Requesting blog feature on PO website for players who want to develop and support ingame community and history.

819

(5 replies, posted in Balancing)

Its working
/end of topic

820

(4 replies, posted in Localization)

Средние балистические и ближние ракеты называються одинаково "средняя баллистическая химактивная ракета" и "средняя баллистическая химактивная ракета". Неудобно переключаться между зарядами. Нужно исправить.
Line уже поднимал вопрос http://forums.perpetuum-online.com/topi … ent-names/

Too complicated, i think.
I'd like to add only interference/sensor tooltip to interference bar. This is most useful thing in large combat. Other parameters like crit chance, agent names, max targets is much static than dynamic parameters like hp\ap\int(erferecne). You can remember them easily.

In robot status i think must be only most dynamic and most important parameters, which value you need to know very often during combat. Other static parameters will disrupt you during combat. But i like idea about odometer, killdeath ratio and others, and i think they should be in the separate window.

Neoxx wrote:

The main reason was T3/T4 missile launchers didnt get enough of a bonus over standard.  Now, we actually get farther missile range in end game, so you should consider this a buff.

This is a buff in case when technology is researched. Else, we have increasing time for pelistian kernel farming.

In case when game balanced in any technological level: we got balance fix with this patch.
Else: we got unbalanced game in different levels of KB research.

Thougts?

I think DEVs must comment their important balance changes. Too many thoughts, and probably no one with the main reason.

Pelistians (Rocket bots) was nerfed again.
The first range decrease was made at:
http://www.perpetuum-online.com/Changelog:2010-11-15
Change: Optimal range of medium ballistic missiles lowered from 350m to 330m (420m to 395m in case of HEAT-IX missiles).

Yesterday pelistian army got second range nerf:
http://www.perpetuum-online.com/Changelog:2011-01-13
Change: Lowered the optimal range of small missiles from 150/180 to 135/160 meters.
Change: Lowered the optimal range of medium compact missiles from 150/180 to 135/160 meters.
Change: Lowered the optimal range of medium ballistic missiles from 330/395 to 300/350 meters.

In other words we got 50 meters total nerf for the most usable rockets and 70 meters total nerf for the IX rockets. The solution, what offers DEVs, is to use t3 and t4 missile launchers, what will increase range even bigger than pre-nerfed range. This is awesome! For carebearing corporations.

Imagine that one week ago 5 players decided to play pelistians. They had much fun, because of normal game balance. From yesterday they became weaker to telodica (laser warriors), and they have only two solutions: farm thousand of kernels to gain t3-4 rocket launchers for increasing their key ability, or reset accounts and play nuimquol or thelodica. What they decided?: Leave or change spec. In any case we will have less pelistians on battlefield, what will cause thelodica advantage. This is imbalance.

So, let me summarize:
In next month we will see decrease in pelistian numbers, while t3-t4 tech will be more available. But this will not change ballance, and pelistian warriors in generall will be weaker.

I want DEVs to fix this part of the game ballance.

825

(12 replies, posted in General discussion)

I'm try to record videos without ingame shadow effects. When shadows turned on, i have 2x slower frame rate.