I'm agree. Mission briefing must be extended and fixed somewhere, so less people will misreading.
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Perpetuum Forums → Posts by Alexadar
Posts found: 826 to 850 of 892
826 2011-01-11 23:39:29
Re: Pelistial transport t4 mission bug (7 replies, posted in Resolved bugs and features)
827 2011-01-11 23:31:25
Re: Pelistial transport t4 mission bug (7 replies, posted in Resolved bugs and features)
This was said in General chat but when you assured me it was 2 100U items I had assumed you'd already tested it.
You're a bit late to the assignment party but better late than never.
/confirmed.
So, agents, test your bugs well before posting
828 2011-01-11 21:54:13
Re: Pelistial transport t4 mission bug (7 replies, posted in Resolved bugs and features)
Really. Thx.
I'm like noob.
/thread
829 2011-01-11 21:41:49
Topic: Pelistial transport t4 mission bug (7 replies, posted in Resolved bugs and features)
Steps to reproduse
1. Get 3.0+ relation with "webb&webb"
2. See "Tango #1" mission in TMBT
831 2011-01-09 17:08:29
Re: small version of range extender (9 replies, posted in Feature discussion and requests)
I vote for range extender new artwork!
Everything else is fine.
832 2011-01-08 15:10:32
Re: Roving Guns recruiting. (49 replies, posted in Recruitment forum)
Like to play with this guys! I'm recommend this corporation.
833 2011-01-08 15:00:17
Re: Why We Have Faith in Perpetuum! (42 replies, posted in General discussion)
Players building PO world. Players building its history. This is the main thing why i have faith in Perpetuum.
834 2011-01-08 13:08:58
Re: Drunk Jita best Jita (7 replies, posted in Open discussion)
Capitan Obvious sad about you
835 2011-01-07 14:22:57
Re: Animations (1 replies, posted in Feature discussion and requests)
My 10 coins:
Its need to improve laser, bullet and magnetic shots animations. For now, i think, rocket launches looks like more cool than other weapon shots.
836 2011-01-07 13:46:19
Re: Travel Paths (13 replies, posted in Feature discussion and requests)
Compile the most traveled routes from logged data to negatively affect plant growth around well traveled places.
We take the same routes over and over and over every day, but yet the plants are still there to bug us every step of the way.
The next step will be requirement to introduce collisions of robots?
If we can play with ghost-o-bots, we can live with iron plants.
837 2011-01-07 13:39:01
Re: Tranformers (6 replies, posted in Feature discussion and requests)
Dont want to repeat same post twice, so here is link to my beta forums old topic:
http://forumsbetaarchive.perpetuum-onli … ansformer/
838 2011-01-07 01:13:05
Re: feature to add (2 replies, posted in Feature discussion and requests)
Not forget about
Amm-o-meter
Wast-o-meter (how much bots you wasted)
And other funny statistics...=)
839 2011-01-07 01:10:51
Re: Player name plates (27 replies, posted in Feature discussion and requests)
In addition please add agent marking system and assist target feature.
840 2011-01-07 01:01:42
Re: Player name plates (27 replies, posted in Feature discussion and requests)
/voted
Nice feature for massive combat
841 2011-01-06 23:03:46
Re: Assets (33 replies, posted in Feature discussion and requests)
/signed
Also for hangar managers "corporation assets"
842 2011-01-05 15:35:10
Re: Why no switching between robots? (10 replies, posted in Q & A)
If this thing will be implemented, most powerful pvp squads will have swarms of bots on each station. Tactical actions will be much different that now. Personally, i'm against this idea, because it can broke game balance.
843 2011-01-05 15:02:35
Re: Game Breaker. (18 replies, posted in Open discussion)
"Developed for windows 7"
"WTF? LWF!"
"For Mom conveyor!"
For intakt: "Handbrake is broken"
844 2011-01-05 13:59:21
Re: A Different Sort of Battle (30 replies, posted in Feature discussion and requests)
AOE content patch incoming
http://perpetuum-online.blogspot.com/20 … idays.html
http://perpetuum-online.blogspot.com/20 … gress.html
It will bring different sort of battle
845 2011-01-05 00:26:34
Re: Give M2S their own subforum (7 replies, posted in Feature discussion and requests)
/voted
Dont forget about trolling section, with premoderation.
846 2011-01-04 23:14:32
Re: Knightvoid’s logistics event (racing) (17 replies, posted in Events)
Я прийду поглазеть с попкорном и фрапсом
847 2011-01-03 20:34:07
Re: Shouldnt cargo add weight to your bot, and change speed? (12 replies, posted in Feature discussion and requests)
Yes, i'm agree. This is a lot of calculation, but we dont know certain how implementing of this system will affect server performance, because server-side written by DEVs not us . So time will show. I really want to see less such weird thing in this game.
848 2011-01-03 20:14:24
Re: Shouldnt cargo add weight to your bot, and change speed? (12 replies, posted in Feature discussion and requests)
your robots cargo is a compressed teleport buffer (cargo is stored in form of energy - or how would you explain that a sequer could transport several heavy mechs and tons of ore)
If cargo stores in a form of an energy: why my reactor or acc. recharge time still same? Maybe mass in cargohold transmutating in pure volume of green butterfly energy or something else. I can write here 100500 such histories about teleporters and mad squirrels in gophos head.
The main point of this topic is bring cargo into a game mechanics.
For example: CPU run navigation program in parallel thread. Installed modules reduces speed because of CPU load. Total robot weight reduces speed too, but less than high CPU load.
/*A really big set of formulas, what proofs my idea*/
Any other thoughts?
849 2011-01-03 14:11:27
Topic: Shouldnt cargo add weight to your bot, and change speed? (12 replies, posted in Feature discussion and requests)
Really weird: installed modules changes speed, but huge cargo dont.
850 2011-01-03 11:59:33
Topic: Domhalarn ghosts (2 replies, posted in Open discussion)
It's so scary to live in domhalarn!
http://img401.imageshack.us/img401/1640/devfuny1.jpg
Posts found: 826 to 850 of 892
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