/signed
I want to record tactical styled movies.
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Perpetuum Forums → Posts by Alexadar
Posts found: 851 to 875 of 892
851 2011-01-02 12:22:03
Re: Greater zoom out. (8 replies, posted in Feature discussion and requests)
852 2011-01-01 14:21:53
Re: Item Shops will you ever put one ? (37 replies, posted in Q & A)
Is any chance to see "body shop" for mechs visuals in next content patch?=)
853 2010-12-30 19:32:55
Re: Interview from Mondes Persistants (4 replies, posted in News and information)
Will be appreciate for translation.
854 2010-12-28 15:44:22
Re: Changes coming in the future ? (24 replies, posted in Feature discussion and requests)
I'm waiting for the first megablob whine that they all died due to chain reaction inside megablob and blame Avatar creation for it (and not themselves for being in megablob). Threatening to cancel subs if they don't nerf this
This is blob vision of the Siddy. Smart players will avoid heap of the bots nearby, so blobs will be, but much bigger in area.
855 2010-12-27 20:59:37
Re: Get rid of P2P and do a cashshop for bots and mechs (22 replies, posted in General discussion)
useless topic
856 2010-12-24 13:13:52
Re: [UI] more customization options (1 replies, posted in Feature discussion and requests)
/signed!
Especial for 2. and 7.
857 2010-12-24 11:34:11
Re: Scanning-data visualisation (7 replies, posted in Feature discussion and requests)
Cubical visualization more informative.
858 2010-12-23 23:19:45
Topic: Scanning-data visualisation (7 replies, posted in Feature discussion and requests)
In non-distant past there was a nice "cubic" visualizations for ore scanning data:
http://3.bp.blogspot.com/_uUn3C9_6Rv0/S … m_0305.png
I vote for returning it in game instead of funny cylinders.
859 2010-12-22 20:13:00
Re: Exporting Logs (12 replies, posted in Feature discussion and requests)
I vote for Perpetuum API
860 2010-12-21 21:05:34
Re: I hope these forums never change. (17 replies, posted in Open discussion)
Alexadar wrote:Snowstyle wrote:Is this not an open discussion?
Yes yes clever man. Thats why this topic must be moved from general discussion to http://forums.perpetuum-online.com/foru … iscussion/ forum, like all trololotopics must be.
You obviously don't know what a troll is if you think the OP is a troll post.
Thx Captain
861 2010-12-21 20:58:51
Re: I hope these forums never change. (17 replies, posted in Open discussion)
Alexadar wrote:I hope all "m2s-and-friends" topics will be moved to open discussion.
Is this not an open discussion?
Yes yes clever man. Thats why this topic must be moved from general discussion to http://forums.perpetuum-online.com/foru … iscussion/ forum, like all trololotopics must be.
862 2010-12-21 20:54:25
Re: I hope these forums never change. (17 replies, posted in Open discussion)
I hope all "m2s-and-friends" topics will be moved to open discussion.
863 2010-12-21 19:27:10
Re: Removal of all PVE islands as per the EULA. (28 replies, posted in General discussion)
бред
864 2010-12-21 17:20:18
Re: Coordonate on map grid (4 replies, posted in Feature discussion and requests)
Coordinates will be very usefull.
/Signed.
865 2010-12-20 19:10:03
Re: Intrusion system problems (3 replies, posted in Resolved bugs and features)
The biggest problem in intrusion system, for me, is really low benefit from it. Medium money income is NOT worth to loose metal in pvp battles for the outpost. In generally owning outpost now is rather more symbolic than pragmatic. Good news: devs reworking intrusion system (according to Q&A session).
866 2010-12-17 21:35:42
Re: Set Relations for entire corp (26 replies, posted in Feature discussion and requests)
/signed
mustbe
867 2010-12-16 22:42:07
Re: In this topic make your predictions for the future of Perpetuum! (48 replies, posted in General discussion)
1. Next content patch will bring rts elements to the game: turrets, refineries, terraforming etc. and 3 new islands to terraform
2. Reworked intrusion system.
3. When most of the bugs will be fixed, internet will see first perpetum-online adds
4. 3 new islands, because lot of players will come to the game
5. Destroyers and hybrid-robot system
868 2010-12-12 12:28:11
Re: Contracts/Off-line trading. (12 replies, posted in Feature discussion and requests)
/signed
869 2010-12-08 22:48:05
Re: Exporting Logs (12 replies, posted in Feature discussion and requests)
/signed
I want see export tool what exports next data, using time queries:
*Combat log
*Manufacturing log
*Private and corporation storage logs
*Chat log
and others
870 2010-12-08 22:43:33
Re: Player/Corp Owned&Created housing/walls/cities/industrial buildings (4 replies, posted in Feature discussion and requests)
This feature is under development.
871 2010-12-07 15:42:36
Re: Checkbox for "Own Corporation" on Overview Settings (4 replies, posted in Feature discussion and requests)
/signed
Nice feature...
872 2010-12-05 12:36:32
Re: Fog of War for large engagements (11 replies, posted in Feature discussion and requests)
Yeah! Remembering yesterdays large battle, i very want to see more optimization in client side... my comp easily runs large battles in supreme commander in HQ, but cant handle 40x40 in PO.
873 2010-12-04 19:11:53
Re: Some weird things (25 replies, posted in General discussion)
I want dev-team to develop their own explanation to this weird things.
874 2010-12-04 16:49:28
Re: Some weird things (25 replies, posted in General discussion)
Can be. Drone kernels contains human technology. Why this tech is unknown for new human agents? I assume it is for training purposes. This moment must be described in background articles of the game world.
875 2010-12-04 15:58:07
Re: Some weird things (25 replies, posted in General discussion)
Name Arkhe
Class Light robot
Faction Syn-tec (Syndicate)
Specialization None
The Arkhe is the standard service robot, provided to each rookie Agent. Since it's quite an early and undeveloped model, try not to overestimate its capabilities.
If arche developed by nians, its really nonsense, because of (read previous posts)
If arche is developed by humans, then all archemobs what we see in a game can be results of unsuccesfull experiments or else. Thats why they are using our technologies. But why their kernels contains info about AC? I believe than syndicate can implant this techs into arche kernel, during development, but why this techs are unavailable for each new earth agents???
Posts found: 851 to 875 of 892
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