Topic: Intrusion system problems

I've been telling you guys about this for nearly three months now and its getting a bit beyond the joke.

How the system should work:

Regardless of if an intrusion has been registered or not every three successful defenses you get an intrusion pass.

You can have a maximum amount of passes as you have outposts.

If you use a pass that is considered a successful defense.

If you successfully defend three times but capture another station before the successful third time you will end up with two passes.

By this token owning three stations that you successfully defend should make the fourth invulnerable

Intrusions are supposed to move timezones. Theoretically over three intrusions you should cover a different 8 hour slot wjhich moves for the next three

Things that are broken with it:

You don't get new passes when you successfully defend

Capturing an outpost resets your three needed defenses

Using a pass is not considered a successful defense

Intrusion times dont move like they should. Initia for instance has had three at around 5 - 6 game time in a row.

2 (edited by Alexander 2010-12-20 16:44:26)

Re: Intrusion system problems

Jita wrote:

Things that are broken with it:

You don't get new passes when you successfully defend
Feature - Someone has to register to get a defence

Capturing an outpost resets your three needed defences
Feature - They forgot why but it's not changing

Using a pass is not considered a successful defence
Feature - Apparently as you're protecting you're not defending

Intrusion times don't move like they should. Initia for instance has had three at around 5 - 6 game time in a row.
Needs better randomisation

I've asked before and these are the answers I got back.

The Game

Re: Intrusion system problems

The biggest problem in intrusion system, for me, is really low benefit from it. Medium money income is NOT worth to loose metal in pvp battles for the outpost. In generally owning outpost now is rather more symbolic than pragmatic. Good news: devs  reworking intrusion system (according to Q&A session).

Re: Intrusion system problems

Alexander wrote:
Jita wrote:

Things that are broken with it:

You don't get new passes when you successfully defend
Feature - Someone has to register to get a defence

Capturing an outpost resets your three needed defences
Feature - They forgot why but it's not changing

Using a pass is not considered a successful defence
Feature - Apparently as you're protecting you're not defending

Intrusion times don't move like they should. Initia for instance has had three at around 5 - 6 game time in a row.
Needs better randomisation

I've asked before and these are the answers I got back.


Which is funny as when I specifically asked on these points they said it was NOT a feature. My argument to them is everyone would just set up an alt corp and spend three mil per pass which would be stupid.