Topic: Intrusion system problems
I've been telling you guys about this for nearly three months now and its getting a bit beyond the joke.
How the system should work:
Regardless of if an intrusion has been registered or not every three successful defenses you get an intrusion pass.
You can have a maximum amount of passes as you have outposts.
If you use a pass that is considered a successful defense.
If you successfully defend three times but capture another station before the successful third time you will end up with two passes.
By this token owning three stations that you successfully defend should make the fourth invulnerable
Intrusions are supposed to move timezones. Theoretically over three intrusions you should cover a different 8 hour slot wjhich moves for the next three
Things that are broken with it:
You don't get new passes when you successfully defend
Capturing an outpost resets your three needed defenses
Using a pass is not considered a successful defense
Intrusion times dont move like they should. Initia for instance has had three at around 5 - 6 game time in a row.