Topic: New masking/detection mods further amplify the issues of world layout
I've got my head around the new detection/masking changes and the modules, benefits of using them or not and it only worsens the situation of beta islands being inaccessible to the average player.
Now let's just imagine a player manages to get safely on a beta island and begins killing npcs. This player needs to have a masking module fitted, this not only gimps his setup but drains a whole lot of AP and that's definetly not what you need while npcing.
The masking module is now essential, because if you do not fit one, then get ready to get owned because all it takes is a enemy scout with a detection module fitted and he will see and you will not be able to see him. Enemy scout calls backup, however many is needed for a sure victory, and that average player or players are about to get zerged off that island.
Before at least the players could see each other at the same time, so if it was a single scout you could make preparations to escape the island, with the new detection modules you won't get that chance unless you've got a stealth module. Backup will be called, you won't know it's coming, and you'll be destroyed for sure.
The advantage is to the alliances who are scouting their island for enemies. The don't care about ap drain or combat fitting if they're only scouting, but the player who is doing the npcing is going to care, because 75/ap drain per 10 sec aswell as a wasted module slot is going to make npcing that much more difficult.