Topic: Feedback to DEVs after some times playing
After some times playing, I decided to make a post about my and my corp feedback about the game.
First, I want to say that I'm an old EvE player and all my corp too. So I will probably make some comparaisons with that game, but we can say that this game is a EvE-like. It's not a bad thing, there are quake-like, wow-like and now, EvE-like.
So, after some times playing, I will continue that game, some of my friends too, but some of my friends no. I can understand why they stop and I'm quite agree with their argument. It's not enought for me to stop because I hope to see a lot of improvements in the future, but I understand them and that's why I decided to create that post.
On the first connection, the game seems wonderful, you like or not, but when you like, you love. This is acquired that all eve players are naturally attracted by the game. Complex and interesting production system, player driven market, complex eve fitting system... All the good things of eve with a more dynamic mouse-keyboard combat system. You made a lot of dreams true with that concept.
BUT there are some critical missing points to make that game fun in the long time.
First, we need more island, far more island (especially for beta). Actually, the game is made to be dominated by few powerfull corporations. A lot of players are micro corporation of friends that wants to play together. But there are no places in beta island for this kind of players (don't know if you have some stats, but it's probably the majority of your players).
So, either you stay in alpha by farming the same boring mission, either you mine (but will never be able to produce something interesting because some of things can only be mined on beta island), either you wait some improvements (what I do), either you stop (what some friends did).
One solution to that problem is to create more more more island (especially beta). The game have to be so big that even small corporation, with small scouting could find their little eldorado on beta. We need this feeling to discover an huge world and to conquest it. It must have a place for all players gamestyle and not only for big military corporations.
On the other hand, travel in one island is so boring, we are so slow (or, to be precise, we have a so slow feeling!) we need to be able to go between 2 points faster with modules, with jetpack, with whatever, but faster.
Another big problem is related to PvE. A lot of players are not ready for PvP in arkhe with syn-tech turret. Some players prefers to discover the game with a long PvE time, the time to have enought skills to have the ship they want for PvP. And the PvE content is way too repetitive to keep that kind of players.
First, PvE mission are not balanced. In 3 hours of game I found a technic to make money easily. Go Asyntech take Luna#1 and Cyrus#1 (Geology) and farm them with you arkhe and some geoscanner charges. Each travel = 40k NIC for about 3 min.
And, just beside that, you have some fight missions that will take you 30 min to complete, that will give you 12k NIC, that will cost a lot of ammos... Ok you will have kernels, but believe me, the travel missions are more profitable (and if you have alts, it's jackpot). And what about lvl 2, lvl 3, lvl4 missions that requite to travel a full PVP island for a little more than 200k. (I do 10 time the geology mission with my arkhe to do the same)... So, after discovered that trick, all the corp mates began to farm it. Really boring, but it was the best way to make money, so you continue and you become crazy...
I have a lot of hope in this game but there are a really lack of content to make it works in the long time. I hope, DEVs, that you are aware about that because, without that, I don't think you will have the same success story than CCP whereas you could because the game base is really great (but it's just a base).
Thank you for reading.