1 (edited by Alexander 2011-02-25 16:51:19)

Topic: Running out of content?

There is very little progressive content in the game or the quantity of things to do is so repetitive that it's becoming boring. Now this is just my opinion and I always knew Perpetuum would lack content but I did expect it to keep my interest for more than a 4 months.

Is anyone else feeling that the current game lifetime is limited by the 2 to 4 months of content? 4 months is pushing it somewhat but at the moment it's all you need really. Give 2 more months with little to no new content or game expansion I can see a lot more players leaving.

Once they're proficient in a heavy mech of your choice there isn't much left to do. You could specialise in something else but that would take less time than specialising in a heavy mech so I am using it as an example.

I don't expect new content all the time but I do expect new islands, better distrodution of NPC's, harder NPC's and player built structures sometime soon™.

In four months the game has changed a lot but the key points about the game haven't change so it still feels much the same. New weapons, new robots systems and even mark two robots aren't going to change the game at all when the end of game content is reachable in 1 to 2 months. Honestly end game is reachable from day one but you've got to make quick friends to do it.

I'd rather see more end game content and more complex mechanics rather than new robots.

Any other views? [Troll removed]

The Game

Re: Running out of content?

Good post. I wonder if it's not a chicken-or-egg question, though- if end game PvP is the goal, why isn't there more of it? Are people not committing themselves because there's not enough to fight about, or is there not enough to fight about because people aren't committing themselves?

Judging from in-game chat and these forums, it appears that more people are concerned with the soap opera dramatics of the alliances- they might be too busy to fight.

Anyway, regardless of reason, fewer and fewer people are logging in these days, so obviously there is a problem.

Alexander wrote:

I'd rather see more end game content and more complex mechanics rather than new robots.

I would, too, but I have to say that a lot depends on what kind of content and mechanics. If it's more roaming NPC bots, or mechanisms for PvP, I doubt much will change. The last patch made some changes that need to be undone, or at least made irrelevant- I know for a fact that several individuals left because of it.

All those who are merciful with the cruel will come to be cruel to the merciful - Kohelet Rabbah 7:16

"My transaction log shows all my NIC was from selling kernals.  All of it."
"Savin's outrage tears are the best tears." - Anonymous ***

Re: Running out of content?

the game is still missing the Final cutscene for those who have "won" it... sad

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Running out of content?

your right for a game that is over two years old it doesnt have content.....er wait

Re: Running out of content?

i pretty much drove my Mesmer round for a few mins after stealing one from corp and stopped playing
the only reason i keep posting on the forums is in the hope that the devs see whats happening to the player base

Re: Running out of content?

im in the same mood as last year at winter/spring - generally the time i dont play the game im used to very often.

was the same for AutoAssault and Tabula Rasa. I hope this game doesn't face the same end as those two - when i started to play it again, the server shutdown was announced.

The perpetuum DEVs dont have to listen to a publisher like NCsoft AFAIK, and that gives me hope that i can play the game as long as i pay for it...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Running out of content?

Yes, i have same thoughts about lack of content. First of all about PvP:
This game have awesome PvP mechanics and this game positioning itself like open PvP game, but the main problem is: players often don't want PvP because they don't know for what they should fight.

PvP for ... fun? Yes nice! Roamings are always fun, but people afraid to loose t+ fit, give frag to the enemy, loose a bot, "oh no! insurance nerfed!". The pragmatic point of roaming is to loot valuable loot from defenders\miners, no more IMO. Unscheduled PvP events like active territorial hacking, teleport capturing, hacking mine, or else can give roamers more pragmatic goals.

PvP for ... resources?
It is only about epriton and noralgis. And this resources can be mined without PvP. Game mechanics allow miners to avoid PvP even on beta: (detector modules, dock-in tactics, rich resource fields on different locations), so they are avoiding combat, or loose battle because they mined alot and can buy\craft another termis xD). Active PvPers get bored while killing miners: no challenge, just duck-shooting. If one of resource will be so rare, that miners will need to be defended, we will see awesome fights for resources.

PvP for ... strategic points?
I mean outpost, because we have no more strategic points for now. But what OP gives to holder? Only NIC income. So now intrusions more like... reason to have sheduled PvP and hate each other. The incoming patch will give EC flow from outpost, and i think this can add really valuable reason to have awesome PvPs for OPs.

I hope this game will be extended)

Re: Running out of content?

A game where player interaction is devided in either no pvp or full pvp but without political consequences as in a personal standing that is being reflected on yourself and your corp by your actions - has 2 finite states - but no dynamic.

Things to fight over wont change that.

Re: Running out of content?

New weapons, new robots systems and even mark two robots aren't going to change the game at all when the end of game content is reachable in 1 to 2 months.

New stuff isn't fun when you can just buy up the market using money well-earned through fraud.

Re: Running out of content?

Redline wrote:

A game where player interaction is devided in either no pvp or full pvp but without political consequences as in a personal standing that is being reflected on yourself and your corp by your actions - has 2 finite states - but no dynamic.

Things to fight over wont change that.


True as far as it goes Red. Thats why I supported your third zone idea. But what is really needed is an on going focus. The game Rift is a very dynamic world, in the midst of a multi sided extra planar war. The rift system is very flexible, and can be used for many different purposes. Of course Rifts main focus is CareBear ^^, but something like that could be adapted for PO.

http://www.riftgame.com/en/

As it stands, the majority of the real action is confined to the largest player alliances, who have the resources to replace their losses. They also have a strangle hold on the choke points. Everyone else is just trying not to lose what they have managed to gain at this point.  Unless some changes are made, thats how things will likely remain.  Its going to be a very delicate balancing act. Tilting too much one way or the other could lose many of the few remaining players.

If you can't kill it, don't make it mad.

Re: Running out of content?

You're right Wraith - i wasnt even starting to focus on any pve/cb stuff - but was only referring to what is necessary for decent pvp - sort of a minimum requirement concrning that.

Things get even more difficult in PO since - as we all learned - progression isnt through your eq and bots - but simply the characters EP - which come from alone. So progression in PO means waiting, which is a difficult approach for a game.

Re: Running out of content?

Redline wrote:

You're right Wraith - i wasnt even starting to focus on any pve/cb stuff - but was only referring to what is necessary for decent pvp - sort of a minimum requirement concrning that.

Things get even more difficult in PO since - as we all learned - progression isnt through your eq and bots - but simply the characters EP - which come from alone. So progression in PO means waiting, which is a difficult approach for a game.

It worked for Eve Online.  I'd rather wait for my skill points to spend than grind activities to raise them.  The latter leads to macroing and repetitious  boredom.

I'm brand new to the game but it seems to me that if I'm patient, and join a decent corporation, I will be able to participate in some PVP.

Re: Running out of content?

You didnt get me right Jerrod - the new bots your being able to get dont follow a progression, so the EP gain also doesnt commit to any progression, meaning there is no progression at all.

Re: Running out of content?

Redline wrote:

You didnt get me right Jerrod - the new bots your being able to get dont follow a progression, so the EP gain also doesnt commit to any progression, meaning there is no progression at all.

Progression is not finitely set in 1 area so when you play for so-and-so long you are more better because you can drive a better robot/mech. This is called a leveling system in theme-park games.

Progression is fluctuating depending on player EP distribution, on an efficiency scale in a chosen role. Someone might choose to stick STRICTLY with light-EW bots for utility/support role for his corporation, but 99% of people will go the ego-stroke route and "gimme mech I wanna pew-pew". This is called the variety system in sandbox games.

Basically what you are advocating would turn the player experience into a bastardized DAOC, with 3 factions where 1 eats 2 eats 3. So because you've played for 3 months and invested all skills into mechs, you should "automatically" destroy everything and everyone that hasn't "outleveled" your progression down a fixed level scheme.

TL;DR would be, youre advocating that player level/progression should be more important then player skill.

I say it should be player skill > level progression, always.

So we'll have to agree to disagree.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
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The Imperial Grand Wizard of Justice

Re: Running out of content?

Im advocating nothing here Syn - just stating that getting more EP is no progression since theres always the same bots and same roles. Thats all. Being able to drive different families or being able to fulfill diff. roles is variety, but not progression.

16 (edited by Syndic 2011-02-28 00:09:27)

Re: Running out of content?

Redline wrote:

Im advocating nothing here Syn - just stating that getting more EP is no progression since theres always the same bots and same roles. Thats all. Being able to drive different families or being able to fulfill diff. roles is variety, but not progression.

The progression comes through efficiency at performing said roles, not at increased number of toys you can sit in and pilot as you pass through every 20,000 EP checkpoint. wink

Increased efficiency = specialization.

Yes, in ~10 years we might get to the point where absolutely everyone in-game who started at release is equally skilled (assuming they dont add even more extensions at any point).

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

17 (edited by Redline 2011-02-28 00:54:08)

Re: Running out of content?

Yes and thats a possible weak spot of this system. its simply boring.

Re: Running out of content?

This thread seems to have derailed from content to progression, which seems to be happening alot.

MMO players seem to have been infected with a sense of entitlement when it comes to playing. Probably because the more popular MMO's have made a great effort to try to level the playing field among many players of different skill level.

Player skill has become less and less important at anything but the most extreme levels, the 'Hard Core' players. The min/max players that have 'capped' all the possible ways the game can enhance your play and are competing on skill alone.

Let me use an example of what I mean by player skill.

A game like Tetris measured your player skill by score. You're progression was entirely player skill based, as your skill in manipulating the blocks got better, your score increased.

MMO's have tried to make the content more challenging, but without the player ever needing to actually increase their skill; if you die to creature X, go get better armor/weapons and come back to try again. Eventually the game will give you enough bonuses that you can kill the creature and move to the next level.

If we look at Perpetuum in the same light, we see that the game is more like Tetris than MMO. The advantages the game gives you are enough to get you past the PVE content, but they are not enough to counter a skilled PVP player.

Put a PVP player that was in beta with 1 year of experince and 100's of fights up against a new PVP player with max level EP skills in similar bots, and the Vet win (assuming they actually got good at PVP with all that practice).

TL;DR Perpetuum requires you to L2P to get better, progression is player skill, not game bonuses.

Re: Running out of content?

I completely disagree on any skill in this game with an underlying rock, paper, scissor basis and target lock.

The only skill there is tactical group play. You see - i hear JSands is roaming in a cham, so i pick an intakt and kill him with my MINER.

Skill? No - tactics no - just the right answer.

Re: Running out of content?

And I disagree with your disagree, partly.

You totally dismiss the fact that knowing which bot counters what, is pure player knowledge. There's no EP you can spend that will tell you what bot or what fit you need. Yes the information is out there for all to see, but i'm sure it wouldn't suprise you to know that many players don't even make the attempt to learn things like that.

Most inexperienced PVP'ers try to 'brute force' a win, ignoring terrain and not fitting any module that doesn't increase DPS; and then expect the game to make up the difference by giving them more and more powerful DPS items until it works.

21 (edited by Campana 2011-03-01 00:34:55)

Re: Running out of content?

The game doesn't need to change progression.

It needs:

a) to expand the PvP areas (coming soon™)
b) to introduce more reasons and consequences for corp pvp (coming soon™)
c) to introduce fluff. Currently there is none at all.

The easiest fluff I can think of is cosmetic (e.g. paint jobs on bots), but it would be good to have something a bit more material.

"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978

Re: Running out of content?

End game content should start arriving in 2022. Between now and then I'm sure the makers have many plans to fill in the current and near future content. TY all for your ideas suppositions rumors and death-knell cries. Please carry on.

23 (edited by Container 2011-03-07 08:11:07)

Re: Running out of content?

Those advocating skill alone matters and not player progression - you are blatantly not understanding the main difference between an MMO as compared to an RTS, FPS or 3rd person shooter.  All these games have multiplayer, all these games have lots of people, so what is the difference?

An MMO is a persistent game meaning you need persistent progress to justify monthly subscription whereas RTS, FPS or 3rd person shooter do not.
When you ask for progression to be meaningless, then Perpetuum is nothing more than an overpriced third person shooter and there are better alternatives in the game market.
Why would people pay monthly fees when RTS, FPS or 3rd person shooters don't require it?
That's right - progression.
No progression no MMO no long term subscribers.

People pay 10 bucks real money a month so they get stronger as time goes by than those who do not.
Otherwise they go play Starcraft or FPS instead.
It sounds nice to be all elite and say only skill matters.
But to think that way is ignorant about real life economics on how gamers choose to spend hard-earned real life money.

You tell someone pay 10 bucks a month and get cooler and cooler robots that are more and more powerful, and stomp all over newbies, they say SURE, sounds great!
You tell someone pay 10 bucks a month and say in 3 months you hit the ceiling and the new player is about as powerful as you, they say why continue to subscribe for more of the same when the same money can get me new games.

Re: Running out of content?

How does EvE fall into this idea of progression? It works in a very similar way to Perpetuum and is one of the longest running MMO's out there.

25 (edited by Andrew Redburn 2011-03-07 13:05:43)

Re: Running out of content?

EvE introduced new skills to improve basic skills as well as new skills for new technology.

Example:
Basic Skills: Small hybrid guns, medium hybrid guns (req small lv3), large hybrid guns (req med lv3).
Advanced Skills: Small Railgun Specialisation, Small Blaster Specialisation (requiring small hybrid lv5), Medium Railgun Spec (Req Med Hyb lv5, Small Rail Spec lv4), etc.

Advanced Skill improves dmg for T2 Weapon of same class but ALSO is an requirement to fit it first.

Same goes for ships and stuff. Basicly higher Tier is always better as same item lower tier, so you are eager to get the skills and the items.

Besides that, it is possible to farm faction loot that does not require the T2 level skills but gives almost the same or even better stats than T2.

On the other hand EVE introduced new items and skills for new ship roles as well (Interceptor to catch and lock ships, Jumpships, etc.).

Conclusion: Progres in EVE is being able to fit better stuff and fly better ships. Besides that better skills give an edge over newbies.

One should not forget that EVE introduced T2 Items only more than a year after game start (a s far as I remember). Usually there is a major patch all 6 months in EVE which adds a lot new content. I guess it will be similar in PO, the only trouble is entertaining the poeple until you get the critical mass to drive the economy and to long term motivate people.