Line wrote:

=
That big bad Inertia and sour Lemon can't even be sure if they will get that bug respawn. Thats thing #1.
Some of those DoY Riveler Mk2 can be respawned aswell cuz they can't control that random bug. Thats thing #2.
Mighty Mark Zima can go to forums and start blaming CIR in cheating and exploits and demand to ban them but no word about DoY regardless they were stated they were respawned aswell - thats thing #3.

Which part of this example isn't acceptable to you personally, Weedy?

It's not for the fact they can or cannot be sure. It's that you risked everything and lost time/stuff/structures/bots/materials/anything that cannot be restored, while opponents risked nothing and gained A LOT more than they could with completely no losses. And fun on top of that. And you gained nothing.

So, you are acting a fool, or you are not really getting it?

Line wrote:

This bug can't be replicated manually so there is nothing to do with they KNEW. Also you can't choose which bot it will be accepted cuz it's random so there was no prepared action for sure. They stated that they contacted opposite side immediately and told about that, and opposite side confirmed that they have the same effect, and organised a fight for fun - BOTH sides stated that they got and used this bug so there is prolly was no advantage and it can't be called an actual exploit by terms of EULA and DEVs confirmed that. So why are you keep arguing?

@your base destruction - as it has been stated there, base got destroyed before that bug was applied so no "duplicated"stuff was used. Then your forces came and shot the attackers - thats when the bug was applied but still in uncontrolled way - so no exploits here and you can't really expect any building reimbursement.

And yes, no bans can be actually applied here.

I do understand that you may be upset of AC soft politics, but think about next thing - Syndic got used account sharing to get resource and force advantage (proven by DEVS and can't be argued) but they however didn't wiped or decimated CIR assets gotten by that sharing, just temporarily banned Syndic. So if you keep insisting that AC politics should be harder for EULA breaking, should we also expect CIR assets be wiped or decimated as obtained in a EULA-breaking manner?

http://cs4497.userapi.com/u2046337/-5/x_35087c77.jpg

CIR comes and kill 5 DoY Riveler Mk2 miners (in the brightest colors let's imagine you have any of those) that have planned a mining op for 2 months. You mined with them for 5 hours, you have tons of stuff mined in your cans, about to start moving it out. Then big bad Inertia and sour Lemon come and destroy all your 5 miners, all your mining disappears into thin air. You still though manage to call Mark Zima and Lupus to kill your attackers in MK2s and full T4+, but hey! 0 loot. They lost nothing, you lost *** of time and production and money and modules and mined materials and resources. BUT HEY THEY DIDN'T KNOW THIS BUG WOULD HAPPEN, HELLO.

You do butthurt like all your recent forum posts, or you go on and defend your own attackers?

PS: actually thought you for a decent guy before Line, seriously, but with all that poor quality posting you have done in the last days hmm sometimes it's better just not to go too deep into things man.

mqx wrote:

This bug is a travesty and effectively kills all pvp -- serverwide, esp as we dont know what causes it and it apparently can happen any time. After the bug was confirmed for both sides, we had some pvp fun with AIG last night. It wasnt nice, but this bug needed to get fixed asap, which the increased attention hopefully achieved. That seth i had needs to die. I tried suiciding it into npcs after unequipping/requipping, but no avail. It's ridiculous.

Damn sure it was nice. For you.

Please don't forget to reimburse the bots lost for any party who suffered from other players' abusive behaviour.

Can I actually also use those mechanics to have fun? Pweez? big_smile

179

(10 replies, posted in Q & A)

DEV Zoom wrote:

Yeah they'll probably get in next week. In my defence, I was busy with advertising stuff smile

Proof, Zoom? yikes

180

(112 replies, posted in Balancing)

Alexander wrote:

It would be nice to get a better shield mechanic.

I agree with that. Part of the problem with Troiars mk2 lies not only in their accumulator recharge times to keep sustainable shield, but also (maybe even greater than accumulator) in the Surface Hit Size of the robot being buffed by Evasive module + Evasive NEXUS (makes it a lot harder to hit robot, drain robot), what AT THE SAME TIME positively affects the shield absorption ratio (makes even bigger tank). This is either due to faulty, miscalculated mechanic or due to actual flaw/bug; but it must be fixed appropriately.

Our effective solution to that is to give robots the Surface Hit Size of the shield radius when they activate the shield.
An example of that:

Let's take troiar mk2 with just an evasive module:

  • it's Surface Hit Size is 2.75 by default, being buffed by Evasive Module down to 1.60.

  • Small t4 shield radius is 4.

So the solution is to give that Troiar the Surface Hit Size stat equal to shield's radius (4) when the shield is activated, instead of current 1.60 (what, let's mention again, decreases shield absorption ratio...). Why so?

  • It completely fixes and balances the currently existing problem with tanked troiars and possibility to exploit that mechanic on certain other bots that can be foreseen.

  • It encourages to use Evasive buffs as they are meant to be used (chance-based mechanic), instead of shielding your robot's tank sky-high.

  • It makes perfect logical sense: no matter what part of the shield you hit, you still hit it! And the size of the shield is 4 or whatever number it is, so the actual size of the robot's surface should be 4 when it is activated.

To conclude this: yes, fix to that problem needs to be introduced, as it currently has a wide perspective to become a killer of small/medium scale pvp/ganks; and the fixing hardly ends only in fixing the accumulator recharge rate. However, buffs for small drainers/neuts is a very good and welcomed measure as well! smile

/Thx Dark Omega for that idea.

181

(43 replies, posted in General discussion)

Purgatory wrote:

The crappy landmass setup is a major contributor into why the game isn't retaining players. A game such as perpetuum should have a massive playable area, of epic size. Instead we have these tiny little islands which are pigeoned off into Alpha 1, Alpha 2, Beta 1, Beta 2. A lot of people will stick to one island mostly, but by doing so they really feel how tiny the world really is.

I've said since early closed beta that the whole island setup is dumb. It's not just about the world being small, it's about the effects that the island setup has on PvP. People like the option of being able to somewhat pick their fights and have a chance of escape, but there's little chance for that with the way the world is setup.

Webs don't help either, most fights are to the death, option for escape is virtually zero. This doesn't make for fun pvp.

What the game needs is a giant landmass or two and to hell with the current island setup. Turn them into starter areas for newer players or something before they venture off into the real continent.

Very well summed up. I agree completely.

182

(10 replies, posted in Balancing)

Jita just didn't like all that fun we had while popping them sad

Alexander wrote:

Having seen 4 players (All controlled by the same player) troll an entire outpost of people I can safely say there are some people out there that don't want to risk their robots (Too attached?) and it's really removing PVP enjoyment. I wonder if this is due to the fact that some people feel as if they have to work harder than others to achieve the same level as other players.

A group of very experienced and knowledgeable players will always be able to do something better and more efficient than a group of players still trying to find their feet.

It only takes around 5 capable players currently to put 15+ newer players or Weekend Warriors to shame.

Oh hi there.

Annihilator wrote:

its broken because its working exactly the same way for any bot. the fastest ones (lights that you start with) profit from it more then the slowest ones.

increasing a robots base speed is always increasing its final speed by a factor of 1.3, and ontop of that another boost by lwf.

they should have added something like the resist formula for top speed. where 100% is the maximum speed the server can handle, and bots with already high base speed would benefit less from adding navigation or lwf.

Great suggestion, tbh.

Bananfluga wrote:

I'm sorry but I've not noticed any pirate corpses lying around on the alphas, do they smell bad?

Yeah... I couldn't resist the temptation.

big_smile

My bad.

Sundial wrote:
0110011100001111001010001 wrote:
SmokeyIndustries wrote:

The tears of the kain pilots are very tasty.


Hm...someone seems a bit butthurt over blues...did someone spec Red instead?

Wow, after all the badmouthing CIR does about posting with alt accounts, low and behold, a CIR alt talking trash.

Talk the walk, amirite?

Most prolly it's a twink of your own buddies, who are just too bored/tired of your "we-never-blue-anyone-except-all-other-20-alpha-pirate-corpses". CIR doesn't do twinks.

Nice try tho. But please keep politics out of this section.

187

(304 replies, posted in Balancing)

Mara Kaid wrote:
Weedy wrote:

Quoting out of context - check

Anyone ever see this guy anymore? Yeah, I thought so. Wasn't he just some forum troll in rus chat?

A Nobody making forum posts - check.

That's why so many of your guys asked if I'm back to the game when I popped up in GC for five minutes? wink

188

(304 replies, posted in Balancing)

Mongolia Jones wrote:
Syndic wrote:

Infestation was at it's "strength" when you had spent the initial month power-grinding kernels which resulted in Infestation = T4, rest of the server = T1

Complain when the enemy is fully t4 fit - check


Syndic wrote:

I have everything against the whole game being turned upside down into a light bot instant-gratification arena because a select few primadonna corps are too good to mine for their gear & mechs. For a change.

Complain when the enemy is fully t1 fit - check

Quoting out of context - check

SharkWolf wrote:

lol just becuase u playing some game , dont mean *** u didnt like the way game was rolling at u with the numbers u where loseing etc, and losing u erp tank killed u fail fleet! like i told u many times when time come for u to live in alpha u will quit and i was right !

Jelan wrote:

No it's not, it's CIR trying to influence the devs once again, just because their toys got fixed and they cant iwin everything they've gone all emo saying that the games dead until intrusion 2.0, its not dead for anyone except chaos, rg and cir.  Everyone else is still playing and having fun

Those messages give a very evident impression about you and your corpses being their members.

Honestly, what a shame hmm

190

(106 replies, posted in News and information)

Smokeyii wrote:

It's not unfair or unjust to the renters. That's life for a renter. The only reason you are saying that it's unfair or unjust is that now they have less of an impact by being in your alliance if they can't capture saps for you. They still have all of the same benefits they have now, and they can't capture saps for you now (besides being able to help shoot destruction). The only change that's coming is now if they're not complete ***, they can see they don't need you as much as you need them.

Maybe now instead of them paying you to live on nova, you'll have to pay them to live there. Better get that riv mk2 out mining the epriton!

You disappoint me... son.

No delivery.

100500

192

(6 replies, posted in Open discussion)

... then ...

193

(16 replies, posted in Feature discussion and requests)

+1 sup

194

(22 replies, posted in General discussion)

Good luck with whatever is going on mate, your efforts are highly appreciated.

o7

As you can see now, political situation in the world of Perpetuum changed dramatically just during one evening, as that evening was defining in sweeping away all the tremendously negative influence on all aspects of gameplay (economic, technical, political, social...) that was done by just one entity. And its was done by means that are far, or even opposite, from any game rules, any game mechanics. At the same time, that entity used those means (read: literally unlimited supplies) to affect the game and its politics to a large extent, shamelessly twisting the truth in any direction they wanted, crippling the game, its development and its social atmosphere. It had its fun in a special way, especially knowing now the capabilities of what we were fighting against, but it was not healthy, not natural, harmful.

It is sad, indeed, but luckily now it is over; what opens great possibilities and opportunities of game politics and social features for long established corporations and new to the game corporations both. Quite encouraging situation smile Good luck everyone in the new political and social climate, I hope it will have positive and vitalizining effects on the game population and community overall, good job developers, good job players.

GLiMPSE wrote:
DEV Gargaj wrote:
Arga wrote:

Does Hungary have Take out?

Oh, we take stuff out all the time. Just watch.

+10 CoolPoints™

Well done.

Too late.

Remember that equal score between Gargaj and Zoom?..

Oh!..

Mo, we hope you and your family go through those difficulties firmly, really sorry sad

Hard to hear that... We wish you all the best in such a situation! Missing you, mate

As we like to jump on real ingame experiences, battles, victories and defeats here...

... I heard a story of how 3 speed-fit kains got smashed by 1 mech yesterday. Meaning that there are proper and efficient counters to it, they work perfect, it's just that not everyone seem to be able to utilize and comprehend how it works before coming and posting on forums. So I doubt, my friends, that developers will ever changed those ratios and balances mentioned in the topic here that exist now, as they function fine and stable, and that of course developers are competent enough to understand it...

... By the way, those 3 kains belonged to the group of players who are actively arguing for/attempting to prove kain's superiority and imbalance towards other mechs and robot types in that topic.


I guess,
/thread.

199

(14 replies, posted in Recruitment forum)

All the best smile

Relink the application forum in the final paragraph, please, it got jammed a bit.

200

(2 replies, posted in Open discussion)

I will not let you be besmirched, my robo!