Alexander wrote:It would be nice to get a better shield mechanic.
I agree with that. Part of the problem with Troiars mk2 lies not only in their accumulator recharge times to keep sustainable shield, but also (maybe even greater than accumulator) in the Surface Hit Size of the robot being buffed by Evasive module + Evasive NEXUS (makes it a lot harder to hit robot, drain robot), what AT THE SAME TIME positively affects the shield absorption ratio (makes even bigger tank). This is either due to faulty, miscalculated mechanic or due to actual flaw/bug; but it must be fixed appropriately.
Our effective solution to that is to give robots the Surface Hit Size of the shield radius when they activate the shield.
An example of that:
Let's take troiar mk2 with just an evasive module:
it's Surface Hit Size is 2.75 by default, being buffed by Evasive Module down to 1.60.
Small t4 shield radius is 4.
So the solution is to give that Troiar the Surface Hit Size stat equal to shield's radius (4) when the shield is activated, instead of current 1.60 (what, let's mention again, decreases shield absorption ratio...). Why so?
It completely fixes and balances the currently existing problem with tanked troiars and possibility to exploit that mechanic on certain other bots that can be foreseen.
It encourages to use Evasive buffs as they are meant to be used (chance-based mechanic), instead of shielding your robot's tank sky-high.
It makes perfect logical sense: no matter what part of the shield you hit, you still hit it! And the size of the shield is 4 or whatever number it is, so the actual size of the robot's surface should be 4 when it is activated.
To conclude this: yes, fix to that problem needs to be introduced, as it currently has a wide perspective to become a killer of small/medium scale pvp/ganks; and the fixing hardly ends only in fixing the accumulator recharge rate. However, buffs for small drainers/neuts is a very good and welcomed measure as well!
/Thx Dark Omega for that idea.