Topic: This game became full of cheap stuff
Lets assume next picture:
You searching for a kind of vitality method. You working hard for a days.And then you achieve your goal,and kill you became hard, but possible. And you gain
Soon all people, who failed to kill your fit setup, trying to figure out how to win. Its a surprise for many people, that for win you should do a hard work. But laziness is a huge factor. Its much easier to push at Devs, and disbalance game in a side whats suits you...change a game where you will work less and kill much.
Tanks was awesome tools for defence. They was slow, blind, with low DPS. That was really efficient tool against light squads. ERP tanks are VERY expencive machines. If you want to build them, you should spend days of efforts. If you rolling them out from terminal you riisking to loose half of hundred of billion nics. If you want to kill them, you should do something more than 10 assaults with weapons and demobs.
We made a lot of tests, and figured out how to kill any erp setup. To achieve this we used even grup of t1 assaults with proper fittings. We can also show to Devs how this achieving.
Why most of the people used to only shoot? Why anyone dont want to create other kind of warfare? All warfare movements from a pure-dps was nerfed. Why devs thinks only about dps part? At the moment everything is awesome with dps part. If you want succesfull operation, you should gather dps squad with detector. For now there is too less effective methods to oppose this squads. One of the last one was nerfed.
I will be very glad if Devs will give answer what they expecting from pvp in this game. Why all major ballance changes was not reimbursed with EP? Why we should now train shields and energy system extensions for example, if they will be nerfed if winers will cry "i cant kill his shield".
AT last i want to say you that t1 assaults should be afraid of erp mesmer. Its very expencive machine.
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