6,376

(23 replies, posted in Balancing)

So what good things should we expect? If it(Perpetuum) become only PvP game, it will die soon, due to luck of population.

the game is meant as PvP + economy...
was there somewhere an add that tells you that this is a PvE game?

The Alpha islands are not meant as PvE playground to stay there forever - the way they are set up, is to give every player a chance to build up a backbone to expand into the open pvp zones.

6,377

(27 replies, posted in General discussion)

-waspish has a missile range bonus. it can fire its small missiles at high ranges with that.

-for using the trojar in roaming, you need nothing special in "EWAR". Special OP robot control on rank2 or 3 is standard for any build, and thats the only prerequisite

-all about roaming in bots is i high lvl in basic robotics, nav 10  and every locking extension.

if you've mastered a waspish, you can also use the trojar.

i dont think it will stay 45 days forever.

its such an arbitary time - if you look at it, its just that long to enable EA-Accounts to reset too, even if they had been on hollidays over christmas.

there was a dps fitted intact too...

Mars Volta wrote:

LOLOL...

done: http://forums.perpetuum-online.com/topi … -day-roam/

Now go ask for a laird nerf...

oh wow, you blobbed three small bots... and your proud of it?

6,381

(27 replies, posted in Balancing)

are u mad?

you can oneshot assaults with your mechs "if your a skilled PvP pilot"

did you do something wrong when you respecced your account after 45 days to mechs?

whine about it - it takes a few second for that status to disappear.

it was a request from whiny pvp'ers that complained about not getting any loot from killing a only-lwf-fitted sequer on beta island, because they just deleted their cargo.

the topic is here: http://forums.perpetuum-online.com/topi … asy-fixes/

sounds like m2s afraid of having their favourite tool nerfed.

Mars Volta wrote:

Infestation can go roam in lairds, and you'll still do the same... And after that, you'll came back here, asking for a laird nerf...

fraps it, and add it to the m2s blog (corporation dialoge)

Kaito Kurusaki wrote:

Well more players should win over a single player with the same cost invested. But let's look at this further.

Unless something changed. Maximum debuffs from supressors is 2. You can't be debuffed further. A double amplified mech should still be able to lock at 300m after debuffs.

sensor supressor on intact has bonus on both, lockingtime reduction and locking range reduction. it will just negate both on the target

ECM is the tricky part. Especially combined with the locking speed reduction from the suppressors. If you are up igainst 2 intakts/2charmelon your goal is killing one of the charms. If you can do that the rest should be easy (on paper).

you say it, on paper. IF mech managed to start a lock before the supressors hit him, they locked one can just run out of range or hide behind a tree until the first ecm hit.

ECM has short range. If a mech starts locking outside 300m (before he get slowed from the supressors) he may be able to snipe a bot before they get in ECM range.

where has ECM a short range? t4 ecm has 350m base range, and there Ewar-range extension is cheap as hell. 500m ECM and supressor range is doable

There is just too many factors that have not been investigated properly.

Kaito Kurusaki wrote:

Mechs costs about 4x the price of a EW bot. And I'm quite sure a competent mech driver could solo (or atleast escape) four enemy EW bots? Might get hairy if there is 3 or more charmelons perhaps? Someone have some experience in this field?

nope. the four ew bots will field at least two sensor supressors, 2x demob and eventually 2 ecms, and 8 small weapons -> the mech pilot will be pinned down, unable to lock something and slowly die.

a skilled Tyrannos with 2x sensor amp, 1x t4 eccm and no lwf could eventually stand a chance.

...NEXUS modules obsolete as bots need to be close together to use these effects.

hmm, you dont have to be THAT close. the first two nexus extension are for radius increase.
get both at 5 - and the nexus-effect has a 250m radius.

Chance to miss:

Missiles:

  • Each bot has a base 10% chance to miss with missiles, which you can reduce with "missile guidance" extension -1% per extension level.

  • Lvl 8 of "missile guidance" means only 2% of your fired missiles will miss, and thats almost never.

  • Size of the target has no influence on this chance, but on the ammount of damage that will be dealt.

Turrets:
All turret weapons got a hit dispersion and the size of the target is the deciding factor for chance to hit. if you dispersion is smaller then the targets hitsize, you will hit with 100% chance.
If your dispersion is less or equald 50% of the targets hitsize, you will get an additional 10% damage boost

Analysis of all Turrets (from worst to best)

  • medium machine gun (short range firearm)
    base dispersion 12° - lowest possible dispersion 8.4°
    wont even hit a mech with 100% chance, forget about small ewar bots

  • medium autocannon (long range firearm) and medium gauss cannon (short range EM)
    base dispersion 10° - lowest possible dispersion 7.0°
    lvl 8 "Precision firing" will make you hit mechs for 100% chance and assaults with 50% chance

  • medium EM Gun (long range EM)
    base dispersion 9° - lowest possible dispersion 6.3°
    lvl4 "Precision firing" sufficent for fight with mechs (~100%), and assaults (~50%)

  • medium HCL Laser (long range Laser) and medium LCL Laser (short range laser)
    base dispersion 8° - lowest possible dispersion 5.6°
    "Precision firing" not necessary to hit mechs, lvl 8 "Precision firing" makes them pretty reliable against assaults and smalls

  • light autocannon
    base dispersion 5° - lowest possible dispersion 3.5°
    needs "Precision firing" on lvl5 just to hit assaults to 100%
    will never hit small bots with 100% chance

  • light EM-Gun
    base dispersion 4° - lowest possible dispersion 2.8°
    You can hit assaults 100% with no investment in "Precision firing", and lights with lvl 8.
    you will also always have 10% damage boost against mechs

  • light HCL-Laser
    base dispersion 3°- lowest possible 2.1°
    will never miss assaults or light bots, only for light ewars you need "Precision firing" lvl 3 to always hit.
    you will also always have 10% damage boost against mechs - and with "Precision firing" on rank 9 you get the 10% damage boost against Sequer.

Edit: all 10% damage boosts got removed for psychological reasons

and what should be on the gamma island that have to be implemented before delta? tongue

6,389

(35 replies, posted in Balancing)

i agree with you, that ther is a problem in efficiency.

a group of pur ewar fitted ligth ewars + dps bots is less efficient then a whole group of ewars with some dps equipment.

you cant do the opposite with the same numbers (same number of assaults with partial ewar mods)

6,390

(35 replies, posted in Balancing)

Snowstyle wrote:

1. Ewar do need the speed because their modules have extremely short range, they need to be able to run in and out to do their job.

i disagree here - theres only one ewar module that has "extremely short range" and thats the demob. ECM and Sensor supressors can have up to 500m range on small ewar bots.

small drainer and neut is another story...

6,391

(35 replies, posted in Balancing)

3. I think light ewar bots should have a harder time ewaring a mech for example, since there are ewar mechs. I think light ewar should recieve penalties in trying to ewar mechs or bigger.

why are you asking for something that is already ingame? sensor strength of mechs is higher then the EW strength of any bot without extension. Fit a ECCM and a intact will have problems hitting you with supressors. add two sensor amps and your mech is good to go.

someone should make a sticky...
typed in "math" in search:
http://forums.perpetuum-online.com/topi … t-of-math/

typed in "cycle" in search:
http://forums.perpetuum-online.com/topi … s-x1bonus/

both topics contain the right answer.

something like "M2S ego blog" or so...

something i can just click and "mark as read"

corporation dialoge degenerates to

"m2s killed a noob arkhe"
"m2s is better then *place random corp name here*"
"m2s is bored"
"Infestation couldnt handle blob"
"m2s ...."

*edit: wish granted...*

we had that already some time ago:

Update news for 2010-03-26 wrote:

Fix: Items in robot cargo won't affect maximum speed anymore. (This was an intended feature but it doesn't work quite right, so it has been disabled for now)

it was a pain with a sequer full of looted missile launchers or armor plates moving with average 2 kph wink

remember, the cargo system is based on volume, not mass. also your robots cargo is a compressed teleport buffer (cargo is stored in form of energy - or how would you explain that a sequer could transport several heavy mechs and tons of ore)

6,395

(18 replies, posted in Guides and Resources)

i think you need to go to beta island to see higher cycle numbers.
(like for minerals)

6,396

(8 replies, posted in General discussion)

tell me one german internet-provider that is not crap for any reason.

they all have to use the telekoms infrastructure somehow, and telekom itself is not the best provider too - so either way, your always f*cked up in germany.

6,397

(8 replies, posted in General discussion)

Remote Repair Symbiont is one of the most important heavy mechs in a Heavy-Mech group in PvP. But also the main target...

  • NEXUS support is... dunno what the major PvP Corps think about them, because it needs heavy EP investments and you need the higher NEXUS mods just to notice the effect.

  • also, the NEXUS effects are most efficient in big groups, but everyone complains about "blob"-warfare.

  • Playing a Support-Agent means, you can't do anything else for a long time (its a miner/harvester build for 80% of the extensions)

  • more important then NEXUS would be your Accumulator size and recharge, your armor/shield tank, your locking time - and your Remote-Repair- and Energy-Transfer- efficiency.


*disclaimer: that are my observations of the supporter build during BETA, i can't tell you much about the support roles atm. The major PvP corps probably wont share their support-strategy here in public

also, this ideas are not new. I've discussed those during the beta with some DEVs, and one of the reasons for AoE not implemented yet, was that each explosion would need a LoS calculation.

So if you shoot into 50 robot-blob with a single AoE weapon, it would result in 50 range + LoS calculations in an instant. Take a Gropho with 6 AoE missile launchers, you get 300 LoS calculations in one salvo. And not only robots have to be calculated, also plants.

If they add in AoE weapons, then hopefully they are already "Heavy" weapons and you cant fit more then one or two on a heavy mech, without aux. Reactor / CPU

6,399

(2 replies, posted in Feature discussion and requests)

The DEVs once offered us a laserwhip wink

6,400

(26 replies, posted in Balancing)

ah, come on.

those on the alpha island can make quick money, but they can't get their hands on medium equipment if you don't sell it to them -> and thats where you get your NIC.

beta island production should be much more profitable with all those rank3 facilities and the very rich ore deposits.

after the devs have added the next equipment level (heavy weapons, destroyer mechs) the alpha island capability will be the low end part.