Snowstyle wrote:

Don't get any energy management if your going missiles.

disagree - accumulator 5 and energy management 5 are basic for every build.

missilie bots are so damn slow and low on hitpoints - > beeing able to permarun a t1 repair at repair extension 5+ and still beeing able to "tank" neuting and draining ewarbot is the best advantage as missile bot driver.

the extension % of energy management is summed up with the robot bonus, not multiplied like a recharger mod.

6,352

(19 replies, posted in Feature discussion and requests)

the topic-title already tells you why it wont happen very soon...

what you lack in extension or equipment, you have to compensate with tactic or numbers...

which leads to the hated "blobbing"

Quote myself from other topic

Annihilator wrote:

But as it is now, i dont have any hopes for the PvE side of the game, unless they introduce mission-instances and a RTS based AI with a kind of route-finding algorithm.

To answer your question Enduser - one of the problems is, that farming the AI robots needs a completely different equipment then fighting in PvP.

for example, NPC dont use active hardeners, they also dont have any extension bonus, neuts/draining doesnt work against AI and the average low speed and combat range of AI makes it easy to farm them.

That gives the attacker nearly always the advantage in PvP.

another major point that you can see on Perpetuum is - the active PvP nerds are nearly all in the same corp or alliance, not fighting against each others but bashing on the non-PvP player and asking the DEVs to implement more options to "force" everyone into PvP.

no risk no reward - if you collect all the best PvP players in one corp, your reward is that you wont have any opponent to your liking.

(sidenote: if your main goal in the game, is to destroy others fun in the game, thats also not beneficial)

edit:

Enduser Archaeon wrote:

What whould the 'PVE' players be doing if beta island didn't exist and they were populated with AI 'faction' or some such?

they would still be called "Beta islands" because they are named after the "Beta Terminals".

i would like to see more terrain that supports assault and short range weapons. more range just makes combat unpersonal and shrinks the "felt" size of the islands.

6,356

(27 replies, posted in Balancing)

Lege wrote:

Almost no point to getting into a mech right now, except to fight other mechs.

working as intended. Dont blame the balancing that was in place for ages now, that you have resetted and specced for mechs while they dont have a use.

medium missiles got nerfed a bit to much, but that was necessary, as they did not work as intended (killing everything from more then 500m away with no LoS issues in max 2 salvos... with the low damage ammo)

like i wrote earlier, a skilled gauss cannon fitted Kain can one-shot a waspish, while having the speed and resist advantage. A Artemis has enough range and armor to kill an Arbalest, and the Tyrannos - sorry, never tried against Baphometh, but two showts from a medium neut will harm the bapho much more then the tyrannos (ok, forget that, the EM-Dispersion and a small injector cancel it out)

6,357

(7 replies, posted in Q & A)

and a well trained Kain with 4 Proto T4 MGs (they are cheap as hell and availiable from drone research)  is really fast and can shred any other mech in seconds.

ah c'mon m2s, if you really as good as you say in PvP, you would break up your alliance on hokko and fight against all those other PvP nerds that gathered on your side.

Its the same as in Beta, where 90% of the "we want PvP, you are all carebears" are in the same corp or alliance. You dont need the speed to roam two other islands, if you can find the fight is just around at the next outpost, where the other corp sits that says "you all suck in pvp"

from what i hear, you would even meet joke more often when they visit your own island.

6,359

(7 replies, posted in Q & A)

are you talking about medium or small ones, and what did you shoot at?

medium MG has a really really high hit dispersion, but you theres an ideal ammo for any encounter - you just have to fit the correct one.

also, if your advanced robotics is already higher then lvl5 and your faction-weapon skill on the same level as your firearms skill, then your faction weapon will have more dps naturally.

6,360

(42 replies, posted in General discussion)

i have faith, that jita once will be able to write my name, even when he's drunk...

6,361

(23 replies, posted in Balancing)

hmm, reef - dont mistake pve content with single player content.

to name you the extreme example: 60 Player raid in WoW...

Annihilator wrote:

sounds like m2s afraid of having their favourite tool nerfed.

just by the pure announcement that they gonna nerf the EWAR lights speed, you start to cry out.
You dont even know how MUCH it will be nerfed.
one of the favourite quotes from PvPers i remember is "every Kph counts".
so if they are still 1 kph faster then any other bot... (multplied with lwf, proto equip and nav10) thats still a speed advantage.

6,363

(23 replies, posted in Balancing)

Petteri Petraaja

don't take me on the wrong side. Im do not belong to those PvP addicts. During the BETA i always representated the PvE side of the game.

But as it is now, i dont have any hopes for the PvE side of the game, unless they introduce mission-instances and a RTS based AI with a kind of route-finding algorithm.

What you will probably see in the near future, is a nother kind of mission, that connects the story with the Energy-transfer station on New virgina.

6,364

(4 replies, posted in Feature discussion and requests)

nope, nothing planned that way.
Beta outposts are still property of the three megacorporations and they are base for 2/3 or the beta island missions.

DEVs already implemented restriction of homebase-setting (you cant set it as homebase if your corp is not owner of the outpost)

6,365

(15 replies, posted in Guides and Resources)

yeah, nice summary.

just noticed - thelodica are fastest? isn't the intakt the only exception for the overall slow laser bots?
all blue bots have higher base speed, the kain is the fastest mech ingame, and even arbalest and mesmer are usually faster then their counterparts when fully equipped.

Also, your "funnels" are already done. See:EVE ( Drones ). it's a neat idea, works well in that game. ( kills servers though )

and thats why i got a really really clear "NO" from any DEV i asked during BETA on Drones.

Personally, i would like to see an option for a "pet", but no MMO i have played managed to balance a pet-class against direct combat class.

6,367

(15 replies, posted in Guides and Resources)

1. AFAIK all turrets have the same LoS mechanic -
so this statement:

They have the second worst Line-of-Sight (LOS) in game,...

makes no sense

2. for all three factions, you should mention their "color", which is the first most player can memorize (greens = missile, blue = EM, yellow/red = laser), or use that colors somewhere in your text.

6,368

(11 replies, posted in Guides and Resources)

link is broken

also, i would mention critical hit bonus on all yellow combat bots, and the low dispersion on lasers.

perhaps you can bring in things i wrote there:
http://forums.perpetuum-online.com/post/12586/#p12586

wrong, they are not uselsess if they got their speed nerfed down to small bot speed

if you say so, then remove the tree factions and let us runn around with bonus-less robots and mechs.

EWAR bots have bonus on ewar, their hitsize is smaller and they have 9 module slots, unlike smalls with 7 and assaults with 11

also, your still thinking to linear. they will implement new robots, that will not have a special role aside of the existing ones. Like another set of assault robots, with different CPU/Reactor stats, or module slots.

the question is more - do the devs WANT you to mass-produce prototypes?

the prototypes are meant to be expensive. In this case, they are limited by maximum of prototypes per station.

btw, that means, you can run up to 40 prototypes per island at the same time!
do you fear the transport?

6,371

(3 replies, posted in Open discussion)

tbh, during mining with a riveler, i have no time to do anything but to keep the material flow up (locking new tile, activate laser, move mined materials into the container)
i wonder how those beta miners do that without botting and still driving around with a combat bot on other islands doing PvP.

harvesting is even harder if you try to keep the plants alive.

sounds more like "we have enough materials to go out with prototypes now, but the production is not fast enough"

10 prototyping lines are not enough?

6,373

(10 replies, posted in Q & A)

jumpclone?

oh, another freelancer

i dont think it will be so easy for a combat agent to drive the new transport mech.
the balancing DEV could just place it in the EWAR-mech category, and that would mean lvl7 industrial robot control minimum to drive it.
(thats 25 days ep, 20 days more then sequer min.)

6,375

(27 replies, posted in General discussion)

am i right if i say, that trojar driver there in that vid is very unskilled with missiles? 25% of his shots flying off the sky....