Quote myself from other topic
Annihilator wrote:But as it is now, i dont have any hopes for the PvE side of the game, unless they introduce mission-instances and a RTS based AI with a kind of route-finding algorithm.
To answer your question Enduser - one of the problems is, that farming the AI robots needs a completely different equipment then fighting in PvP.
for example, NPC dont use active hardeners, they also dont have any extension bonus, neuts/draining doesnt work against AI and the average low speed and combat range of AI makes it easy to farm them.
That gives the attacker nearly always the advantage in PvP.
another major point that you can see on Perpetuum is - the active PvP nerds are nearly all in the same corp or alliance, not fighting against each others but bashing on the non-PvP player and asking the DEVs to implement more options to "force" everyone into PvP.
no risk no reward - if you collect all the best PvP players in one corp, your reward is that you wont have any opponent to your liking.
(sidenote: if your main goal in the game, is to destroy others fun in the game, thats also not beneficial)
edit:
Enduser Archaeon wrote:What whould the 'PVE' players be doing if beta island didn't exist and they were populated with AI 'faction' or some such?
they would still be called "Beta islands" because they are named after the "Beta Terminals".