hmm thats almost a copy&paste of my suggestion in the other topic

i dont get your math.

6,403

(18 replies, posted in Open discussion)

"I didn't want that bot anyway"

6,404

(4 replies, posted in Q & A)

its called dimishing returns, and prevents for Bonuses that are decreasing something, to turn into negatives or zero.

its not very uncommmon.

6,405

(18 replies, posted in Open discussion)

"Bite my shiny metal ***!"

heavys only got those two weak points - sensor strenth and... they are expensive.

and check the numbers

small bot = 120 HW³
small ewar = 100 HW ³
Assault = 100 HW³
Mech = 120 HW³
Ewar Mech = 125 HW³
Heavy Mech = 85 HW³

6,407

(6 replies, posted in Feature discussion and requests)

wow, what a respectfull and detailed request.

i guess noone ever did something like this!

i disagree

vote for Zoids!

6,408

(4 replies, posted in Q & A)

in most cases its x*(1+bonus) for increasing effects, and
x / (1+bonus) for decreasing effects.

in very seldom and special ones its x * (1-bonus)

not a single unlogical rounding bug...

http://forums.perpetuum-online.com/topi … s-x1bonus/