is shift clicking the radar not autopilot?
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Perpetuum Forums → Posts by Shadowmine
Posts found: 451 to 471 of 471
452 2013-08-02 01:10:42
Re: Spark Teleports (1,455 replies, posted in General discussion)
The problem must be that you guys just don't have enough bots and mods to spread around all your spark locations... But that's what happens when you stop playing perp and other people don't.
453 2013-07-31 23:55:59
Re: Spark Teleports (1,455 replies, posted in General discussion)
So it is spark teleport that broke the game this time? What will you guys use as an excuse next, I wonder? None of you guys had a problem with it until your corps all caved and left the game. Sorry you guys cant hang with the big dogs. Keep working though, you will get there.
Cant change all the game mechanics to cater to 3 man corps. Its just not how it works.
455 2013-07-25 02:58:52
Re: What is going to keep you sub'd for the long term? (17 replies, posted in Feature discussion and requests)
A. T4 LWF, Teleport beacons and spark teleport
B. Gamma outposts and corp knowledgebase drastically reduce prototype costs, plus extensions
C. Mk2 versions of bots are awesome, although you need to be well skilled to pilot them effectively
D. There are plenty of ways to make enough nic to buy ICE at 200mil. 500 mil is someone gouging the market.
456 2013-07-25 01:13:03
Re: New bugs in patch (38 replies, posted in Bugs)
Ran across this after logging my miner while mining. Logged him back on a bit later and his accumulator was empty and he had this mining charge issue.
Not sure if it is somehow related to accumulator bug or not. It kept mining and the charge amount kept going negative. had to reload in terminal and it fixed it.
457 2013-07-18 01:15:12
Topic: Incorrect Sap timer respawn? (13 replies, posted in Bugs)
20+ hour sap timer? Bug or changed? Was verified by 2 different people, both with 100% accuracy, and both got different times.
458 2013-07-18 00:13:38
Re: Some constructive criticism concerning the game (long) (10 replies, posted in General discussion)
Seemed like a new list of old forum topics.
And you should check out spark teleportation. It was a game changer IMO.
459 2013-07-02 03:08:35
Topic: Terraforming plans (0 replies, posted in Feature discussion and requests)
How about the ability to share a terraforming plan that has been shared with you? Why not?
460 2013-07-02 02:12:36
Re: 20 day buddy key (9 replies, posted in Feature discussion and requests)
I don't like the ICE idea. Then they just give their buddy the ICE and it turns into a 45 day trial acct that gets ep bonus.
461 2013-06-25 01:06:35
Re: What is going to keep you sub'd for the long term? (17 replies, posted in Feature discussion and requests)
Landers...
462 2013-06-20 23:45:28
Re: Ore relocation (153 replies, posted in Feature discussion and requests)
I would disagree...
I think it would have a much greater impact at low pop than with a high population. With a low pop, a higher percentage of the overall mining done is done on the only 2 actively inhabited gamma islands. This means those 2 islands will be emptied the quickest as there is very little mining going on elsewhere to repopulate the fields on those 2 islands.
When the population gets higher, there will be many more islands getting mined. Causing ore replenishment to be much more evenly spread out. And if that is the case, then as long as the pop stays up. There will still be infinite ore, or close to.
And if that is the case, then what would have been the point of this ore change at all, other than to hinder the only active corps left in this game currently?
I am not opposed to a change to the ore/mining mechanics if it is needed, this just seems like a long way around only to end up in the same place...
463 2013-06-20 23:05:44
Re: Ore relocation (153 replies, posted in Feature discussion and requests)
This is starting to sound like a "Please change the ore mechanic so STC/Nebs doesn't continue to stockpile ore while we don't play the game" thread.....
464 2013-06-20 03:12:55
Re: PvE gameplay report and some advices (17 replies, posted in Feature discussion and requests)
Eff me. On this I agree with Arga. Eff mining towers....
465 2013-06-19 01:57:35
Re: Glorious Comrades! (16 replies, posted in General discussion)
If bad gamma base design is grounds for reimbursement, then the line forms to the left I think...
466 2013-06-16 17:08:05
Re: Ore relocation (153 replies, posted in Feature discussion and requests)
Looks like the infinite ore may be running out.....
467 2013-06-16 14:05:06
Re: Plasma Bomb Bypassing Reinforcement Timers of Structures. (17 replies, posted in Bugs)
Swing and a miss....
468 2013-03-04 22:11:16
Re: Distress beacons. (116 replies, posted in Feature discussion and requests)
So now I have to grind people off of a beta island, so I can grind missions to get tokens, so I can grind beacons even worse than they are now, SO i can grind mining and harvesting. So I can hopefully have what I need to produce mods and bots for the already disappearing pvp.... Crap. Just crap... My 2 cents...
469 2013-02-28 05:07:27
Re: Robot Control - fix it for teh noobs (32 replies, posted in Feature discussion and requests)
Does anyone else get the feeling the only reason Syndic ever posts anything on the forums is to try and exploit something he proposes?
470 2013-02-18 04:51:32
Re: Follow-up to our investigation of the "cargo overload" exploit (42 replies, posted in News and information)
You would hate to think that someone was falsely accusing people of using exploits. For some sort of self serving interest.... Surely not.
471 2013-02-18 00:21:31
Re: Titan ore. (163 replies, posted in Balancing)
This automated mining, and just hauling my ore thing sounds great! I can unsub my 3 mining accts! Then all I need is my combat account and 3 trials hauling ore. Seems like that will really get this game going... Lord know the DEVs have plenty of money and dont need mine... Sounds like the Farm Workers aren't meeting their quotas....
Posts found: 451 to 471 of 471
Perpetuum Forums → Posts by Shadowmine
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