426

(11 replies, posted in General discussion)

Don't turrets shoot terraformers?

427

(1,455 replies, posted in General discussion)

http://clip2net.com/s/5CqL5m

For those forum warriors who don't log in, can see how the "Projection of Power" and "Unlimited Mobility" worked against about 3 guys who decided to start playing and hitting saps...

428

(1,455 replies, posted in General discussion)

Pretty sure your gamma getting rolled was the nail in the coffin. Leave Spark teleport out of this...

Gunner wrote:

Like it or not, we have been paying to beta test this game up to steam release.

How many times are important Gamma mechanics going to be changed right under your nose?


Case in point:

http://forums.perpetuum-online.com/topi … cy-phases/



oops!~  this is broken, sorry about the new side effects



The few players left, can opt out of Steam server and play on legacy server forever.

Your right Gunner, the DEV's should stop fixing any bugs or issues that come up. Just leave the game the way it was at launch.... Really?

And if reinforce timers on structures that had been reinforced were being changed while in reinforce. It should be fixed.

430

(1,455 replies, posted in General discussion)

Gunner wrote:

With the current system, Beastmodeguns could bounce between each beta station (Main beta) about 14,000 times per day.

Each time in an instant with no cost or penalty.

That is broken.



You could bounce 9 or 10 stations about 1000 times, undock, do a detector scan, redock again and leave to another station at a completely different place with not cost or penalty.    with one account


That is broken.


I can do the same thing with 1 main account plus alts. Quick Gunner! Start a forum post! Its broken!

431

(47 replies, posted in Testing server)

Awesome! I think....

432

(1,455 replies, posted in General discussion)

Wasn't STC the first to put out the 100 beacon video? And again gunner, missions are broken, not spark teleport....

You risk losing your bot on Beta. You risk losing infinitely more on Gamma, depending on how much you put into it...

434

(23 replies, posted in Feature discussion and requests)

Do as you wish, but I know a guy who made BILLIONS of nic artifacting. And he did all level sites. Not necessarily for the loot that dropped from a low level sites, but to remove that site and have a higher tier site appear in its place. It may take a little time, but if you find a good island. I think it is by far the best way to go.

435

(1,455 replies, posted in General discussion)

Its not the only way to get to an outpost. But it is the only way to get to an outpost that doesn't take a half an hour. If this game becomes about who wants to spend the most time walking and dropping teleports. Then this game is dead where it stands.... Forcing players to spend 30 minutes traveling everytime they want to have a chance of pvp, and 30 minutes traveling back to where you came from afterwards is ***. And it is poor game design.

Shouldn't have to choose between mining or pvping. I should be able to do both.

436

(23 replies, posted in Feature discussion and requests)

If all you ever do is level 3 sites, eventually you are going to be left with nothing but level 1 and 2 artifact sites. You must search for all levels to insure a steady stream of level 3 sites.

437

(1,455 replies, posted in General discussion)

Just want to say that a SpT cooldown will effectively kill all pvp. It may make it easier for beta outposts to be taken, but all it takes currently is more than 4 guys working together to accomplish that anyway. Instead of sparking for a chance to actually partake in some pvp, it will now be reserved for sap defense only. Everyone will turtle in gamma behind their walls and only come out to defend saps.

And you sure as hell shouldn't have a spark cooldown longer than your next intrusion time. You should always have the ability to defend your own sap.

The biggest thing I don't like about the spark cooldown is it seriously affects my ability to enjoy the game to its fullest. I enjoy the indy carebear side of the game as well as the pvp side. And a cooldown will penalize me and make me decide between using my spark for indy purposes or pvp purposes. Now I cant go run missions or check markets or buy things without negatively affecting my chance for getting to pvp. With a cooldown, I now have to decide each night if I wanna carebear or if I want to pvp.

I shouldn't be penalized for trying to enjoy all this game has to offer. While someone who just wants to pvp or  just wants to carebear, isnt nearly as affected.

438

(1,455 replies, posted in General discussion)

DEV Zoom wrote:
Gunner wrote:

==== Tactic A

I lure your blob to location A and trick you all to flag up.

You are stuck there for 30 minutes.

I hit location B.

just won EVE

You are so afraid of this simple tactic and this is the tactic that Zoom cant even wrap his head around that he tells us that he just doesnt understand.


Yes, that tactic might work for the first time. After that it will just cripple the gameplay without any advantage to it.

Gunner wrote:

This game is crippled and the quantity of people remaining is an insignificant number.  There are zero people playing right now, imo.

At what amount of subs does the game hit rock bottom?

The remaining players are in denial.  The game isnt dead, but all the decisions that were made in the last two years has lead us to this point, therefore I conclude that some of them are very wrong ones.

You just attributed the demise of the game to a mechanic which 95% of our players don't even reach in the first place.

See, I can quote DEV's too....

439

(1,455 replies, posted in General discussion)

Just taking this time to state that a 10 min pvp flag cooldown is a good compromise.

440

(1,455 replies, posted in General discussion)

I am all for discussing Perp game features, but I am a little confused what EVE has to do with spark teleport... I never played much EVE, and would appreciate we leave other games mechanics out of our conversations.... And by the way gunner, pretty sure no one runs missions anymore. But keep up the good fight man. Don't let a little thing like the facts get in the way of a good argument. Broken missions and spark teleport are 2 totally different conversations.

And as Lemon says, (Cant believe I am agreeing with him) All they have to do to restore balance to beta stations is log in a few guys and start hitting saps. We cant be at all of them. Half of these beta outposts could be taken with very little effort TBH. But that is apparently more effort than you are willing to put in. It is much easier to fight the battle on the forums. That way you don't risk any of your precious assets.

441

(1,455 replies, posted in General discussion)

And again, you may as well get rid of spark teleport as bloodsparking to an alpha 2 and interzoning would then be the standard method of travel. Is that what we are trying to accomplish? Can't say I see the point.

And the pvp flag is the reason this 'hot boxing" doesn't actually happen....

442

(1,455 replies, posted in General discussion)

I still say just lengthen the pvp flag. That would solve the issue. Now if you spark and engage, you stay flagged for 15 minutes. That would solve your fighting on all fronts theory, and wouldn't effect the logistic benefit that spark teleport gives.

443

(1,455 replies, posted in General discussion)

At that point you may as well remove it from game completely and go back to only bloodspark.

444

(1,455 replies, posted in General discussion)

So lets make it a 1 hour pvp flag and not screw with spark teleport. Problem solved. Thank you and good night.

445

(1,455 replies, posted in General discussion)

If you put a cooldown on sparks no one will ever leave their gamma island. Thus killing all pvp except for blobbing a critical sap defence. There will be less movemen and less pvp.

446

(1,455 replies, posted in General discussion)

Arga wrote:

Your arguement: "Its working now and isn't broken"

I'm taking this to mean that you are emploing the maximum defense strategy, blobbing, and it is working.

And that is why you not currently playing the game makes your arguments have less validity. We rarely if ever have more than 2 or 3 people with sparks at an oupost. When we show up for a sap defence or attack, our players walk in from all different places. I was killed by 12 and 62nd doing this very thing for a Heydl sap.

http://sequer.nl/killboard/index.php?a= … l_id=39735

Spark teleport is not being used as a blobbing mechanism unless you attack our gamma base. Because we all have sparks there. Any argument otherwise is just flat out delusional. The only reason "Blob" even gets brought up is because STC has more active PVPers than just about any other corp atm.

447

(1,455 replies, posted in General discussion)

No, I made a case that no cooldown is needed period. Bot or otherwise. Forcing people to wait to play this game is a bad idea. Especially since you cant see what items you have in a gamma terminal until you spark there.

You make an argument that a timer can be implemented on bot selection. But as you don't play, you have no argument as to why it is needed other than the personal agenda of your whining allies. Making major game changes completely based on the uninformed vocal minority is also a bad idea.

-2

I would love it if I could turn off additional icons in the terrain window and not lose the solid circle you get when you click on a square.

449

(1,455 replies, posted in General discussion)

This whole spark issue to me, is only a problem, with current population and political climate. And there is no point in tailoring critical game mechanics to this current population and climate.

It is funny that you guys keep saying that we have unlimited sparks and combats toons set to all outposts. Personnaly I have one spark on the blue islands and one for the red islands. That's it. And most of the people I know are similarly set up. So if something happens at that one spark location, then great. But more often than not, I am driving my happy *** from my nearest spark location to wherever the action is. As is most of my corp.

And to me that is the intention of the spark teleport. Not to be able to go everywhere instantly, but to have a few bases of operation scattered around the game to prevent you from having to trek across the world to do anything. By installing a cooldown, you reverse the point of spark teleport in general.

Now, the problem lies in the fact that one Powerbloc has control of most outposts. And that our enemies are weak and lack the stomach for the fight. So when they see 2 people undock at an outpost or inside the station, they assume everyone is just a spark away. When in reality this is rarely the case. To me, this is part of strategy of warfare. Is this their stronghold? Do they all have sparks here? Or maybe we find a lesser used station that few of the enemy have sparks at. But instead of putting some alts inside stations to monitor enemy activity, or keep track of who sparks in during possible engagements. It is much easier to just start a forum topic begging for a change to game mechanics.

Adding a cooldown to spark teleport would hinder the current powerbloc from defending all their outposts, but probably not enough to matter much. It would make people think twice before sparking to engage in PVP. But is this really what we are trying to achieve? Having people afraid to spark to PVP because there may be Better/bigger/ more important pvp elsewhere? I am not in favor of a mechanic that will reduce peoples inclination to PVP. That is already a big enough problem as it is, without making it worse... The real problem is that STC has more active players than any corporation in game atm. It will always be hard for a few people to wage war against a numerically superior force.


Now, if a corp only had 1 or 2 outposts, the spark cooldown wouldn't do much to help the "blob" you all speak of. Chances are the sap times would be different enough to allow everyone in that corp to be able to spark to both outpost defences when needed.
Now, if a corp (12/62, PHM)doesn't have any outposts  that need to be defended, the spark cooldown has no effect on them. As they are walking from whatever rock they are crawling out of. And have no need to be able to defend anything. So if I don't have an outpost or gamma base to protect, then I would be all for this cooldown mechanic as well.

But to me the biggest problem with this whole idea, is that when I spark over to a beta outpost on the slim chance of getting some great pvp action, and my enemy decides to blueball me and runs away.  I have to spend the next 45 minutes driving 3 toons across the game world from Dom back to imidero. Or I can log out of perp and go play some other game while I wait for my cooldown to expire. Is this also what we are trying to accomplish?

This game already requires significant amounts of time to gather resources, manufacture, make NIC. Why do I now have to be forced to spend 45 minutes walking across the world everytime I want to try and PVP. I just don't see how this would do anything other than make the game more tedious.

Bad Idea -1

450

(6 replies, posted in Bugs)

I am starting to understand why Whorum is posting as an alt and not his main character. As his understanding of game mechanics is a bit, low...