Shadowmine wrote:If this game becomes about who wants to spend the most time walking and dropping teleports. Then this game is dead where it stands.... Forcing players to spend 30 minutes traveling everytime they want to have a chance of pvp, and 30 minutes traveling back to where you came from afterwards is ***. And it is poor game design.
Shouldn't have to choose between mining or pvping. I should be able to do both.
It was once so however it was more like 45mins+ to get to that possible pvp. This is also why a lot of us stopped roaming to PvP. Its never fun to get all dressed up for the party to only get stood up </3
Lets look at the fact that as a attacker NOW I need to still spend 10+ Mins in route to get to PvP. Once there I attack someone say a Miner. The defender now knows where I am as well as what I am using. They are then able (Assuming all preparations are made) to Teleport to the nearest base, deploy counter bots to engage.
So they are on this island, you are flagged and they now are responding to me the attacker. They can now simply deploy from 1 nearby-terminal or any other terminal. Assuming my enemy is of equal skill and size, they will beat my every move and turn period with the mobility provided from multiple deployments from terminals on the same island in PvP.
I want to prevent a group of attackers from being utterly shut down at every PvP attempt on their island roaming or sap.
Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle