* Before Spark teleport players had the golden triangle
* Before Spark teleport players didnt have gamma islands
* Before Spark teleport players lived on betas because they were the best facilities
* Before Spark teleport players were able to travel from alpha I & II to beta I & II directly
* Before Spark teleport players ^ the teleport network supported efficient travel
There are many differences in the mobility of players and the reasons for being or not being on beta islands now.
Celebro wrote: I was eager to move to beta mine epriton kill higher ranked npcs, the risk vs reward was acceptable. Moving there with my first corp was really fun times, I lost a bots but my income was more than enable to cover for loses and make a tidy profit. PVP was a daily thing back then.
Until Beta islands have something Unique to them they will be worth less and not populated by corporations.
Lemon wrote:It was once so however it was more like 45mins+ to get to that possible pvp. This is also why a lot of us stopped roaming to PvP. Its never fun to get all dressed up for the party to only get stood up </3
Lets look at the fact that as a attacker NOW I need to still spend 10+ Mins in route to get to PvP. Once there I attack someone say a Miner. The defender now knows where I am as well as what I am using. They are then able (Assuming all preparations are made) to Teleport to the nearest base, deploy counter bots to engage.
I want to prevent a group of attackers from being utterly shut down at every PvP attempt on their island roaming or sap.
You talk about pvp like its a 1 way street.. you can kill miners but once the opponent reacts with guns its BAD ?!?!?
attackers wont be "utterly shutdown" once the test server fixes are in place ... they will be able to shoot miners and tuck tail and run once again
Tux ~ Kill the messenger, he was part of it all along.
Euripides ~ Ten soldiers wisely led will beat a hundred without a head.
Bertrand Russell ~ War does not determine who is right - only who is left.