That would be the most awesomest thing in the universe....
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Perpetuum Forums → Posts by Shadowmine
Posts found: 401 to 425 of 471
401 2013-08-31 16:44:13
Re: "Fast fitting" feature. (11 replies, posted in Feature discussion and requests)
402 2013-08-31 16:37:12
Re: Perpetuum need more PVP (34 replies, posted in General discussion)
I watched a 4 or 5 bot heavy/mech fleet take 10 minutes straight to kill a troiar mk2.... Probly compared to an ERP Mezmer tbh... That seems pretty suitable for hanging in the fight wit the big dogs.
A small group of light ewar give heavy mechs fits.
Assbots could maybe use a bit of a buff, but lights are pretty badass as they are imo. And light ewars are probly my most enjoyable bot to fly.
Allthough in the end, a proper fleet of lights and assaults can take down heavies and mechs, just requires some coordination.
403 2013-08-31 06:26:35
Re: Spark Teleports (1,455 replies, posted in General discussion)
Damn, I wanted to be the first post on page 30.....
404 2013-08-31 05:36:50
Re: Spark Teleports (1,455 replies, posted in General discussion)
Right, cuz transportation is the same in EVE and perp. I don't even play EVE and I know you cant compare how movement and transportation work between the 2 games. But whatever, if you wanna figure it out, go back and read the previous 28 pages.
405 2013-08-31 02:55:17
Re: Spark Teleports (1,455 replies, posted in General discussion)
Awesome, back to comparing apples and oranges again. Pretty sure we went through this back on pages 13-17...
406 2013-08-31 01:00:32
Re: Spark Teleports (1,455 replies, posted in General discussion)
What is this EVE thing that everyone talks about? I could have sworn this game was called Perpetuum...
407 2013-08-30 22:05:08
Re: The steam is a lie! (22 replies, posted in General discussion)
Had to google pillock..
408 2013-08-30 15:48:41
Re: Spark Teleports (1,455 replies, posted in General discussion)
Spark teleport needs no cooldown. I don't play perpetuum to sit in a station waiting...
409 2013-08-30 03:57:40
Re: The steam is a lie! (22 replies, posted in General discussion)
This entire thread, is the problem with the 24 hour free account activation....
Do we really need it?
411 2013-08-29 22:36:25
Re: EW needs nerf (249 replies, posted in Balancing)
The balancing for active eccm would have to be spot on I think. To avoid it being a mandatory thing.
But I do like the idea I think...
412 2013-08-29 22:29:36
Re: EW needs nerf (249 replies, posted in Balancing)
Maybe just lowering ECM strength? Makes ECM slightly less effective, and makes ECCM more effective at the same time. While still allowing ECM tunings to be used to give the higher change of Jamming. But at the cost of the number of modules you can run.
413 2013-08-29 21:28:32
Re: EW needs nerf (249 replies, posted in Balancing)
This topic has touched a nerve...
414 2013-08-29 02:01:30
Re: EW needs nerf (249 replies, posted in Balancing)
Short and long range ecm modules? Like D-mob... Interesting...
415 2013-08-28 18:16:18
Re: Terraforming- you can get stuck on impassible terrain (8 replies, posted in Bugs)
call a friend to terraform you out or shoot you? Create a trial to tf you out? I kinda like the idea of being able to terraform people in. Adds another layer to gamma battles.
416 2013-08-28 17:35:23
Re: Terraforming- you can get stuck on impassible terrain (8 replies, posted in Bugs)
What is wrong with being able to terraform yourself in? Forces you to pay attention and plan ahead.
417 2013-08-28 17:32:09
Re: Perpetuum Fatal Error! (4 replies, posted in Bugs)
Yea, I have just never seen this happen before. It all looks like it is working fine now. I have fiber optic internet and rarely have any issues, but that does appear to have been the problem. Thanks for the info.
418 2013-08-28 16:33:29
Re: Perpetuum Fatal Error! (4 replies, posted in Bugs)
Finally I have been able to log in. A bit laggy but is working now.
419 2013-08-28 16:28:29
Topic: Perpetuum Fatal Error! (4 replies, posted in Bugs)
My clients lagged out this morning. Now when trying to log in my clients hangs at Connecting to Data server screen. Then I get Fatal error downloading resourcelist. And it closes client. I verified my internet is working. I finally got one client logged in but he logged in with N/A lag. finally got him to dock at terminal and get the zombie terminal it seems....
I have tried rebooting. And for some reason Perp forums seem slow also. Any ideas would be appreciated....
420 2013-08-28 15:38:26
Re: Steam release, full 100% reset. Plus free to play model. Awesome! (112 replies, posted in General discussion)
Isn't it funny that we were so evil, that the CEO of Rawr joined Nebs after his gamma was wiped by PHM and their assets stolen by CIR.... What a *** move by us..... Really guys? Didn't seem to be all this hostility then...
421 2013-08-27 19:55:18
Re: Spark Teleports (1,455 replies, posted in General discussion)
I think we need Advanced Spark Teleportation skill.
+1
422 2013-08-26 21:56:20
Re: sinal detector issues/freezing (15 replies, posted in Bugs)
Gets way better with radar off for me. Some kind of option to remove structures from radar maybe?
423 2013-08-24 00:32:20
Re: Change to teleporting with PvP flag (47 replies, posted in Testing server)
+1
424 2013-08-23 17:36:19
Topic: Filter MPC structures by relation? (0 replies, posted in Feature discussion and requests)
Is it possible to get the ability to filter MPC structures, or turrets in particular by relation setting? I would love to be able to leave turrets on in my landmarks but have friendly turrets filtered out so only hostile turrets show up. Landmarks window gets really cluttered during gamma assaults.
425 2013-08-23 17:27:52
Re: Spark Teleports (1,455 replies, posted in General discussion)
We didn't choose to not defend those saps. Spark teleport does not allow you to be everywhere at once like you guys say it does.... Its just not that simple....
Posts found: 401 to 425 of 471
Perpetuum Forums → Posts by Shadowmine
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