376

(165 replies, posted in General discussion)

I think it is worth doing. If it becomes a problem where all fields are underneath npcs. Someone can put in a ticket and just restart server and move fields or something? Worst case? But personnaly I don't think it will be that big of a problem long term.

377

(95 replies, posted in General discussion)

Merkle, your membership in STC is coming up for renewal....... smile

378

(165 replies, posted in General discussion)

Mining epriton is not and never has been the only reason for having a gamma outpost.

379

(165 replies, posted in General discussion)

Or just make sure there are more epi fields on beta than there are static spawns?

380

(165 replies, posted in General discussion)

What about giving npc spawns on beta a targeting priority for combat bots. So as long as there are combats bots nearby the indy bots wont get targetd?

381

(165 replies, posted in General discussion)

And like Burial said, A great big fat red field of Epriton will make people do amazing things....

382

(165 replies, posted in General discussion)

Yea, tbh some sort of defense against a spam of ewar turrets may not be a terrible thing... Even if only for non combatants..

Hell, I talked to a guy the other day who used to ninja mine epi with his corp in frickin arkhes with syntec miner mods and made a killing with it selling to a vet corp, and  getting killed didn't cost him anything.

I did plenty of ninja epi mining on norhoop before I had a base to dock in. It didn't take but a sequor load to make it a profitable venture. It puts value on owning a beta outpost again. You are thinking too imdiate Arga. Like all the beta stations will stay how they are currently. It is only a temporary thing atm. And when stations are owned by multiple corps and people are locked out of them. It won't be as big of an issue as you think. Sorry you cant have your 6 accts mining in complete safety anymore. You are a big boy, you will work it out.

And I don't get how Gamma loses any value. If that were the case, we would would have already started Deconstruction... Hell if anything gamma bases have more value as they are chocked full of Epriton goodness. If you don't feel like mining it, just take over someone elses and base and use their structures for your own base.

It makes me wonder how Epriton was ever mined in this game back when it was a beta only resource. Especially when there were static ore fields were the enemy always knew the location of all the epi fields on the island.... I mean, it sounds like it wasn't able to be done....

And we have some structures we can sell you if things are tough for you guys. Mint condition. Only been used once...

Arga, you confuse the idea of a gamma BASE and a gamma ISLAND. Gamma bases are still worth it, Gamma Islands aren't.

Why has no one read my previous post yet!!!! It explains everything.....

So, as for the whining about ore fields under npc spawns. If the reward is worth it, players will do it. We walled off immentium fields from spawns so we could run missions before on Norhoop. And back in the static ore spawn days we walled of spawns from the huge epi field at Uria. It took a couple guys working together to get it done and maybe an hour to do it. The good thing about liquids is you only need to get to one square to mine the field. It isn't any different than having to decon strucutres and terraform to get to that titan field on the turret wall on my gamma island.

I remember ninja mining in a t1 termis so I could sell epi at 14 nic per. I only had to mine for like like 30 minutes to pay for my bot. Everything else was gravy. You get ballsy with the ability for that kind of profit.

This change also makes owning a beta station more worth while. A safe place to dock up and base out of for mining alone is worth it. Plus having the chance of a field spawning near your outpost for some easy epi. And as a consequence, passive and specimen processing saps have good value again and are worth hitting or scooping loot on. Not just Corps and vets, but newbs and small scale producers will probly give it a shot if they cant mine it easily.

The other consequence as Arga so eloquently stated, is that the ability to produce structures on the scale required to wall off an entire gamma island to yourself has now been seriously hindered. Epriton will now be a limiting factor in the amount of structures you can put on a gamma island, especially when that same epriton will be needed for bot and mod production. (Cant imigaine this is an unintended consequence the DEVs overlooked smile )

So Arga is correct, It probably won't be worth walling off an entire gamma island and spending the time, Nic, and material investment. But it would still be viable to build a small tightly defended outpost on a gamma island somewhere to take advanteg of the Gamma bonuses. Sure you will have to do some hauling in and out and it will require cooperation between corp mates to keep things secure and mine in peace. But this gives indy guys something to do, and gives the PVP guys something to do.

Its not that all the risk is now forced on the indy guys, because if the indy guys cant get epriton to make mods and bots and structures, that will quickly become a problem for the PVP guys.

I remember RG back in the day would secure Novastrov and mine out every field on the island. Doing something like that these days may be a little more difficult in the age of spark teleport. Which should be a good thing. It will take numerous operations on beta to get the amount of epriton big corps will need, This should lead to much greater conflict on the beta islands, on a small and large scale. The argument age of unlimited safe mining is coming to an end. Don't pretend that most of us weren't asking for it.

The only concern I would have, is if you must go to beta to do missions and  improve relations past level 3 still. That the amount of player activity on the betas might hinder epriton mining too much with a much higher population. But then again, players usually find a way to make things happen. That's half the fun of a game like this.

All in all, I think this will be a good change for the health of the game.

+1

(And I am sure this post isn't current, as there have probably been 3 more pages written since I started it. )

391

(95 replies, posted in General discussion)

The raw materials market isn't exactly overflowing, and as always time is the overriding factor. If producing on gamma means I can spend 25% less time mining due to production bonuses. I don't see how that isn't appealing. But as I said before, resources are not the biggest concern.

392

(95 replies, posted in General discussion)

That was kinda the point with colixium actually. You had to go out on gamma and set up mining base and be vulnerable to attack. Look how that worked out. Miners will mine safely when it is at all possible. And setting artificial limits on the amount of ore able to be mined per day or whatever is just gonna make corps wall off multiple islands.

We are attacking this problem from the wrong angle. Trying to force miners to pvp isn't gonna fix anything.

393

(95 replies, posted in General discussion)

To me, the production bonuses on gamma are what is worth fighting for. Protecting your corporations ability to take advantage of it, and denying your enemies ability to take advantage of it. And a having a safe haven for noralgis growing.

Isnt that why beta stations were taken back in the day? Production bonuses and a safer place to mine epi from?

394

(34 replies, posted in General discussion)

Arga wrote:

Beta isn't important, because it's too difficult to attack and own one; because of population and sparks.

That actually has nothing to do with beta importance whatsoever.

395

(95 replies, posted in General discussion)

I kinda like the idea of lowering the outpost limit per island, and only allowing one corp terminal per island. Or removing the island limit and having a radius of so many km between outposts. This would stop the terminals everywhere on gamma issue.

You cant really keep other corps from living in someone else gamma outpost. Other than the fact the outpost can be deconned without your knowledge and all your assets could be lost. Unless you reduce the production bonuses for non corporation members using someone else's outpost.

396

(95 replies, posted in General discussion)

Resources have always been unlimited in Perpetuum. It is purely a factor of the amount of time you put into it. If I want a billion titan, I can go mine it. And I will go mine it. Be it on gamma or alpha. There isn't any way around it. Unlimited resources is not the problem.

397

(95 replies, posted in General discussion)

Would just like to take the time to say Gamma is balanced and needs no cooldown timer....

398

(95 replies, posted in General discussion)

The new terraforming mechanics actually discourage walls being terraformed very high. It isn't really worth it anymore. And it is more difficult to actually do if you were so inclined.

399

(95 replies, posted in General discussion)

I just think that gamma is closer to being balanced than most people think. It wouldn't take a lot to tweak it.

I do think a corporation should ave only one outpost per island. It would encourage active corps to work together to keep an island secure. Or if one corp wants to own an island it has to string defences across the island to each tele. Leaving connections to teleports vulnerable for being taken over. Or leaving defences tied to alt corp terminals, which is always risky to do.

As for an outpost limit per island. I like the idea of gamma 1 and gamma 2 islands. Gamma 1 islands have 12 or 24 terminal limit as now and are closer to betas. Gamma 2's would be farther out and allow only the number of outposts as the island had teleports. This would make the farther islands more dangerous but slightly easier to defend, while allowing new corps to still have space.

And curious what you can do with terraforming that needs to be nerfed?

400

(95 replies, posted in General discussion)

While there may be gamma mechanics that need to be tweaked, I don't see that a wipe or major overhaul is needed, personally.

The biggest problem atm is that there are more gamma islands than there are corps that want them. Until the population is high enough that gamma islands themselves become a valuable enough resource worth fighting for. There will be the ability to take over and wall of gamma islands. So if one so chooses you have as much time as needed to wall one off and secure it. The problem with this now is that with new terraforming mechanic changes and the way current gamma mechanics are currently. There isn't any good way to wall off an island. Any halfway serious group of attackers can find a way in to any gamma base.

The idea of this, is that at a higher population, corps wont have any interest in trying to put the effort in to defend an entire island, knowing that at any time you could have it breached and sieged. I think this will lead to smaller tighter defended outposts becoming the norm. Small, almost expandable little outposts. Where if it gets sieged, you don't lose everything you own in Perpetuum.

I think at some point gammas will look like current beta islands only with terraforming. A few small outposts of allied corps spread across islands with small turret defences scattered around. Back to the days of proximity probe and gate guard mining.

At some point Corporations have to stop making the same mistakes. Having all your corp assets sitting in one gamma station whether defended or not, isn't a good idea. It takes 24hr protection to try and secure a gamma island. A task in itself that lends towards cooperation between several factions...

I just don't know that the Nic and time cost to terraform an island will be as worth it after mission get fixed and the population rises a bit. With the losses that corps have taken, whether loot deleted or captured by the enemy, I don't see why you would risk it in an all or nothing manner anymore.