Topic: New bugs in patch
cannot stack items in hangers .... says server error
Euripides ~ Ten soldiers wisely led will beat a hundred without a head.
Bertrand Russell ~ War does not determine who is right - only who is left.
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cannot stack items in hangers .... says server error
Armor plate dont give HP bonus as stated in their info ....
light weight frames do not increase speed when equipped
Merged these because all passive modules are affected.
Tuning is not giving bonuses to repair amounts
.. seems like no module is working how it should .. LWF, tunings, plates, etc
take the server down, its practically unplayable , all passive mods have no effect.
I wasn't sure if these were all interconnected or separate issues... the stacking issue I would assume would be coded in a different place than the "passive effect" bug ...
Dont know ... just hoping the fix is done before I get off work.
We had a hotfix for the new bugs, didn't get any new reports yet.
No respawn of "random" NPCs at the moment, only assignment NPCs have respawn.
And you have either changed something on accu behavior of my EM-Fit Messmer with purpose, or there is anything left. Info says accu recharger is active, but I feel like I forget to fit accu recharger
Edit and squad member docking in terminal or logging off where still shown in radar
+1 to Az
We're looking into it.
The drawing lag and the npc respawn should be fixed now.
nora incubators don't have an animation when planted now, or earlier today, maybe just me.
I think teleport beacons aren't doing the very short animation they used to do too(the blue flashes).
The reason could be a hard limit for concurrent visible effects because both work for me. Though this limit isn't new.
NEW BUG:
When placing MPC turrets .. the structure does not deploy as a hologram it deploys as build structure
only when you start the build process do they turn into the holo
so I've noticed two new things with npcs since the patch. First off the claim timer doesn't reset to full after each module you use on a npc anymore. The timer runs out then you have to reclaim the npc, makes it a little tricky to do multiple beacons if you can't keep the bots claimed.
I also noticed that npcs that primary my combat will also be able to shoot my support without changing primary targets, hitting both my support and combat accounts at the same time. Not sure if this is a bug or if you intended to change npc logic to add a slight challenge.
Another bug: can't deploy proximity probe, it says 'Error: Item not found'
All of the mentioned bugs should be fixed now. If not, hit me on the head.
One exception is the no sound/other sound when placing incubators, I'm not able to reproduce that.
The other is the perceived change in accumulator usage, which we are unable to confirm as the formulas/numbers seem to add up. We're still investigating this, which may have the added bonus of an accumulator stability display feature ingame. Our other tip is that it was bugged before, and now the whole thing slipped into place with the rewrites.
Still testing what is causing this... but when doing beacons yesterday my support character would lose all energy when the beacons spawned the NPC's.
He was equipped:3Nexus, 2RR, 2 RSA, 2RET, Shield and re-charger's.
Has well over 4.2K Energy and it vanishes in less than 2 Seconds when beacons spawn... this happened to a few other guys as well with their support bots .... only thing we could find is it had soem thing to do with the RR but could not duplicate the bug.
Some questions:
1. When did this happen and on which island?
2. What type of beacon was it if you remember?
3. Were you in a squad with lots of people?
4. Were the modules active on the support robot when this happened? Shield too?
5. Were there maybe lots of gamma buildings around?
6. Were the NPCs shooting already or did this happen right after they spawned?
7. Also, to which character did this happen? (You can send this in a PM too.)
1. imidero
2. 2 stripe blue mech, 2 stripe red mech, 2 stripe indy mech (2nd time it happened deployed 2 stripe green instead of indy.
3. yes i was in squad with many others about 8 others were on the same island ( i did not have the squad window open)
4. active mods were assault nexus, Crit nexus, recharge nexus, 1 Med RR, 2 RSA, 1 Med RET, Med Shield
5. only gamma building that was within radar range was 1 terminal and 1 reactor
6. this was right after spawn before any npc's locked or shot. (the bot that this happened to was out of line of sight and was from what i saw never targeted.
7. the character was Nux Symb MK2
Also the character this happened to never took any damage
Thanks, can you remember when did this happen approximately? So that we can narrow it down in the logs.
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