Re: Titan ore.

ontop of that, eve introduced different roles for each size of mining ship - and i dont't think "shooting back" prevents you from escaping in EvE either.

hauling in perpetuum also follows the rule: the more you want to transport, the easier you are to kill. thats contrary to ANY other game i have seen. Even in the X universe, i could actually shoot down attacker with the two turrets i got on my tender until my jumpdrive charged up, or my shields lasted long enough to reach the next jumpgate.

in perp the DEVs had to implement all kinds of mechanics to provide targets for PvP centric player that avoid to clash with each others at any costs! Its really a miracle that you can teleport or dock while another player attempts to lock you.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Titan ore.

Just in case we hadn't covered enough topics in this "titan mining is annoying" thread we're now into that thorny question: Where are all the new bots?

Specialist liquid/ore mining bots. A specialist colixum bot. Something to aim for after the Riveler Mk2 like a bot that can get double the materials out of a single tile by using a deep-penetration tool.

Re: Titan ore.

Syndic wrote:

I think you misread that Arga, I meant "low population" cannot be an argument/excuse to avoid making changes.

I'll just requote myself then for clarity smile

Devs are already working on getting more players. If that works, then many of these types of issues will still be relevant, but they won't feel 'game breaking'. Conversely, nothing that is done to issues that are caused by low population will have any direct effect on the low population issue; meaning putting mining towers into the game is not going to get new players, but will have the opposite effect.

All I was saying is that issues like mining that feel really really bad now, wouldn't be as bad if there were more miners in the game to spread the load around too.

and I was agreeing with you about still wanting to make changes

That said, the discussion on adding more diversity to mining, with CONTROLLED probes, new bots, new modules, ect. ect. are things that will help reatain those new players the devs are working hard to get.

The only thing we disagree on is automated mining. Automated mining would be acceptable if the game never intended to try to increase the population of miners, because as you say "Where are the masochistic miners?". I'm not there.

Throw in a couple of new mining bots, or some new mining mechanics, and that could very well encourage me and other miners to come back in. But the rest of the game needs to be there too, with a growing market, or us miners will again just fade out again. And the pvp guys will again be left holding the mining lasers.

Re: Titan ore.

I just got around to re-reading, I wasn't referring to your post which is perfectly sensible though based on outdated information. I was referring to constant excuses of "oh its low population so theres no point in changing anything until we know how Steam will do" that are floating around.

I'm approaching the point from a different perspective; with the way Gamma is structured (walled off teleports with hundreds/thousands of turrets), the logical thing to do for the min-maxing gamer is to simply make a script or macro (most better keyboard & mouse come with this built in) that drag & drops stuff into the can, and simply leave their miners online overnight or while they're at work.

This is particularly evident in the market display for liquid minerals, HDT, Liquizit and Epriton, and this budding problem is even more complicated by slightly intelligent terraforming and 12 Terminals/island limit.

There are four ways in my mind to solve it:

1. Redesign the mining mechanic (I've gone with this solution, so industrials are actually industrials that build & sell & trade stuff, not spending 24/7 in the mining pits, plus the whole mechanic is boring which lead to the original problem)
2. Redesign gamma & PBS mechanics (gee, wouldn't that be one monster of a refund)
3. Let it go on unchecked until trial-acc mining becomes a standard instead of exception.
4. Start banning accounts, then zoom loses his job because game shuts down.

With so much riding on Steam actually attracting new players to keep the game alive, the odds are gonna be stacked against the noobs anyway so why make it even harder by forcing them to macro, when they're already forced to sub multiple accounts to stand a chance?

Thus, my original idea - craftable deployable ore-specific mining towers that need to be emptied every XZY minutes/hours, making it a lot easier to spot and ban actual bots.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

80 (edited by Gremrod 2013-02-17 20:44:00)

Re: Titan ore.

Syndic wrote:

Thus, my original idea - craftable deployable ore-specific mining towers that need to be emptied every XZY minutes/hours, making it a lot easier to spot and ban actual bots.

how about the thumper? http://youtu.be/IbVLz-SZook?t=1m15s Great way to have pve and minning at one time. Of course it doesn't need to be a replacement for minning, it can be an alternative.

John 3:16 - Timothy 2:23

Re: Titan ore.

It feels like your merging two issues. The mining mechanic and the environment.

When the gamma miners are 100% safe, it really doesn't matter what mining mechanic is in place, it can be automated. It's just as easy to macro a scarab to move around to mining towers and empty them, if there's no enemies or roaming NPCs to blow them up. If there are environmental dangers, then macroing the mining bots to go overnight wouldn't work either; and those cans still need to be emptied.

I don't think it's wrong to create safe mining. Those 1000's of towers didn't build themselves, it took time and resources to make it safe.

And coming back around to low population again, it was the lack of external pressure that gave outpost owners the time to build up to those levels - during which time the miners were not mining 100% safe either.

Another wrinkle in mining is when you feel like your doing it for no purpose.

)We have 100,000M units of ore already, but I'm totally stoked to get out there and make it 100,001M.
)We're out of ore and need more bots because te PVP guys blew them up having 'fun', but sure I'll spend another 8 hours mindlessly clicking so they can try to get to the top of the kill chart.

Re: Titan ore.

Arga wrote:

)We're out of ore and need more bots because te PVP guys blew them up having 'fun', but sure I'll spend another 8 hours mindlessly clicking so they can try to get to the top of the kill chart.

The Following is brought to you in part by Arga's mining efforts!

Click here to learn more
*Missing some kills but no bots for you replace big_smile*

Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle

Re: Titan ore.

Hm...a lot of the arguments here are solely based upon users macro'ing. 

I don't really see how mining is all of a sudden "broken" and needs fixed.

The Gifter
Top  Killer 2013  - 01: 334 -- 17 -- 317  : Merkle
Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13

Re: Titan ore.

Thumpers will be fun btw, can be combined with Assignments 2.0 big_smile

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Titan ore.

This automated mining, and just hauling my ore thing sounds great! I can unsub my 3 mining accts! Then all I need is my combat account and 3 trials hauling ore. Seems like that will really get this game going... Lord know the DEVs have plenty of money and dont need mine... Sounds like the Farm Workers aren't meeting their quotas....

Those of you lucky enough to have your lives, take them with you. However, leave the mods you've lost. They belong to me now.

Scarab Kill Count:2

Re: Titan ore.

Shadowmine wrote:

This automated mining, and just hauling my ore thing sounds great! I can unsub my 3 mining accts! Then all I need is my combat account and 3 trials hauling ore. Seems like that will really get this game going... Lord know the DEVs have plenty of money and dont need mine... Sounds like the Farm Workers aren't meeting their quotas....

not of your "mining probes" (lets call them that) will use your extentions and you only have limited numbers dependent on a new skill...

havent we discussed that some time back?

Re: Titan ore.

To put it in a PVPers terms, if you make the towers have low masking (say, like the mining towers for colixium) then that lonely mining tower on Beta might have either 10 masked guys waiting in ambush or a few guys hauling and scouting. You could blow it up or hold tight and wait for someone to pass by.

Current mechanic = mine for hours, then haul it all in
Proposed mechanic = periodically haul

Miners would have more incentive to haul because in case of gank, all their eggs aren't in the same basket (field container) they can kiss goodbye if they don't have better combat support.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Titan ore.

mining towers should
1. collect the material necessary for station building on their own - aka colixium at a low rate
2. have an mining-nexus boost around them
3. raise minerals from deeper levels that normal mining laser would else not reach*
4. work like specimen SAP as described in next paragraph

on beta, each outpost should have multiple specimen SAP buildings within its zone. Those work as conveyor belt drop points to transport minerals and loot directly into the terminal without need to dock. The outpost owner can monopolize that feature, or share it via outpost settings.


*: i have another topic in Q&A about how mineral deposits work. with a little change, the DEVs could save memory, improve new player experience with different definition of geoscan accuracy, and literally add "depth" to the ores

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Titan ore.

Many good ideas and points in this thread.  Being a few beers in as I normally am on Sunday fun day, lets me see what sense I can make of this thread.

1. Mining titan at the levels required by the top tier corps/alliances is a major PITA
2. Nobody likes bots, everybody likes win buttons (but only when they're holding the button), people are generally selfish and rude and anti-social and would like to be completely self sufficient despite their interest in playing an MMO
3. Mining is a time sink... Some vets like it that way (civilizations are built on the backs of farmers), while others prefer new game mechanics (it's the year 2200+, this is a game, we have FREAKIN ROBOTS, can't we pretend that humanity had finally tackled some of the most annoying productivity problems)
4. Game population is thin, but we're expecting and hoping for an influx of noobs... where will they fit in?
5. Titan currently goes for 0.8 on the market, less than half of other ores while occupying half the volume and mining at less than half the rate... anyone mining for profit at market prices would be better off mining pretty much anything else.

The answer seems obvious to me... Titan mining should not be easier for the existing player base, but harder.  Everything that makes titan such a giant PITA for a single highly skilled 500k+ EP agent makes mining titan perfect for a dozen or so 50-100k EP noobs who can get their foot in the door and make a real contribution to the player based community on basically day 1.

Remove titan from Beta/Gamma... Let market prices appreciate and force Beta/Gamma agents to complete frustration as they Alpha mine while switching targets every half second in their Revilers OR recruit and support legions of Termis level agents that are working their way up.

In a healthy economy highly skilled people/organizations could do everything themselves but choose not to because their time and skills could be spent more profitably paying others to do the less profitable work that they would rather not do themselves.

So I suggest making titan patches larger and more green and removing them from beta/gamma islands until Titan prices begin to appreciate thus indicating higher demand... In fact I think all resource spawns density and frequency should be tied to market prices in some kind of sneaky under the hood algorithim that watches the 60 day moving average or something along those lines.

Also... I love the idea of deployable mining structures, probes, thumpers etc... Best mining experience I ever had was in SWG where I would ride around looking for the best place to place my mining structure... (more prospecting/artifacting than mining) I think in many ways we are almost their already (with afk lizquit/HDT miners)... Keep the current system in place for ores but introduce low yield afk mining derricks for the liquids, make miners fill them with energy (plasma?) and occasionally empty the finite storage bins.  Leave the option of high yield active mining in the game for those who prefer it.

Re: Titan ore.

Thumbs up, good post!

Re: Titan ore.

Remove titan and epriton from gamma would be fine. Remove liquids from the game completely.

Re: Titan ore.

I guess you have all forgotten about this already:

Change: Removed titan ore from all beta islands and increased titan field values on alpha islands to compensate. Note: only the regeneration of titan ore was stopped, current minerals will stay in the ground until they are all fully mined out.

http://www.perpetuum-online.com/Changelog:2011-05-04

And then people were revolting and titan was put back to betas...

Re: Titan ore.

Titan is not the problem, your mining mechanic is.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

94 (edited by Simmy 2013-04-22 20:39:47)

Re: Titan ore.

Syndic wrote:

Titan is not the problem, your mining mechanic is.


If you mean the infinite supply of raw materials I agree.


edit:Before dynamic field changes you needed to wait to regenerate, not anymore and that's a real problem that needs changing. titan on all islands is fine.

Celebro's body guard

Re: Titan ore.

DEV Zoom wrote:

I guess you have all forgotten about this already:

Change: Removed titan ore from all beta islands and increased titan field values on alpha islands to compensate. Note: only the regeneration of titan ore was stopped, current minerals will stay in the ground until they are all fully mined out.

http://www.perpetuum-online.com/Changelog:2011-05-04

And then people were revolting and titan was put back to betas...


True, but no scarab back then. Next time you think of any changes, don't implement until you place the tools needed to counter them same as with OP gamma defences, that's just my advice. smile

Celebro's body guard

Re: Titan ore.

DEV Zoom wrote:

'snip'
And then people were revolting
'snip'

People ARE revolting, couldn't agree more! smile

On topic -  This is like someone with their hair on fire, screaming for a fan to blow the smoke away because it smells.

Re: Titan ore.

if you bring me a frighter class bot (50kU+) then i think its a good idea. sry but scarab is simply too smal for resource transfer between alpha/gamma. its already a pain for one person. not to talk about corp/alliance level.

besides that i can agree.
no titan on the beta/gamma... colixum/epriton on the other side. then you can create some kind of trade between them in the long run. but first the bots that would make it possible...

98 (edited by Goffer 2013-04-23 07:01:15)

Re: Titan ore.

-1 for remove of titan from gamma as long as titan is needed for nearly every item
Especially the gamma that are "wider" away from alpha would be pain in the ***, if you need to bring resources for every producion.
Bad enough to move resources there, that are not available on that island

Re: Titan ore.

Simmy wrote:
Syndic wrote:

Titan is not the problem, your mining mechanic is.


If you mean the infinite supply of raw materials I agree.


edit:Before dynamic field changes you needed to wait to regenerate, not anymore and that's a real problem that needs changing. titan on all islands is fine.

Yup, common sense really. With infinite resources the only goal left in-game for corporations is to PVP for the sake of PVP. There can NEVER be any market-pvp or resource-warfare if everyone has infinite resources provided they can be bothered to turn the macro on.

I've said multiple times before, there are three key issues which will kill this game on steam;

a) Newbies will take 2-3 months to become competitive & able to earn their ICE.
b) Infinite resources create surplus of everything therefore inflation.
c) Impossible gamma fortresses emphasize A and B, meaning newbies will quit in hundreds once they join corps that take them out to those ugly *** fortresses where everything is infinite / realize they can't compete for months if they don't.

Games need to be fun, involving and challenging to succeed. Even WoW was challenging initially. Perp was fun, involving and challenging on release and subsequently until Styx was effectively designing the game (interference, explosion damage, all his features). Once he was gone, the wagon rolled off the hill into appeasement-mode to save subs with no thought to long-term effects it would have.

The bottom line being that feedback is definitely NOT being listened to. Look through the public test server - everyone and their mother was saying whats going to happen with terraforming. Everyone with a brain was saying whats going to happen with terraforming & everything except turrets going into reinforced mode. Wham, nobody bothered anymore and it happened.

Granted, even without the reinforcement ridiculousness, it would have happened anyway just over a longer period of time.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Titan ore.

The mineral system has always been infinite. Islands never ran out of any mineral type in the fixed system either, you just had to walk further because fields were always depleted in the centre (around terminals).

I'm not saying that this is good, and you're completely right with the "generating conflict with scarcity" arguments. I'm just saying that this is not new, so don't draw false conclusions based on this.