Is that impossible to introduce only for mk2 bots? (for example)
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Perpetuum Forums → Posts by Hunter
Posts found: 651 to 675 of 701
651 2012-02-21 15:53:08
Re: Common things or universal slots. (34 replies, posted in Feature discussion and requests)
652 2012-02-20 04:29:02
Re: WoT vs Perp (7 replies, posted in Open discussion)
Right now about 19000 people are playing World of Tanks only on the NA server.
Compared to Perpetuum having around 300 players.
Question is...
..what does a tank have...that a mech doesn't?
In WOT plays a lot of russians, because it's F2P. Russians ready play in any "free" sh*t.
As variant possible involve more players with Plex introducing.
653 2012-02-18 09:02:55
Re: ABOUT:The road to PBS: Terraforming (Help the DEVs) (9 replies, posted in General discussion)
You wanna help? - Stop throw ideas to DeVs.
654 2012-02-17 10:26:38
Re: Common things or universal slots. (34 replies, posted in Feature discussion and requests)
kain with 6 autocannons will look nice...
this sounds good. but you will have to use (hungarian) math to find out if it realy will not be too overpowering in some cases.
but in general i think this is a good idea. maybe even some more modules that could use this.
You didn't saw how works my mesmer with EM guns. That's realy terrible.
AC for me - no more than pea tubules.
and i remind you about weight of AC's. Such mech will be REALLY slow.
655 2012-02-17 10:09:52
Re: Walls resists (16 replies, posted in Balancing)
Anni... Tell me plz. How you can discuss PvP balance and balance on PvP islands if you not participated in it?
I can believe in your awareness about alpha qq miners, but:
1) Why need it personal for you? (i mean PvP discussions)
2) Why you try offer something?
Conclusion: Stop discuss walls. This spoiled enough. Continue mine titan on alpha islands.
656 2012-02-17 09:09:21
Re: Limit module health levels in NPC loot to 4 + stack by health level (23 replies, posted in Feature discussion and requests)
+/-1. Linear factor.
657 2012-02-17 09:06:03
Topic: Common things or universal slots. (34 replies, posted in Feature discussion and requests)
I propose to change some things to the common type that can be used in slots of different types.
For example: allow to set up firearms in all kinds of chassis slots (turret, missile,misc,industrial)
Actually this is a simple idea which might be interesting for people and developers. Personal interests is not here. Just Tyrannos with six machine guns seems funny to me and useful for noobs.
658 2012-02-17 04:32:32
Re: Crafting in Perpetuum - Discussion (35 replies, posted in General discussion)
Tharrn wrote:of 'everyone can craft everything and everything is the same
a Trail member wrote that about what he doesnt like about other games.
In Perpetuum you got Items in 4 tiers, and some divided into small and medium, and weapons in short and longrange.
A T4 HCL laser that I can craft is exactly the same as a T4 HCL laser that someone else can craft. The only difference is, how much materials each one has used to build it. (some can already create them with 30% Air)
Do you like that?
Lets discuss it!
Anni... I thought you smart guy.
If your hands grows ouf of *** - you'll never do same item with same materials as professional.
659 2012-02-13 02:05:48
Re: Ultimate solution to log in exploit (30 replies, posted in Feature discussion and requests)
We all know that this is one obvious exploit.
You can fix this with 3 simple steps:1. When you log in, you CANNOT target another PLAYER for 5 minutes after being logged off for 5+ minutes, so DC's won't be affected.
2. ???????????????????????????
3. PROFIT for everyone, except the log in exploiters.I wanna see this change in the next patch. KTHXBYE.
Alone victim anyway will die. Tacklers could not be in offline.
660 2012-02-11 06:26:58
Re: Detecting logged off bots (16 replies, posted in Feature discussion and requests)
Hello all!
2Author: Your suggestion right and necessary.
2DEV Team:
Big squad arrives to the point "A" and logout. A small invisible detector robot walk around and wait. When the victim comes near to the point "A" suddenly appears many robots (out of thin air) and kill it. This can be repeated forever. Particularly well under the OP.
Where is the balance? Numerous group may appears under your feet and kill everything alive? Is this normal? If this units will surrounded by a wall - it's their problem. Did not have to go offline in the field. Logout in the field should be last step. If impossible do it in OP/Terminal.
In addition you have been offered a raw idea, which need to develop. It is necessary to get rid of login traps. And I very hope that you start solve this EXPLOIT instead of different excuses.
2Stupid *** who take advantage of this EXPLOIT, and who do not want change: Get out of here trolls.
661 2012-02-09 14:34:29
Re: Can i have my money back >? (26 replies, posted in Q & A)
+1 Give back our money.
662 2012-02-08 18:09:15
Re: Walls decay over time (78 replies, posted in Feature discussion and requests)
So... Thanks for path. Our members are waiting when you return the money. We bought the wall, but not this. You can take your "walls" back. We going to spend money for something more useful.
663 2012-02-07 07:21:49
Re: Windows (4 replies, posted in Feature discussion and requests)
hmmm 2 issues i can see with that you have to have squad mates showing on landmarks & in pvp that will bean sorting thru them to see the enemy. i guess i could question the targeting computer tho... but we can remove that as is.
i do like what u have done with landmarks having a health bar tho
I think that sorting, filters and other options should tune your landmark window for any task (combat, logistics etc).
664 2012-02-07 05:52:22
Topic: Windows (4 replies, posted in Feature discussion and requests)
Hi all.
Now we have proably the next picture: >>>>Screenshot<<<<
There is no free space. Also a lot of lags if you opened squad window.
I have a suggestion: >>>>Little work in paint editor<<<<
665 2012-01-31 12:40:44
Re: [Request] Remote Access (11 replies, posted in Feature discussion and requests)
-1 who cares?..
666 2012-01-31 03:18:25
Re: Lack of direction and end game makes for a dull and boring gaming. (56 replies, posted in General discussion)
I agree with author. This game not for ***...
667 2012-01-31 03:15:12
Re: OccupyKB was a success (38 replies, posted in General discussion)
Killboard crap again. DeV's i hope you will introduce official KB soon.
668 2012-01-31 03:07:10
Re: Every NPC fight feels like a Boss fight (16 replies, posted in General discussion)
Guys... I have a great news for you:
1) This is a MMORPG. Players should not play alone.
2) Noobs should not kill highlvl mobs easy and alone. And YES - Low level too. Noobs should search squads for mob farm.
3) Can't kill mobs? try to mine ores or search artifacts.
Sometime you will kill this game with your whining.
669 2012-01-30 18:43:28
Re: Upcomming PBS mechanics (33 replies, posted in General discussion)
Alexander wrote:Line wrote:Just one more thing - NO DAMNET INTRUSION TIMERS FFS!
YES, leave timers to outposts.
PBS should be 24/7 assault-able BUT then limit the random destruction that can be done. Destroy the pipes but not the buildings. Buildings should require time and planning or multiple attacks over a number of days.^^
This will make this game awesome and hardcore.
+1 It would be awesome.
670 2012-01-30 18:42:14
Re: Every NPC fight feels like a Boss fight (16 replies, posted in General discussion)
2DeV's: You awesome good job with mob's. I like it. (no sarcasm)
2notDeV's: Learn how to play. Learn how to kill mobs. Learn how to not cry. Enjoy!
671 2012-01-27 19:47:55
Re: Syndicate Tokens: 'Unlock' those rare Heavy mechs (16 replies, posted in General discussion)
Black mesmers/seths/grophos only for champions.
672 2012-01-22 17:50:59
Re: Delete launch trial + paid account on the same computer!!! (22 replies, posted in Balancing)
DEV, what is going on?
Trial accounts and paid account we could play at the same computer?
Trial scouts at the gates it's normal?in eve it was fixed because it's cheating.
Please, fix it.
Thx
Fix your brain.
673 2012-01-16 04:36:55
Re: Bring Titan back to Beta (37 replies, posted in Balancing)
-1. Need to nerf ERP!!!
>Actually really need to give independing of alpha for beta corps<
674 2012-01-12 02:33:16
Re: Recycling patch 2012-01-11 (44 replies, posted in Balancing)
Alpha producers are too fat. It's time to lose it.
675 2012-01-10 03:07:26
Re: Specimen SAP balanced? (16 replies, posted in Balancing)
IT IS A FREEKING MMO SANDBOX! Stop all the little girl whinning please!
^^
Posts found: 651 to 675 of 701
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