i suggest to nerf ERP.
Forum
You are not logged in. Please login or register.
Search options (Page 28 of 29)
Perpetuum Forums → Posts by Hunter
Posts found: 676 to 700 of 701
677 2012-01-02 16:13:30
Re: Sons of Anarchy [SONS]. "Сыны Анархии". PvP Корпорация. (5 replies, posted in Recruitment forum)
Улыбнуло:
1) Грамотность
2) Раздел, в котором размещено объявление о рекрутинге
3) Попытка сепаратизма
4) Попытка очередной раз выкрикнуть "Мы не такие как ХАОС!"
6) Ну и собственно твоя история, за которой мы наблюдаем в игре.
... Ну а так я пожелаю тебе удачи в создании прочного коллектива.
678 2012-01-01 19:05:26
Re: DEVS: Troiar nerf/fix (112 replies, posted in Balancing)
Dear guys!!! I have great new for you!!!
You can cry here about disbalance. DeV's can obey to your whining....
...But there enough players who will discover new ways to kill you.
You don't want use trojars? - ok. nerf it.
You don't want use neuts? - ok. nerf it.
You don't want use armor rep tunings? - ok. nerf it.
You don't want use shields? - ok. nerf it.
You don't want use %any_item%? - ok. nerf it.
What is remains?.. whining that not enough content...
679 2012-01-01 08:33:28
Re: DEVS: Troiar nerf/fix (112 replies, posted in Balancing)
Guys!!! I have great new for you!!! In game presents NEUTRALIZERS!!! Shielded tank not overpowered anymore!!! YAHOOOOO!!!
and btw there are exist ICTUS!!! Enough to cry! Let's play Perpetuum!!!
Problem solved. Happy new year!!!
680 2011-12-29 07:13:35
Re: ERP Unique Mod. (18 replies, posted in Balancing)
you dont need to bring an ictus to kill an artemis... how about a tyrannos or gropho?
ERP artemis was slow, short ranged and without sensor amp or ECCM. Thats enough disadvantages combined to work on a counterfit.
emm... lolwhat?
681 2011-12-29 07:09:14
Re: DEVS: Troiar nerf/fix (112 replies, posted in Balancing)
Need to correct you:
-Artemis kills noob-solo-Kain
-Tyrannos kills noob-solo-Kain
-Tyrannos kills noob-solo-Artemis
%any-good-player% kill noob-solo-%any-target%
P.S. If you can't kill somebody - not means that impossible.
682 2011-12-28 08:54:41
Re: ERP Unique Mod. (18 replies, posted in Balancing)
I love listening to 10101010101010101010 make a good claim about ERP tanks when he didn't have to fight against them. They were so broken dude, coupled with the tuners. You remember right>? Back in those times you'd see 4 heavies just rolling forward with erp tanks, and you're like "yah this si fun!"
Great to know you fought erp tanked mesmers 10101001010, makes your claim for erp that much more valid.
Hint: Why do you think hunter rages about erp tanks = titans, lol
I love to read your posts about "overpowered erp titans".
I hope that your dreams became more quiet. You already do not dream that you are running away from a terrible ERP Mesmer?
683 2011-12-27 02:34:47
Re: ERP Unique Mod. (18 replies, posted in Balancing)
Line wrote:-1. Good as it is.
Logically speaking its not.
Giving the ability to have two or three would make the mod actually useful.
Keep in mind, the more you have the less leg slots you have to use for actual tanking.
It is impossible to implement on the server. Because too many whiners, *** and trolls who want to do nothing. At the same time they want to defeat a well-equipped enemy.
nerf erp! nerf!
684 2011-12-26 02:03:22
Re: ERP Unique Mod. (18 replies, posted in Balancing)
lolwut? )))))))))))))))))))))))))))))))))))
ERP SHOULD BE NURFED!!!!
685 2011-12-23 02:47:05
Re: When you give us normal Alliances??? (31 replies, posted in Feature discussion and requests)
it just needs a name, a standing slider, chat channel and a banner
+ The budget of the alliance.
686 2011-12-23 02:09:02
Re: Logical conclusions. (44 replies, posted in Balancing)
The main destination of accumulators - to increase the interval of maximum regeneration of the battery.
687 2011-12-22 03:40:43
Re: Resource dispersion on beta-1 island (35 replies, posted in Feature discussion and requests)
Now call me cynical but since you've just moved back to norhoop and you're whining because the fields arent as rich as they were on a beta 2, seriously? man up!
f**k off Jelan. We want equal playing field for all. And correct game-mechanic on the server.
688 2011-12-22 02:33:01
Re: Logical conclusions. (44 replies, posted in Balancing)
Perhaps you have not fully understood.
The game does not need to implement a visual reduction of the signature.
Need to change the size-modifiers of the evasion modules and turret/missile equipment.
Evasive modules should reduce the percentage of reduction, not an absolute value.
Turret / missile units should increase the size of the robot like plates (Yes Annihilator i remember about it).
P.S.: And the signature of the robot should not decrease with activated shield. Even with evasive module.
689 2011-12-21 07:51:30
Re: Resource dispersion on beta-1 island (35 replies, posted in Feature discussion and requests)
+1 i tired to look @ satan symbols and flags. like this
and WTF you removed titanium from betas? Devs?.. This is really wrong (here should be insult-word).
690 2011-12-21 07:46:27
Re: When you give us normal Alliances??? (31 replies, posted in Feature discussion and requests)
+100500
691 2011-12-21 03:20:43
Re: Logical conclusions. (44 replies, posted in Balancing)
Let's talk about tanking? Okay... What kind of tanking we can ideate?
1) Repair tank (cut/nerfed)
2) Resiest tank (cut/not completed yet)
3) Armored tank (cut/not completed yet)
4) Shielded tank (balansed)
5) Electronic tank (not exist)
So, we have only one realization of the tank on the server of 5 possible. Other are worthless now.
2Arga: Go mine titanium on telesis. You can do it well. Forget about "Balancing" forum. This is not yours.
Except you forgot the most important aspect of this scenario - Tyrannos, which has 4 missle slots and can fit 2 neuts, which will be effective regardless of shields being up.
2Lupus: Are you sure that all so easy?..
BTW: Actually topic are not about tanking.
692 2011-12-20 02:30:51
Re: WTF Zenith with demobil throu the mountains!!! (7 replies, posted in Balancing)
You come to game, and die? http://www.perp-kill.net/?m=view&id=11608
And now need to nerf something?..
..Ok. I suggest to nerf ERP and shields. ERP one more time - just for fun.
+1 RTFM
693 2011-12-20 02:26:58
Re: Shields (40 replies, posted in Balancing)
There is no problem. Author was noob. Shields not need to nerf. Change - maybe.
694 2011-12-20 02:23:13
Re: Logical conclusions. (44 replies, posted in Balancing)
I have to agree that something needs to be changed. But does that mean the currently viable tank mechanic in the game needs to change or do the devs need to make another tank viable in game. i.e. make a armor tank maybe?
This way the shield tank gets a challenge from another tank type. To me this would more more interesting to see on the battlefield. Two different tank types makes more since rather then a current shield tank change again.
Give us two tank styles to choose from.....
+1
I want more than one fit-setup for tanking. For example "ECM-tank", which can evade from locking.
695 2011-12-19 10:40:04
Topic: Logical conclusions. (44 replies, posted in Balancing)
Hi all!
Topic is old. This is already discussed. etc. Yes, I know.
What do I want? I want to draw your attention to some details.
Let's look at our robot. First, we will look at it without equipment. Then install all equipment ... What has changed?
1) The robot has become more functional.
2) The robot is visibly larger.
The obvious conclusion - the more the equipment is installed on the robot, the greater must be its signature.
Next. Set the shield on the robot; Undocking; Activate shield. What do we see?
The shield works as a protective dome (field not closely adjacent to the signature). Moreover shield covers the robot completely (with all modules).
The natural conclusion - Working shield should depend on the signature of the robot. And it depends.
Excellent. Will continue.
At the robots can establish small and medium-sized modules modules. If the average chameleon equip medium neutralizer, the visual size will be doubled.
Conclusion - Medium modules should greatly affect the size of the robot.
Now let's talk about evasive modules. The description says:
When applied, the evasive module can adjust the position of the armor plates on the robotic chassis in order to deflect some of the incoming damage. The result is a slightly reduced surface hit size.
What does this mean? adjusting armor of small robots is much easier than heavy? Is absurd.
The using of evasive modules reduces the size of small robots at 40% and 10% at heavy?
The obvious conclusion - evasive modules should influence at the %, not the absolute value of the reduction.
Let's go back to the shields. Let me remind you that the shield covers absolutely all of the modules. Exist the concept of "overall dimension". The concept of "overall dimension" is different from the concept of "size". From same pieces of metal, we can create two different items - a long antenna and (for example) a wheel. Try to cover with dome these two items. Dome around the antenna will be much large (guaranteed). What does this mean?
You can reduce the size of the robot, but the overall dimensions - hardly. A robots can not reduce their length and heigh by 40%. 3-5% - maybe.
For what it's been said?
In any case, with any adjustment of armor plates, around the robot will be quite a large dome of shield.
Now on to the dispersion of hits and blast radius of rockets:
When I shoot the small target, I can miss. But what happens when there are objective covers the dome. This dome is larger than the robot.
The obvious conclusion: Even if I did not get to the target, (possible) I'll get on shield. If I get the shield, enemy spend energy to absorb.
The overall conclusion:
I think the trojar-nerf was like unnecessary "crutch". Obviously, the system of signatures and shields were not perfect. Now "optimized" the work of only one kind of robots. But required balance the whole concept.
696 2011-12-13 07:39:17
Re: Quick, CHEAT! (24 replies, posted in General discussion)
1) Nice to see such threats from anonymous users.
2) Do you really think your laziness go away with Syndic?
3) I am sure that half of the writing shared their accounts ever.
All right. Let's ban the whole novastrov (just because they too strong). Do you think you can achieve anything? If won't be novastrov - will be the 62nd. If won't be 62nd - will be M2S.
P.S. Go to work clowns.
697 2011-12-09 10:22:46
Re: Jackal wars 2.0 (9 replies, posted in Balancing)
Now you can start to troll.
698 2011-12-09 10:22:31
Topic: Jackal wars 2.0 (9 replies, posted in Balancing)
Congratulations to the developers with new epic fail!
Little FAQ:
Q: Game has become more interesting?
A: No.
Q: For whom was designed the patch?
A:Seems that target Audience - Jackals.
Q: All Sandbox mean a lot of mass PvP. Where is it?
A: Mass PvP died with past intrusions. Now roams alot of blobs. They seek out easy targets to kill. Real mass PvP has become much smaller.
Q: Increased online?
A: No. Online decreased. Players do not like the patch. Everyone is talking about feil.
Q: The developers were aware of the possible consequences?
A: Players warned them.
Q: The developers have done all wrong?
A: No. Auras, control and ability to upgrade of facilities just awesome.
P.S. Dear devs. Where from such "smart" ideas? I'm confused. Sometimes you really do genius things. But sometimes you are doing something kinda "Intrusion 2.0". I'm as many really tired to think for myself reasons to play. Veterans of our corp/alliance are just sitting in the TS and just talk with us. They do not login game. They come just to see us and discuss about past nerfed victories.
699 2011-11-14 03:55:02
Re: DEVS: Troiar nerf/fix (112 replies, posted in Balancing)
Topic is very rotten ...
1) You raise your skills, produce expensive equipment.
2) You get the advantage in a certain aspect.
3) Whining on the forum.
4) Nerf.
5) Your indignation on the forum. Everyone thinks that you're whining (forgetting their whining).
6) Made by the additional crutch. (candy)
I sympathize with you Pit.
700 2011-11-09 04:53:15
Re: Shield bonus on a heavy combat mech is dumb. (87 replies, posted in Balancing)
I checked and my opinion: Bonuses and characteristics Gropho perfect. Thanks to developers for a rare balance. Rebalance is needn't.
Posts found: 676 to 700 of 701
Perpetuum Forums → Posts by Hunter
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.075 seconds (73% PHP - 27% DB) with 6 queries