it might need a bit more fine tuning, but i agree totaly with you about random spawns.

spawn: geografical spawning point of mobs
wave: singe npc group that pops up at spawning point.

there has to be a rateing system how hard the spawn point shoud be. and the waves dificulties should not be too far from that one. and even more. it should be a gauss curve. so most of the time you get a wave that is at the same lvl as the spawn. and higher or lower dificulty waves schould be more rare then they are appart from the dificulty of the spawn.
the definition of these waves should contain a lot more work than it is atm.

that way you will have a way better npc spawn system.


in addition i think a few more extreme hard spawns (more bots) would also be nice. a spawn where a solo player even in a good skilled heavy mech may have not a chance. so teamplay will not only be recomended, but aslo be required. this of cource should not be the common spawn. 2-3 of these spots per island would be totaly fine. and so far as i can see there is still plenty of room for that on the islands atm...

as long as you have syndicate protection you cant be targeted.

syndicate protection is removed once you move your bot even an mm or perform any kind of action. that includes attivation of modules...

normaly you see these kinds of things after your thired tele jump or outpost undock... ^^

just because you dont like the bonus or dont fits your play style doesnt mean that its not usefull or justified.

it is as it is and it is fine the way it is.

hell i dont like the mesmers rep bunus too... i also would prefer the seths crit... do i cry about it? no...

working as intended...

can we pls close this stupid topic?

this is an important pvp feature. it may be anoying for a alpha island user, but on beta it would be insane without it...

working as intended.

155

(100 replies, posted in General discussion)

well if you want to play the lone wolf then its a hard life. this is a mmo... teamplay is recomended. if you dont want to... maybe a single player game is better. it took me 2 hours to find myself a corp with the profile i was looking for, and im still happy with that choice. nice ppl... aso...
yes the market is atm not realy nice for new players. but still they can afford an assault bot or the ammo after some effort, or whetever bot they desire. yes its work yes you have to do something, yes ammo might be expensive for you. if you wanna do it all alone then thats the way it is.

dont blame it on the market. its neither the markets nor the devs fault. its the players fault. one reason is the small player base. and that might change in a few months, in a year, in two years... who knows...

and yes our corp is mosty self sufficent. but anyway even some of us buy and sell stuff on the market (or in the forums) from time to time. the other question is if there is realy that high of a demand on the market as you say.
its a sandbox. its the way we choose to play. so as its any persons free will to choose to play the lone wolf.

i can only repeat myself.
dont complain about the "empty" market. fill the market and that problem is solved...
make a indu char, buy yor recources, templates, whatever ... and bring it on the market. its up to us players.

156

(6 replies, posted in Balancing)

the drop rate of cortexes is way too low or the drop rate of mk2 cts is way too high.

you find way too many cts compared to the cortexes. and you have to think how many bots you can build from one ct...

but thats is a topic for artifact ballancing i will start again once i have a few hundret artifacts more in my spread sheet and i have better numbers (started that way too late ^^)

157

(100 replies, posted in General discussion)

Alexadar wrote:

Offtop beacons.
Ontop market:
I think market will be unhealthy even with a huge numbers of players online. Simple because plasma drop rate. If plasma will not be removed from game, or even reduced, nflation will raise itself to catastrophic level, what will make or empty market, or too high prices.

How much NIC/H have intermediate spawn?

How many nicsink entries we have besides manufacturing?

I think plasma should be removed from game and NIC should be gained from dynamic PvE missions what tied to world state, what will avoid constant inflation. Then market would be ready for use.

that is not the question. the question is how much is generated and how much is destroyed and how will the money flow.
its simply not that simple.

plasma provides nic for the combat ppl. but combat ppl also loose nic when the bot dies.

nic flow:
plasma -> combat -> produser -> miner

so who will have all the money in the end? surely not the combat guy how gets the plasma.

besides mining is still way more profitable in the first months of the game than combat can ever be. maybe this changes a bit when you reach a full skilled HM.

158

(100 replies, posted in General discussion)

Annihilator wrote:

its circle:

you start with nothing to offer of value when you are new ingame. sure minerals are on demand all the time, but at discount prices that only a riv mk2 with 5 t4 tunings and above average mining extension can fullfill in a reasonable timeframe. (note: those those who can drive that, are not new player)

= mineral market is no playing field for new player. Corp Miner probably need all their mined ore for corp internal production = no real playing field for experienced player

you try ammo market:
the ones demanding ammo are other new player which do not have a corp as backup like yourself. Once you have started to build ammo, you realise, that selling it to the prices that are accepted by the demanding crowd needs you to have maxed out extensions, good relations and allot of work for minimal profit.

= ammo market is no playing field for new player, and a single corp-industrial can produce millions of shots within a few days -> no need to buy/sell ammo on market

you try Robot market:
see above.

you try item market:
most T1 items are dropped like *** from npcs, only a few exceptions need to be built. theres no way someone would try to compete on the market against repaired loot.

= no market for T1 player built items.

at the end, the only "market" that works, is the stuff that is either not found in loot (robots), rare (mk2 cts, cortex, beacons) or demanded by bigger corps (kernels). except robots, those are mostly convinience buy orders by corps that have a *** of NIC and want to concentrate more on fun activites (PvP)...

back to topic:
beacon drop rate is fine as it is

so basicly you dont complain about the market. you complain about the production.

and you complain that a new mining char cant compete with one that is already in the game for a few months. and has a corp backing him up.

sry but what new char can fight a T5 HM solo? you have to stick with T1 light bots. if you get better maybe you can tyr T2 but will be much harder... and solo farming light bots is no real big income.

if you want to mine efficiently then you need a riverler with decent equip. if you want a good npc farming bot then you need a HM. if you want a good producer then you need a hell lot more than a few weeks of skilling in that ***.

you also can try go with refining or recycling if you have that much T1 loot ... dont realy costs that much to get that to 10... so this one can be done relativly quick...

if you dont have that then you might need a f****** lot more time to get the same done... or wait till you have your extentions at a usefull lvl.

i dont want to give syndic credit but he is right. all this wil get better with more players in game. more producer more miner more ppl who want stuff.

sry i only see wine...

159

(34 replies, posted in Feature discussion and requests)

very good idea!!!

Front lights module.
needs a lot of accu while active
effect: makes light

"because all high quality optical equipment on nia is needed on laser production atm the front lights can oly be made of low quality optical components and therefore drain you acumulator very quickly." lol

160

(9 replies, posted in Feature discussion and requests)

intgresting idea... but needs to be ballanced.

if you can find it whith mining then it would be too good.
if you can find it as drop on npcs then the miner needs a combat to get them or buys them from combat ppl
if the drop from artefacts (most likely industrial remnants) then i think this will be a good idea.

but any way.. i think its not nessessary. mining standing around half brain afk and doing something else besides this. no need to give that something to increase it. besides there are better skills or better better bots or better gear to increase that as well.

the question is if there is a increase in mining amount needed...
if not and the overall mining ammount is slightly decresed to get to the same ammount with that little feature.. the the whining will be great...

161

(14 replies, posted in Localization)

"Signalgeber" oder
"Notfall Signalgeber" oder
"Notfall Sender" .. na ja klingt auch bescheiden...

aber wer spielt das spiel auch schon mit dem deutschen klienten wenn man es auch auf englisch haben kann ^^

da braucht man sich erstens über so was keine gedanken machen, und zweitens weis der rest der welt auch wovon man redet.

162

(100 replies, posted in General discussion)

what do you want to fix with the market? the market is player based. only solution would be to add every item to a way more expensive price via npc trader. so that is not realy a good solution for a sandbox game.

the market is player driven. if you want more on the market then bring more on the market. make a produser and offer the products you think are needed. thats the way it works. if you are right, and ppl need that then you will make a good profit. if you are wrong.. well then its your problem. dont complain to the defs about a thing that is is players hands. do something that will change that fact.

i dont dislike the idea...

but:
- your bot is a corp one.
- undock outpost dock same outpost all is fine
- undock outpost dock diffrent outpost... will this work?
- undock outpost dock at outpost where corp has no hangars. will this work?
- what if you dock at a outpost where there is no corp hangars? now its your mech? stolen?
- can you switch bots if you are not a corp hangar?

not much sandbox feature... but you could say its a security feature build in your spark to prevent misbehaviour...

nice idea but this has a lot of problems with it.

+ 1/2

164

(100 replies, posted in General discussion)

Snowman wrote:

I've a theory.

When developing at some point they may have said to themselves;

"This project still needs 12-18 months worth of development before its ready, but rather than wait this long to release it, we'll release it now but with very little market presence to deliberately keep player numbers low.   That way we have 12 months worth of feedback from a live environment"

So, their focus is not to develop with the purpose of trying to retain subscriptions because officially, the game isnt released yet and there is zero pressure on them to attract subscribers.

When we point out that they are failing and sub numbers are dropping, they dont care about that.  They are not interesting in developing features with the sole purpose of attracting or even retaining players.

Its like going to the bank and saying "Im going to open this business in 3 years"... but opening it 2 years early, you have the funds and no demands to perform and can do what you like.

In their eyes, they are not failing even if they only had one player, it doesn't matter.

I've many years of experience in business, and this is the only situation I can come up with that would explain their apparent total lack of interest in player numbers or subscribers.

At the moment, its just an experiment, a test server, a 'not-for-profit' project.


while this is totally off topic by now i just want to add this:
i totaly agree whith snowman here. i also had thoughts like this but would have named it otherwise.
i already told my corpmates that we have no reason to complain. we all play a payed beta game. (no offense to the defs). this game still needs a lot of work, and i think we all agree with this.

but besides this we all still have fun in this game, or will would no longer be here and talk about all this.
and even more important: this game has potential. but it still will take some time to show all that potential.
so i personaly i see my two payed accounts as support for a game in that i will have a great deal of fun in the future. i dont see my payments as real subscriptions. this game is work in progress. and you can shout as much as you want, about the features that you want, but in the end this is still development, and no pollished game.
why do you thik there is no advertising about this game? just as mobius has pointed out in another topic. because this game is not ready for it jet. if you draw a lot more ppl in this game, most likely most of them will leave again in the current state of the game.

and the question when will be that magical point when this game is ready for advertising and a lot new players. well i cant tell you this. maybe even the defs cant tell you this. maybe some months, maybe a year, maybe two years. in my opinion it doesnt matter. if this game does not give you enough content for 24/7 then only play it half a hour a day. still fine. your skills still keep increasing. and when the time comes that this game is "ready" and getting bigger, and you guys are still there. then you will be the "old" veterans, that have been in game since the beginning. maybe this is a goal good enough for the time beeing.

keep testing... as long as you are still alive!

165

(2 replies, posted in Q & A)

es gibt ein media kit oben im menu unter media. da sind aber nur sehr begrenzt grafiken drin und keine icons.

wenn du für ein projekt was anderes haben möchstest ist die wohl beste option sich mit den defs in verbindung zu setzten. eben auch wegen copyright und so... habe ich auch gemacht. die sind da in der regel recht offen wenn man wirklich was machen möchte.

166

(2 replies, posted in Feature discussion and requests)

wrong planet...

167

(6 replies, posted in Feature discussion and requests)

working as intended

-1

i read your post and i know the eve system.

but because eve has it it doesnt mean its a usefull mechanic in perp.

the world of eve is way bigger than in perp. how long do you need in eve to visit evey system? how long do you need to travel from one side of the world to the other? now compare that to perp. in a fast bot you get to whereever you want within max 20 mins.

the world is too small and the players are to few. search for syndic and everybody knows where the novablob is atm...

not a good idea.

an additional option that other mmos have would also be of use:
limit the number of items a agent can take out per day. no member can steal the hole hanger if he can only take 20 items per day of a specific hangar or folder.

in my eyes is this a very important issue that should be added. besides (i hope) that this should not be too difficult to add more security levels and folders.

i would also go one step ahead. the item system is not very intuitive. you cant pull items pver another to stack them. you cant pull items over folders to put them into that. and most important you have to move the items over your main inventory (i konw this has been discussed before). if it is a issue that it somehow is a database problem then build in a function that auto moves the item from where it is in the main hangar and from there where the player wants to have it.

i also dont like that you often have a lot of storage windows open because you always get a new window when you open a "box".
i would prefer a "browser" or "explorer" like window more. so you can open 2 windows and can move up and down the folders in each of them as you like. have a bar to see in which subfolder you are and jump back anytime with a click. and you can drag and drop between these 2 windows as you do now. would make storage management so much easyer.

you have a search function for agents in you menu in the top left of you perpetuum screen. that way you can search for their names, corporations ect.

if you mean that you can get the location of a player then i have to object heavily. this will be a major issue in pvp intelligence and so way too powerfull.

-1

172

(29 replies, posted in Feature discussion and requests)

Annihilator wrote:

indeed - and we all know, we defenately need more DPS in perp!

and that is where you are wrong!

dps has to be ballanced with hp, resists, repair, ew ... ... ...
if you increase dps too much then you have too short fights. and for my opinion i dont want a fight where the person winns who gets the first shot off.

so if you inrease dps you have to reballance the rest. and in the end you have the same result just with bigger numbers.

or you can also say we dont need mor dps we just need less hps... same result...

look at the hole picture and not only your point of view...

173

(29 replies, posted in Feature discussion and requests)

i dont like it. this is not eve. we dont need taht overheat. just streathens the dps. but there are more aspects in game and in fight that will not benefit from that.
not needed. get your skills up to get better.

-1

+1 to both. need better squad management!

still could be abused. but still like it
+1