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Perpetuum Forums → Posts by Dan
Posts found: 76 to 100 of 183
76 2012-06-12 17:38:07
Re: Equipment window - remember fits/auto fit (4 replies, posted in Feature discussion and requests)
77 2012-06-12 02:21:19
Topic: Chat moderation window (0 replies, posted in Feature discussion and requests)
Another small thing. It would be great if I as a channel administrator could edit roles (OP) and bans for my channel. You could also add there topic and password change option.
78 2012-06-12 02:11:44
Re: On Collecting Player Bounties (26 replies, posted in Feature discussion and requests)
Rise!
79 2012-06-12 02:06:50
Topic: Multiple Equip Windows (7 replies, posted in Feature discussion and requests)
Allow us to fit multiple robots at the same time
80 2012-06-12 02:05:25
Re: Equip window - accumulator recharge (7 replies, posted in Feature discussion and requests)
Rise!
TL:DR
Add energy stability bar == energy used/produced
81 2012-06-12 02:00:32
Topic: Empty/package multiple robots (0 replies, posted in Feature discussion and requests)
Allow us to empty/package multiple robots at the same time (option isn't available when I'm selecting more than one robot)
82 2012-06-11 21:57:19
Re: Gaps between haulers (33 replies, posted in Balancing)
Arga wrote:I wasn't assuming a newbie using a scarab, a 'tick' wouldn't be a newbie transport at 400u either.
If they are trying to create a newbie hauler, that's redundant because the sequar is the goto bot for that.
While there certainly is a capacity gap in haulers, I don't believe there is enough of a gap when you look at speed/cargo/EP to put in anything that wouldn't make something else obsolete. This is especially true at the lower end of the EP/cost spectrum.
By newbie I meant more EP than a sequer less EP than a lithus/scarab. Sequer is more like an arke, completely disposable low capacity hauler.
Sequer mk2?
83 2012-06-11 01:29:32
Re: Shields (40 replies, posted in Balancing)
Well I did some testing few months ago, so my info might be a little bit outdated but I doubt that
84 2012-06-10 01:13:11
Re: Shields (40 replies, posted in Balancing)
ehm, kain mk2 shield tanked is far better than active armour tanked just saying
85 2012-06-08 00:05:51
Re: Alternative methods of traveling (22 replies, posted in General discussion)
More highways!
86 2012-06-05 16:11:49
Re: Infinite Supply of Refined Materials (83 replies, posted in General discussion)
Chill out. They'll fix it, but I was wondering why they put standard buildings on the market in the 1st place
87 2012-06-05 13:52:42
Re: Infinite Supply of Refined Materials (83 replies, posted in General discussion)
it'll only hard cap the maximum sell price if that collixum isn't that rare then it's not much of a deal (I srsly don't know what that *** it )
88 2012-06-05 00:32:23
Re: Kain/Mesmer: replacing the ''turret falloff bonus'' (41 replies, posted in Balancing)
Yeah and now think what should be instead of rep bonus - which after erp nerf sucks haaaaard.
Also NERF ERPs they are too OP!
89 2012-06-04 11:03:57
Re: Perpetuum Music Score on Facebook (4 replies, posted in General discussion)
Yeah, watch out because someone from your power supply company who's playing perp might cut your power just to take your pixels ;]
Where did I see that before
90 2012-05-30 18:11:49
Re: New official perpetuum Vid for Gamma Frontier? (12 replies, posted in Q & A)
I prefer more players, ads and fancy stuff are good for it.
91 2012-05-30 16:52:10
Re: New official perpetuum Vid for Gamma Frontier? (12 replies, posted in Q & A)
Releasing expansion without a trailer, weird.
92 2012-05-24 10:41:56
Re: Improve the Syndicate Supplies (14 replies, posted in Feature discussion and requests)
Why not also add in EP ?
1 token = 1 EP
No
93 2012-05-24 10:40:37
Re: Revise Artifact Scanning (50 replies, posted in Feature discussion and requests)
+1
94 2012-05-21 11:45:04
Re: PvP Flag + target cannot be attacked (2 replies, posted in Testing server)
It's the thought that counts
Sounds like you don't want to waste your time fixing it
95 2012-05-19 03:23:27
Topic: PvP Flag + target cannot be attacked (2 replies, posted in Testing server)
It's weird that I get pvp flag when I'm trying to attack a terminal which cannot be attacked.
96 2012-05-17 04:35:09
Topic: Search engine for private storage (8 replies, posted in Feature discussion and requests)
Please! It's a pain to look through my mess and god forbid searching for a module which might be equiped on a bot...
97 2012-05-17 04:16:31
Re: Research of Structures via Tokens to buy Kernels (14 replies, posted in Testing server)
DEV Zoom wrote:Yesterday Gooma on general chat said he needed 10563 kernels for a full research. Now that would indeed seem excessive if this were a solo game, but here people usually work together and a whole corporation feeds one man's knowledge. Split that 10k to 50 people and 200 kernels really doesn't sound that much.
Also buildings have no prototypes, so knowledge isn't really that important here, since you only need to acquire a building foundation from somewhere and you can reverse engineer it to start mass-producing.
Hint: if you snatch a building from the enemy you can deconstruct it and get back the foundation.
How many corps in game have 50 active players?
HINT: None.
So what? Get more people into the game or just stick to the low tier buildings untill in a year or so you'll get better ones. Stop whining and prepare for grinding!
98 2012-05-16 18:18:40
Re: Gamma - Plenty of risk, what is the reward? (31 replies, posted in Testing server)
What the F'ing kind of reward do you want, its a video game.
I would like destroyer/walkers kernels and factories which could build those
99 2012-05-09 03:42:57
Re: Common Purpose - A look at April Kills (24 replies, posted in General discussion)
Grem, next time if you want to make a pie chart please add % next to bots name, because it's hard to read something from it right now
100 2012-04-07 14:08:02
Re: Zortarg's Guide to Perpetuum (67 replies, posted in Guides and Resources)
Page 10 doesn't have any fits.
Cool guide
Posts found: 76 to 100 of 183
Perpetuum Forums → Posts by Dan
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