+1

Another small thing. It would be great if I as a channel administrator could edit roles (OP) and bans for my channel. You could also add there topic and password change option.

Rise!

Allow us to fit multiple robots at the same time

Rise!

TL:DR
Add energy stability bar == energy used/produced

Allow us to empty/package multiple robots at the same time (option isn't available when I'm selecting more than one robot)

82

(33 replies, posted in Balancing)

Sundial wrote:
Arga wrote:

I wasn't assuming a newbie using a scarab, a 'tick' wouldn't be a newbie transport at 400u either.

If they are trying to create a newbie hauler, that's redundant because the sequar is the goto bot for that.

While there certainly is a capacity gap in haulers, I don't believe there is enough of a gap when you look at speed/cargo/EP to put in anything that wouldn't make something else obsolete. This is especially true at the lower end of the EP/cost spectrum.

By newbie I meant more EP than a sequer less EP than a lithus/scarab. Sequer is more like an arke, completely disposable low capacity hauler.

Sequer mk2? tongue

83

(40 replies, posted in Balancing)

Well I did some testing few months ago, so my info might be a little bit outdated but I doubt that

84

(40 replies, posted in Balancing)

ehm, kain mk2 shield tanked is far better than active armour tanked tongue just saying

More highways!

Chill out. They'll fix it, but I was wondering why they put standard buildings on the market in the 1st place tongue

it'll only hard cap the maximum sell price if that collixum isn't that rare then it's not much of a deal (I srsly don't know what that *** it hmm )

Yeah and now think what should be instead of rep bonus - which after erp nerf sucks haaaaard.
Also NERF ERPs they are too OP! fuuu

Yeah, watch out because someone from your power supply company who's playing perp might cut your power just to take your pixels ;]
Where did I see that before tongue

I prefer more players, ads and fancy stuff are good for it.

Releasing expansion without a trailer, weird.

Tux wrote:

Why not also add in EP ?

1 token = 1 EP

No

+1

DEV Zoom wrote:

It's the thought that counts wink

Sounds like you don't want to waste your time fixing it wink

It's weird that I get pvp flag when I'm trying to attack a terminal which cannot be attacked.

Please! It's a pain to look through my mess hmm and god forbid searching for a module which might be equiped on a bot...

Crepitus wrote:
DEV Zoom wrote:

Yesterday Gooma on general chat said he needed 10563 kernels for a full research. Now that would indeed seem excessive if this were a solo game, but here people usually work together and a whole corporation feeds one man's knowledge. Split that 10k to 50 people and 200 kernels really doesn't sound that much.

Also buildings have no prototypes, so knowledge isn't really that important here, since you only need to acquire a building foundation from somewhere and you can reverse engineer it to start mass-producing.

Hint: if you snatch a building from the enemy you can deconstruct it and get back the foundation.


How many corps in game have 50 active players?

HINT: None.

So what? Get more people into the game or just stick to the low tier buildings untill in a year or so you'll get better ones. Stop whining and prepare for grinding!

Arga wrote:

What the F'ing kind of reward do you want, its a video game.

I would like destroyer/walkers kernels and factories which could build those

Grem, next time if you want to make a pie chart please add % next to bots name, because it's hard to read something from it right now smile

Page 10 doesn't have any fits.
Cool guide