Topic: Kain/Mesmer: replacing the ''turret falloff bonus''
I think I will not surprise anybody by saying the turret falloff bonus on blue bots is less than useful. Sure, some people will mention the firearms which benefits a lot from this bonus, but then, the other bonus on magnetic weapons becomes useless.
I would like to suggest a couple replacement solutions for this bonus:
1 - Sensor strenght bonus (10% per level)
Blue bots already have the shortest range. Moving forward often mean entering the 800m range of some zenith, and we get completely shut-down. I would like to suggest we get a passive sensor strengh bonus to resist Ewar and move into efficient range.
We already have the strongest Ewar strenght on Vagabond (excepted a particular Zenith MK2 fit), wouldn't that be logical our faction would also be in a leading position of ECCM ?
2 - Demob Resistance ( 5% per level)
Short range also mean relying on speed to catch oponents. If we fits plates, we are too slow. If we fits lightframe, a single demob negate our advantage.
If a medium plate give 25% demob resist, why not give us the equivalent, without the added HP?
3 - Passive Health Regeneration ( (1% HP per level / 10 sec )
Being the faction specialised in repairing ourselves, it sounds logical we could have self repairing bots. This also helps on keeping the bots light and fast without the weight of repairer.
If you do not like the % value, I would then suggest a fixed value, influenced by both repair skills. ( to improve HP repaired, and reduce cooldown. It would basically work like a free repair module working permanently.)
Theses suggestion are to work in synergies with other skills, to push the robot toward it's original purpose. (fast, short range DPS with repair tanking.)
Which suggestion is your favourite? If you have any other, this thread is open for debate.
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