They appear on the radar when you are less than 1km away from them. They stay on your radar even if you leave the 1km radius) untill you log off/dock up/jump to another zone.
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Perpetuum Forums → Posts by Dan
Posts found: 126 to 150 of 183
127 2012-02-05 13:43:36
Re: Walls decay over time (78 replies, posted in Feature discussion and requests)
TL;DR - Walls should have been for outpost owners and ONLY available from 500m from outpost to 2.5km from outpost.
Then you'll remove a lot of sand from the sandbox.
@Jelan, I understand that you don't like building stuff etc. but if someone enjoys it why would they be restricted? We, on Kent, weren't forced to build them by "ebil supreme commanders" we wanted to spent time and resources to make Kent as it is now. Instead whining and screaming for a nerf, because you are too lazy or you don't have enough people who are willing to do it for you, get more ppl who are into those kind of things and they'll be MORE than happy to do it for you or ignore the new content and roll how you've been rolling before the patch.
128 2012-02-04 20:48:27
Re: Territory control mkIII (9 replies, posted in Feature discussion and requests)
More SAPs with such low population? No thx.
129 2012-02-04 16:05:39
Re: Walls :: first impressions (128 replies, posted in Feature discussion and requests)
Walls should be restricted to outpost defense/fortification instead of NPC/Ore trapping and island fortification. As such, they should be limited to a certain range from outposts and only constructible with a certain level of control over an outpost.
As for wall spam examples:
You call it a wall spam, I say you are jelly because you don't even own a beta island.
130 2012-02-04 15:59:00
Re: Walls decay over time (78 replies, posted in Feature discussion and requests)
Walls should decay based on the number of walls around them. (Within 21x21 or whatever it currently is).
But yes. Walls should need to be maintained weekly.
No, they shouldn't
131 2012-02-04 01:18:59
Re: Walls :: first impressions (128 replies, posted in Feature discussion and requests)
As possible variant: limit walls to be constructed in a X KM radius around your structure (outpost), not further.
1) Walls become non-permanent structures, that have a limited life and have to be replaced, or require some maintenance to keep them healthy
2) Walls have an associated cost over time. Call it a maintenance fee, for every wall segment you have, there would be a monthly fee.
Those are the worst ideas ever. Walls are awesome as they are now. The only sad thing is that they are a little bit weak, even in final stage
Start farming NIC so you could build your own stronghold instead of trying to ruin good content. You are really too lazy.
132 2012-02-01 12:43:49
Topic: Ictus mk2 CT 50% (0 replies, posted in Selling Items)
send me offers IN GAME, I'm not checking pms on the forums
133 2012-01-24 14:37:47
Re: EP retrieval feature (41 replies, posted in Feature discussion and requests)
No
-1
134 2012-01-22 01:35:49
Re: Pereptuum - Video tutorials (9 replies, posted in Guides and Resources)
can you add subtitles to future vids?
136 2012-01-17 22:16:48
Re: Proximity Probes - Was this even though out at all?!?!?!? (92 replies, posted in Feature discussion and requests)
Alright we talked about it some more and agreed that without any limits the system seems indeed overpowered. You may now herp some more asking how this could have happened, the truth is we are not perfect, deal with it
Our solution offer to the problem is to introduce a new CEO extension (around complexity 5-6), which will allow the corporation to control 1 probe per extension level. If this is in place, no other limitations should be needed.
Additionally we will also introduce another CEO extension (complexity 2-3) for the number of assignable users per probe. The base limit of 10 users will remain, and every level will add +3 users.
I don't like it! Still, once someone drops the probe it'll be almost imposible to find it and take it down. Also with limited probe users and probes itself it's just ... I can't come up with a proper negative adjective to describe this. I'll suject corporations to be smaller so they could cover more ground.
Didn't you have the concept what should it do and HOW? Remember this was an alternative to damn noob Arkhe scouts. Ie. when I thought about that I idea I've imagine huge stick flashing in your face "I see you! I see you!" (decent masking) so defenders should have to place it in places where it's hard to take it down or shield it with the wall.
That's it... for now. Time for some standard RAGE mode 0n:
@Alf, stop playing Hello Kitty Online, WoW, SWTOR or Skyrim and start playing your own game or get people into your team (may as volunteers) who will do it for you. Start reading some sci-fi books, watch some Gundam anime and/or w/e what is robot related (NO DISNEY).
Think BEFORE you act. Small changes == big impact, huge changes == russian roulette.
You're probably a decent guy irl, but internet robots are serious business.
RAGE mode off
137 2012-01-14 13:57:10
Re: Assembled robots and the importance of bonuses (12 replies, posted in Feature discussion and requests)
Sounds interesting and original, I like it
but then players with less extensions will have harder time competing with vets
138 2012-01-13 03:45:08
Re: Sending mixed signals to Devs? (27 replies, posted in Feature discussion and requests)
Mine would look probably like that:
1. Advertise
2. Squad interface
3. Contracts
4. Armour tank fix/rebalance (please don't give it to Alf, I beg you!)
5. Search engine for private storage
6. EW on the killmails
7. More landmass
8. "Cancel undock" button
9. PBS
10. More sorting options for items in corporate and personal storages
Some "silly" stuff are higher than PBS, because they (may) require less manpower (so quick fixes).
139 2012-01-10 12:20:28
Re: Scarab unlocked by TOG (12 replies, posted in General discussion)
Norrdec I thought you quit the game
140 2012-01-10 12:19:34
Re: Walls, Npcs and Dev Blogs (37 replies, posted in General discussion)
So Laosura will be Helm's Deep of Nia!
141 2012-01-09 06:00:22
Topic: [WTS]Bathomet mk2 50% CT (0 replies, posted in Selling Items)
Mail me with offers.
142 2012-01-09 05:59:42
Topic: [WTS] Vagabond mk2 75% CT SOLD (0 replies, posted in Selling Items)
Sold
143 2012-01-09 02:55:48
Topic: Switching primaries - automatically (5 replies, posted in Feature discussion and requests)
Since game client knows the order of locked targets. Please, add mechanic which will automatically switch primary target lock on the next one in targeting computer.
144 2012-01-08 22:54:15
Re: PvP Flag and Beta Islands teleports (23 replies, posted in Feature discussion and requests)
Stop hijacking my topic ffs! Go create another if you want to discuss something else then Flag system...
145 2012-01-07 03:13:24
Re: PvP Flag and Beta Islands teleports (23 replies, posted in Feature discussion and requests)
+1 MORE TELE Games!
GOGO...also Remove Protection when you jump to ANY tele when, and only when, your flagged.
IE: Flagged = ZERO protection, PERIOD
Don't know the guy, BUT
I'm Dan and I approve this message!
146 2012-01-07 03:07:50
Re: WTB: Damaged fragments (4 replies, posted in Buying Items)
Lol I can pay 100 nic per 10k
147 2012-01-07 00:08:50
Re: The Principle of your System (9 replies, posted in Localization)
ofc, but after certain point you don't need to use mass translator also recently DEVs weren't using mass translator
why do you have to write it down since you can't talk to the person responsible for the translator on IRC, he's there almost all the time
148 2012-01-07 00:00:37
Topic: Client Localization - status (2 replies, posted in Localization)
Just to inform everybody (who are interested).
Only Hungarian and Polish clients versions have over 95% of translated entries, which in theory mean that only those localizations should be supported.
149 2012-01-06 23:55:25
Re: The Principle of your System (9 replies, posted in Localization)
In currents system you need to copy-paste stuff.
About tracking changes, Gargaj just added user tracker so you can check what current user changed recently:
URL.org/?page=latestedits&user=USER
150 2012-01-06 17:17:25
Re: The Principle of your System (9 replies, posted in Localization)
Why don't you go and talk to Gargaj about it? Instead of that you try to create drama and accuse the guy that he's a liar.
Posts found: 126 to 150 of 183
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