ghosttr wrote:

If the system gets changed, I don't think it should be made easier. Third party apps have made it almost too easy anyhow.

But thats the whole point! Artifacting without third party apps is very hard, time consuming and just not paying off very well...
This leads to a majority of players using the app, wich proves its a bad game mechanic. Adding the same function the app has, but in the official game client will not make it harder or easier, it will simply remove the need for using third part software!
I hate saying it, but Jasdemi fuuu has a really good point with this suggestion.

+1

Yay! Great for us who play with really crappy systems, at least the test server was a lot smoother and looked better at lowest possible settings than the "normal" server. Great difference in general, hopefully it also gives a boost in bigger battles when my comp goes from frames per second to frames per minute cool

Insane Arse Hole wrote:

I've exhausted every option. Tried redownloading the installer several times and when it connects to data server the down load craps out around 10 mb. I've made sure firewall and avast antivirus are off as well so I'm just going to have to wait until wednseday for the updated installer. I've never had this issue with any other game and i've reinstalled games like eve multiple times.

I'm not a computer nerd or anything so I cant explain why perp is the only game that downloads slow or is having issues amongst all the other games I have on my pc.  It should also be mentioned that every time I uninstall the perp installer I run CCleaner and it finds a file on my registry that was left behind so I clear it.

I'm thinking this caused some issue because at least 2 weeks ago when I first downloaded it from your site it had no issues. It downloaded slowly but it still fully downloaded at least. My internet connection is very fast with average speeds of 9 mb/s.  I will try again wednesday.


Insane Arse Hole wrote:
Burial wrote:

Didn't read all of the replies so sorry. Perhaps deleting everything Perpetuum related would help? Or install to some other directory?

I did all that multiple times. Just dont get it, but then again i'm not a computer nerd so dont understand how computers work.

Denial is the first step...

I expect a big influx of new players. With that comes big battles and a more active market. cool

+1 very easy way to add goals for the players, so far the only reason I've done missions is for faction ammo.

Industrial Sector wrote:

Look at this:

At the beginning, players can't attack or being attacked at alpha until they raise their pvp flag. This flag, once being raised, remains in that state until you're manually lower it. There is a restriction - once you became says 40 days old you can't lower it anymore. On betas/gammas everything stays as it is.

Your loot on alpha can be taken only by players with the same flag state - if you was unflagged when you died, only unflagged players can get your loot and vice versa.

Oh, and yes - trials aren't allowed to raise flag.

Raises pirate flag, ARRR! yarr

Burial wrote:

Using the logic, the game would benefit from having f2p game model with cash shop - afterall, you can come back whenever you want and chat with your buddies and so on.

In theory its all fun but it completely breaks the game, how can't people see it?

Plex is not the same as F2P

Im all for a PLEX system! At the end of the day all accounts have been paid for by someone, and most likely it will attract more players. cool

Vilutin wrote:

I want bots specialized in firearms!

...

+1!!! cool

just a simple search function where you enter what you are looking for would do the trick. Happened more than once I go somewhere to farm and my looting sequer is nowhere to be found, probably used it to transport something somewhere... smile

87

(9 replies, posted in Q & A)

Celebro wrote:

Unfortunately game is not ready for the masses, probably 2 more patches to go including gamma patch and PVE content should do the trick, then invest on a big marketing campaign.

+1
I'd put my money on that! cool

88

(82 replies, posted in Testing server)

Chris Blue wrote:

- Opening terminal info window of an already built main terminal let's you crash (possibly with other structures too?)

Can confirm this, it opens the info page for the terminal and then total freeze sad

Inda wrote:

Most important after moving fields !!! Pls DEVs.
Or can I ask what the problem with that?

Just make 3 type of container and will be everything ok (just some thoughts under).

1. 4 k     NIC       15 min    100 m
2. 100 k NIC        30 min    100m
3. 500 k NIC        1 h         200 m

^Should be enough to cover everyones needs. smile
Right now all players with only a single account are restricted to farming (less than) 7,5 minutes of travel from the terminal. Just adding these cans adds A LOT of PVE/mining possibilities/content for many players.

This is quite cool, thanks for sharing! big_smile

Please DEVs, make a can that last an hour instead of 15 minutes, and I'd happily pay a million NIC for each can! big_smile

Over all it looks like good changes to make the game more dynamic. Cant wait to get on the test server and try things out smile

Looks awesome! Keep up the good work! smile

+1 to skills that allows for more sell/buy orders to get a more active market smile

95

(13 replies, posted in General discussion)

Great article! smile

96

(69 replies, posted in General discussion)

Celebro wrote:
Arga wrote:

It's been really quiet, either the devs are hard at work polishing up the patch, or they hit a road block and said f-it and took a vacation. big_smile

lol Hope they all didn't leave at once, I am really disappointed about the next patch announced coming in Easter, now we get test server fine.. but when is it coming? sad

I saw someone ask that in general chat just a day or two ago, and the DEV who was online said there was no official date yet. sad

Impressive work! Looks totally awesome! smile

98

(8 replies, posted in Feature discussion and requests)

Burial wrote:

Two rows of these things would be awesome too.

+1
Simple idea, but genious! smile

Syrissa wrote:
Inda wrote:

I also did the excel table after event and I saw, Zortarg Calltar use always in event Yagel Mk2 and he earnd 9 "point" so good job Zortarg Calltar!

thank you very much... i just came for fun and my small bot skills suck like hell.. but i tryed to keep speedy and snatch a kill here and there... (got 1 final blow... and with that i am happy)
i was late anyway so i had no time to prepare some bigger stuff... but that was fine.

the event was a lot of fun and i am looking forward to the next one.


thoughts and suggestions for the next one:

- the area was ok but you need also a rule in what area you can flag up and in what area you are not allowed to flag up. it happend that a non flaged prom showed up in the field and then flaged and demobed me... while the rest jumped on me. im not complaining but i cursed him at that moment.

- i think we need way more rules and limits the next time. if you want to keep it fair then you have to limit bots and equipment drasticly.

- personaly i think you should only go t1 to give new players also a chance to come in.

- i would brefer light and assault only next time, or maybe 2 events and one with mech.

- if you want a "deathmatch" style tourney then you have to forbid any kind of group play and remote support. the usual tyranni that support each other with accu are as usual not breakable, and a icus is no bot that can score anything in a solo deathmatch. the other option would be a team deathmatch, but then the largest group will have the advatage.


so to keep it simple:
- only small or mech per event
- only t1 fit and no faction ammo
- no remote and nexus allowed
- no team play allowed (seeing corp mate gang up and not killing each other will be disqualified)

just my 5 cents


Could be solved by everyone signing up on beforehand, and then the person who arranges the match just puts people in teams to even it out. A wasp for a wasp, an arbalest for an arbalest etc. Not choosing side yourself makes for more fair fights, and might also be fun to fight side by side with the people you're usually trying to kill on beta smile

It was great fun! big_smile
To make it more fair I think perhaps there should be 2 different classes, one for T1 fitted lights and assaults, and one free class where you can bring anything you like and with support bots etc.
But like Inda said, all bots need to be flagged up ofc.
As far as location goes, maybe it could work to have it at the same location Khader had his tournament?

An interesting idea could be to put people in 2 even teams, that start in each ends of that valley. (teams would know wich ones they are with by making 2 squads).
(could make it to a last man standing, when opponents are dead its free for all in the winning team)

Just some ideas, how to spice it up.

Thanks to Burial for arranging MASS1, and GF to everyone who participated big_smile