Make it optional on the radar and then yes +1
With that addition, +1!
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Perpetuum Forums → Posts by Baal
Make it optional on the radar and then yes +1
With that addition, +1!
Wallspam is bad for the game.
The best idea I've heard so far is to link walls to some kind of nearby "hub" structure that requires active maintenance (energy, fuel, money, watever, per wall tile). Distance from the hub should be limited (like, 1km radius). Total number of hubs also limited. This way we can build fortifications around bases and other important places, but can't spam indiscreetly. 1km from op/tp limitation needs to be removed in this case. Maybe outposts can serve as proto-hubs themselves.
Also we should be able to shoot wall (and plant) tiles directly.
"Fuel" them up with plasma perhaps? Having them up will be a good nic sink
Affiliate program. Even with relativly small rewards, people are going to start their own advertising projects on forums, websites and among friends. Seems to me like a win-win situation
Adwords, looks like quite good results, and kudos to Glemrod for all he does for the community
Great videos for new players, keep up the good work
Feeds have been removed. Likely to hide the success of the DDoS attacks.
Hopefully it will be back after the DDoS have been sorted out
Please guys, keep the immature flame wars and trolling to corp dialogue.
This thread is about PBS.
The server is up and running HOWEVER due to servers being moved around you need to wait for DNS caches to flush.
This should, if you're reading this post, have been done by now but I don't know if this will have effected the DDoS attacks at all.
Always check http://content.perpetuum-online.com/fee … h_1200.png for more info.
Seems to be down atm. Cant fetch the ones in lower res either, or the robot death graphs :S
"The requested URL /feeds/user_peak_graph_1200.png was not found on this server."
Doesnt hurt discussing ideas/suggestions for the future, to help the DEV's create the game we want. We cant really do anything about the DDOS attacks anyways
Line wrote:Words words words words..
+1
+1337
Really well thought out, a massive project to make it come true, but totally amazing idea
There can't be solo content on Beta (FFA) islands.
I understand the desire to put more solo content on beta, in an attempt to get more players onto beta, but its self-defeating because those hunting those 'more' players will make the content undoable solo.
The only way to create solo content, is to give the groups something better to do than hunt solo players. Not ALL groups will do the harder content, but if 70% of the PVP population is engaged, the solo player only had to worry about 30% instead of all 100%.
Indeed, I meant more solo content on alpha, and I agree 100% that more non PVP related content(that requires a group) is needed aswell
+1 A neat little function
Kaldenines wrote:Astraeaa wrote:also probbably that there isnt any thing for a lone guy to do solo sins Evry thing has to be group done ppl get bored and leve
I still don't understand the dev's profound hatred for solo-able content. Imo the current detector module mechanic is the biggest barrier for doing anything solo on beta.
I agree.
Solo content is needed to i think sure it shuldnt be as proffitable as team work but it shuld be there and viable
i also wuld like to just take the time for my self and just do some stuff at my own pace and when i whant to not when ppl can be there and or be loged on i will just log of and prolly over time stay loged out
Indeed!!!
IMO people are way to fixated about sand here and sand there, and as soon as anyone mentions solo content etc people start flaming by spamming "themepark"... bleh!
I think perp has the best and most fun PVP in any game I've tried so far, but between the roams or massive battles there's a lack of content. Sure you can farm, mine or do artifact scanning, but how many really enjoy that part, and how many just do it to afford to PVP? More goals to achieve, dynamic missions etc etc would not only fill that purpose but also attract all the players who are into group/solo PVE etc...
It's all good, more players online, a more active market, and in the end of the day more targets to shoot at since people dont log off if nothing fun is going on atm
Alexadar wrote:Siddy wrote:Who needs black, make them pink!
Request to made pink ictus was declined(
Check out my Perpetuum - EVE population comparison graph!
Looking at the real graph it seems to me like the population is slowly increasing over the last few months.
http://content.perpetuum-online.com/fee … h_1200.png
Well,
The devs in this game seem to be pretty fair (and creative) in rewarding their player-base for sticking it out. While it sounds sort of mushy/soft to advise you to trust them to deal with the situation; I have full faith that they will do so and appropriately compensate or reward players for lost time and inconvenience.
In short, I wouldn't worry about it too much. the track record of the Devs is quite strong in this department.
+1
So far the DEV's have been fair and made sure the players are well compensated, so I'm sure they will do so this time aswell.
+1 for stuff adding more meaning to assignments except relations.
Doesn´t need to be the tournament prices altho i´d love to have one of those, I think those should stay unique and just the tournament prices.
+1, we need content to do solo too, this aint much, but its something
Tournament prizes should be unique, but they could expand the shop with different modules, bots, vanity items etc etc that can only be aquired with syndicate tokens.
Sweet! Allways fun with more stats
Would be nice to have stats over a longer period of time, especially for the online player graph.
Interesting idea indeed, and a good way to make beta more attractive.
-1
An idea that would attract a few, but scare away many more.
It's good for a business to maintain customer loyalty, the OP's idea promotes the total opposite.
DDOS, how lame!
My computer burnt up in end of november, but I still keep my acc sub'ed, one day Ill be back with a ton of EP
Anyways, good luck DEV's!
I kinda like the goofy looking avatars
You rarely see them anyways, and there's a lot more important things for the small dev team to work on IMO.
Got the TR collectors edition too, best game I've ever played
Really sad to see it get shut down, it was really awesome!
Great weekend entertainment to watch the fights, good job everyone and gratz to CHAOS
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