Check out this thread, maybe it can help:
http://forums.perpetuum-online.com/topi … m-hungary/

Wellcome to Perpetuum, and good luck sorting out the network issues smile

Seems like a fun event, I'll show up and shoot some missiles cool

103

(27 replies, posted in Guides and Resources)

Great job with the guide Hunter! smile
To make it more complete, maybe a quick walkthruu of wich ammo to use when and against what factions could be good.
Keep up the good work!

*tries it out on Line's post*
(insert evil laugh here)

+1, makes more sence to do mission smile

I really dont think this is the sollution.
The subs are very affordable. 2 weeks are enough to give a good idea about the game, and there's an option to buy just a month more for a cheap price.
The main problem I think is the world size and lack of pve content, give that and get a bigger population wich results in more pvp. smile

Arga wrote:

One of the biggest flags of ninja mining is the can, which can be spotted from a long way off by a detector bot.

Just making the can last longer, while better for solo alpha miners, would be less beneficial to players using beta.

Having more than 1 can type would be the best solution, or better still, when you deploy the can, you can choose a timer setting , 5 - 15 - 30

No idea how complicated it would be to implement, but the timer idea is really sweet! smile
Either that, or just add 15,30,45,60 minute cans with an increased prize tag.

108

(12 replies, posted in General discussion)

Arga wrote:

Side A: Give us more PVP
Side B: Give us more PVE

In the Middle: Devs trying to balance releases between getting more PVE and more PVP features out.

Result: Slow develeopment of both PVE and PVP and neither group is satsified.

Perp is an ambitious project. Given enough time it will reach a stage where both PVE and PVP are good enough to attract and retain players. In the mean time, some players will move on, others may stay. The game itself will continue to develop until AC stops developing it, THEN it will be dead.

As I've mentioned before, there's a good chance that the bulk of players from beta and after release, won't be part of Perp when it takes off. New players and corps, without all the baggage, will enjoy it for what it has become and not curse it for the long journey.

Wise words smile
I think Perp allready has a great system for PVP. A bigger world and more PVE content will bring more players, wich will result in more pew pew at the end of the day aswell. Adding the PBS etc to further give content and goals to the corps will also help.
Perp has come a long way, and I think it has yet to see it's true days of glory big_smile

109

(4 replies, posted in Open discussion)

=o never heard of. Looks pretty cool though!

110

(12 replies, posted in General discussion)

Rex Amelius wrote:

Long Live Perpetuum !!!

I'm staying.

+1, me too! smile


Burial wrote:

Alpha should get some work after gamma and focus on player types like elric. I think there are tons of similar guys leaving because as of right now, they are forced to move to beta or quit the game.

A small step the the right direction:
- Add longer lasting cans.

Indeed! Let's hope the upcoming update brings a lot of non PVP content, or the game will never grow.
Just adding cans that last longer would however be a good start.
Everyone who supports my request gets a free cookie ;D
http://forums.perpetuum-online.com/topi … st-longer/

111

(3 replies, posted in Recruitment forum)

Wish I had more time to put in. Damn uni...
Anyways, sounds like a lot of fun! best of luck m8! big_smile

+1
A quite interesting idea!
Personally I think "alarmclock dependent" activities should be avoided for an as dynamic game world as possible. A change like this, or at least something similar would be great big_smile

My main idea was to just increase the timer, as a quick fix. But adding a new kind of can, that lasts longer for a higher price sounds like a good solution too.

114

(6 replies, posted in Bugs)

And they still go trololol, and run up/down impassable slopes/hills and thruu barriers. Seen it on Shinjalar, same behaviour both before and after patch smile

Cobalt wrote:

Lol each time i read this topic title, i think of the spam mails i get daily:

"Make cans last longer in bed!"

But yeah +1

Rofl lol

Please Devs, make this small tweak! There's nothing to loose by tuning up the timer! big_smile

116

(4 replies, posted in Guides and Resources)

Cool smile
Never done any more mining than the tuturial on the subject, but still got to give some cred to you making an effort to share this big_smile

117

(68 replies, posted in General discussion)

Hunter wrote:

I remember the time with online 600+. And i remember the moments which forced the leaving of players.
About game - it's fine as is. I affraid that PBS will not increase online. It would be good if i mistaken.

Once we have PBS, a larger game world, and a bit more solo content, if they just start advertising more at that point I think the community will grow, and perpetuum has good odds for a great future. smile

Destroyer mechs \o/

119

(68 replies, posted in General discussion)

I think the DEV's have a lot to gain from communicating more with the community, giving feedback on ideas and bug reports. Just a simple "we're working on it" would be nice. And also a notification when things like the robot death graph, and the online players graph just gets removed without a word...
I am not too worried yet, the online players count seems to be pretty stable, but if the PBS etc gets introduced, AC doesnt start advertising and the game doesnt grow even with more content and a bigger world... then I will be worried!

Makes no sense to have extensions for that, and unless I missed something, it wasnt mentioned in the blog either smile
It just creates more problems than it solves, look at the issue with production within corps. As I understood the articles so far, it's all about beeing able to as a corp gather as much modules/resources as possible to gain a better base. And that seems like a pretty awesome system IMO big_smile

-1
I strongly believe there should be NO WAY to buy EP, speed up EP gain or anything like that!
What gives the game a feeling of progression is to slowly gain EP and plan and spend it wisely. You are not supposed to be in a mech, dealing good DPS right away. It's all about putting up long term goals!
I for one, would unsub my account if perpetuum goes P2W.

We need one more thread about this?

http://forums.perpetuum-online.com/topi … iscussion/

http://forums.perpetuum-online.com/topi … -planning/

Mmm, devblog + coffie in the morning, what a great start of the day big_smile

Gremrod wrote:

When EVE launched they did not have only 20 systems and brought the rest later. They had 5k+ right from the start. This aloud for players to set out to build where they saw fit.

Yes people talk about not seeing other players for weeks. But they still played. All they had to do in the beginning was mine and build.

This let corps build empires in lawless regions etc. This to me seems to be a natural route to take. Let the players build and they will meet someplace in between to fight for areas etc.

Back to EVE. As the game grew, they fought for pipes with better access to high-sec. They fought for systems with moons that had better resources.


Give the players a world and they will fill it with their own content.

If you give players a small neighborhood where everyone knows everyone.  And they get the same utilities (Gas, water, electric), they will build walls around one another. They will become comfortable and will not choose to seek out anything new. Because there is nothing else new they need.


+1, very well written smile
With a big world, with a lot of variety and diversity, exploration will be fun, the community will grow, and trade aswell as drama will come naturally.

Wellcome to perpetuum smile